Nah, highly disagree. Creativity is spurred by challenge, freedom of choice can only increase content, not decrease it, in the literary/systemic context. It's what most of the games on this site are based on. If you notice, the top games ALL have one thing in common, freedom of choice which floods them with content and replay value and routes. You are not eliminating characters but adding another relationship characterization onto them making that an additional different route with them or opening more limited space for another character, like refusing to sex futas and traps and friendzoning them which opens friendzone dialogue with them and more depth to the game and respect for the artist for being able to strike with a wider brush. The idea that you eliminate content and make an empty game is not something you decide but the artist and their skills. It is after all a decision, a choice, and not an inherent result of freedom of choice or creative challenge, so it's intellectually dishonest to present it as the only possible outcome. Therefore content is never lost, it just takes a different route, unless the artist doesn't want to put the time into diversifying routes or doesn't have the skill to do so or ideas. If a game forced me to sex everything then that's a creatively limited game, since it's one-minded, that can also be used as an argument against your statement. Never forget that trying to mental gymnastic creativity and limitations is a double edged sword. So in the end, I am not imposing anything on the artist since I'm not demanding them to remove content, only onto myself since I will just ignore futa trap content one way or another, but it's better if I'm given the option to ignore it organically.