This is more based on my opinion after the recent character list post and the main menu rework. I kinda wish there was at least playable versions of this rework, like the builds for the original version, to get feedback on stuff instead of just posts:
- Partially because there just isn't content to play and the "grand rework" for nsfw games tend to kill them for me personally either cause they take forever, they never get finished or they stay in an infinite developement hell cause the dev keeps adding stuff instead of finishing the title so it becomes stupid big and borderline unreasonable. Akin to something like Unlimited Pleasure by Waifston, where the original game didn't have a specific direction but generally knew what it was about and what wanted to do, before getting remade and becoming a broken mess with a crazy dev schizo posting.
- I think it could get good feedback on things like character models or the new gameplay loop that is apparently in this rework. I've seen some mixed opinions on some of the models for example. Like I think the family looks fine, except for the MC, who I felt the appeal for was the unimposing twink with a surprise mondo cock. Now he just looks like a faceless ntr protag/fuckboy or something. I don't think you great feedback when you just give your audience images or gifs instead of an actual playable build. I think even if it's exclusive to higher tier patrons, that's fine cause the audience is testing the game out.
I wasn't always into the lack of direction for some updates in the original verison, where you could get into a plot with the gym sister and her old gang or the gilf upstairs then go forever without content for them, but at least I had something to play and try out. I think the rework of the pre existing content needs to be finished so the people paying month to month for the game have something to test out and then have new content/characters be teased as upcoming updates. Like we have 126 characters, all supposedly with SOME degree of content, along with 23 secret characters. Most them I don't think are in the original version at all. That's not to say I don't want any of these new characters, but I think you should finish the main cast you started with.
Such has maybe spread it out so certain side characters like Lars, the Biker Gang or Jazmin's coworkers get content updates with Tomoe, Jill or Jazmin respectively so there is a decent amount of both main story and side content coming out at once. Once those main characters are done, finish up side characters related to them, then start implement the entirely new characters that hadn't been featured before. Finish the plots for characters you've already started.
Being completely candid, I didn't see much of a reason in the first place to rework the game, especially when I don't think it was in a solid enough position, let alone finished. The original game didn't have very many, if any, finished storylines/content with pivotal characters that you would assume take priority while also being too far into developement to reasonably decide to basically pause and restart.
Overall, I still very much like this game and think it's a solid experience. The models pre rework looked pretty good with solid scenes and decent set up for a nsfw game. There were a variety of characters either already in the game or knowingly planned that I think there was something for everyone (on a base level, such as gilf, punk girl, milf, twink etc etc. Of course certain characters had very similar body types or never had much overlap outside of the futas who could either be petite or amazon types unlike the female who are pretty much always taller amazon types or male characters who were femboys. Not saying there isn't some exceptions like Ruby, but it's far and few). The way events worked could be a tad awkward or tedious late game as content dried up, as the game would turn into a timeskip fest, but that should be relieved a bit with the fact that new content was still coming (Though the Jill work out events were still annoying as all hell). Despite an impression that the game felt a tad directionless in terms of the story and kinds of content being released ranging from quick side content to a proper story update, there was at least a good amount of content to play and enough planned for the longer waits to be worth it.
I think the reworked content, overall, LOOKS nice. Emphasis on looks, but the tedious drip feed of teasers for the rework instead of actual playable builds paired with a pre existing lack of confidence about the direction of the game very much leads to any excitement I had being squashed. I feel this is made worse cause of the length of time for the rework, which I feel wouldn't have been a huge deal if there wasn't such frequent posts about content.
Basically the constant announcements of brand new and reworked content/characters and the lack of new content to actually play, paired with the longer than average wait time for a build to play (even for this dev who usually takes a bit of time. I get this a rework so just way more content but this should have been done in release waves or something), I can't say I'm all that excited for the proper release of it. I'll still give it a try when it comes out and probably enjoy it, but it could come out tomorrow or in 3 months and I frankly wouldn't notice until a decent amount of time after its release. Whenever that may be.
Not saying the way I think this game should be handled in terms of releasing content is objectively correct, but I do think the long teaser fest isn't the correct approach either. At least not in regards to this big rework as opposed to a series of standard updates like before.