Holy shit what is this battle UI? Needing to scroll for 7 skills? Why? Mousing over skills in battle also doesn't reveal what they do. Guess we gotta memorize them all earlier.
The Demon Goddess' VA and heroine VAs are pretty good/entertaining so far. There are no sound effects or voices during combat however, kind of weird for the girls who are usually chatty with their decent VA's to suddenly be so silent. I expect some "HYAH"'s during attacks and shit, lol. CG doesn't change either during combat, seems like there's probably going to be a lack of stand up CG variation (At least the girls have some different expressions outside of combat).
Overall the combat/gameplay feels pretty bad so far. If you're used to JSK games, this is similar but quite inferior. One of the major issues is that your dungeon assistants randomly offer bonus stats during training, so to get the most benefit from trainings, you end up picking whatever they buff that day. That tends to lead you to have a pretty balanced build over building how you want. Shadow Bomb + Shadow Barrage spam is also pretty clearly the best option. Int training that seems to boost magic attack also restores energy instead of taking it away like the other trainings, so it's the easiest to boost consistently since you don't need rest. So you pretty much just swap between random rng boosts or int training.
There's not even a reason for most the differences in abilities. It doesn't appear like you can really counter the girls by using certain attacks (Physical vs magical damage). The skills seem like they are supposed to have have a limited amount of uses to try to force you to use other attacks, but they don't run out of uses so far (Even when they show you have 0 times remaining). Defense blocks 15% damage (Stacks), but the gameplay is balanced in a way where killing faster is always the best option.
Some of the attributes are never really explained all that well to the player either. What does speed even do in this game? In JSK games, it's clear you get your turn sooner thanks to the animation that shows turn order, but I've never seen the player able to act twice before the enemy can act in this game. Tec seems like it's supposed to give you more skill points after each victory, but again, since you end up with a pretty balanced build, it just seems like something that happens naturally through gameplay.
The text often doesn't match the CG/animation during sex scenes. It will say the character was penetrated or something and still continue to show them before penetration. Kinda ruins immersion there. I wonder if that's an issue with the translations, not knowing when to sync up the English text with the CG. At least the art is decent. The anatomy is a bit off at times, but it's not really distracting. Seems they sometimes used the same exact art for the clothed bodies as the nude bodies, so the breasts are often gravity defying when the girls are nude like they're still wearing a bra. The sex scenes are "animated", but not very well. Still CGs might have actually been better at this level of animation. It's a really shoddy attempt at that live 2d animation.
Another half assed/baked game that they just tried to make look good for steam/dlsite images. Disappointing. At times, feels like this was made by somebody who has never played a video game before lol. Some really obvious errors/issues they could have avoided with the UI and gameplay balance. They appear to have just combined some random components of other games together without understanding why they work well in the original games. This programmer/dev must be pretty new. The Art/VAs are really carrying this game hard.