3.80 star(s) 43 Votes

smutman6969

Newbie
May 29, 2023
16
15
104
Bro this game have some hot moments and characters but holy shit the dev works at a glacial pace. It's insane to think how much time this needs to get completed
 
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Ueur

New Member
Feb 18, 2020
13
22
112
"I won't be able to work tomorrow, I'll be traveling to update my residence documents for the country (Paraguay). I need to go back to Brazil, but I'll be back on Saturday. Sorry for the delay, I know I said I needed 2 or 3 more days, but I always forget these things and it's something I need to do." last thing he said on discord on 03/07
 

Ueur

New Member
Feb 18, 2020
13
22
112
"

  1. I won't be able to work tomorrow, I'll be traveling to update my travel documents for the country (Paraguay). I'll need to go back to Brazil, but I'll be back on Saturday.
"
 

b4dcrc

Newbie
Jul 26, 2017
66
79
75
seems saturday can be also next year or month?
This is how it started with the other games too, he got some grand idea for changing some basic functionality then fucked around until he got overwhelmed and dropped the project. I really hope it doesn't happen again but my hopes aren't exactly high. I'm surprised honestly he's fucking around this much with how much he makes from patreon alone he'd lives quite well in paraguay or brazil for that matter
 

tretch95

Well-Known Member
Nov 5, 2022
1,418
2,672
387
Honestly, i did really like much of what i'd seen in the game. First of all the different ways to interact with Anny, then of course with her friend Jenny, and the plot with the aunt and her personnel.

Between the game having to be reformed another time for a more manageable development structure, and the game possibly being abandoned over not being reformed, i'll pick the former.

Not like there is any serious competition in regards to interactive sandboxing, in combination with the scope of the content. The overall production value in terms of UI and all that is also unusually professional.

It's a very unique game.
 

TheOmniman

Engaged Member
Jul 20, 2022
2,639
5,283
637
The main changes:
Changes to the scenario's presentation:,
-- Before: Characters appeared on screen facing the camera, and the MC's avatar was hidden.
-- Now: A scene is created with each actor's positioning in the environment so the player can get a sense of the event, and the avatars are displayed during the conversation.

Movement:,
-- Before: The player could move between environments. The concept was interesting, but it caused many problems. I had to create new environments, which for a long time would not be filled with any content. Another negative point is making the player move through locations in search of "adventure."
-- Now: In a list of events, the MC selects what he will do in a location, and it simply happens, without the need to "go" there by clicking on the locations.

Events:,
-- Before: The player did a thousand things in a single day. This is good, but the downside is that it forced the developer to think about how to "fill" the time gaps.
-- Now: Each event takes place at a specific time of day: morning, afternoon, evening, and dawn. Once you choose the event you want, it happens and time passes automatically.
 

b4dcrc

Newbie
Jul 26, 2017
66
79
75
Changes to the scenario's presentation:

- Before: Characters appeared on screen facing the camera, and the MC's avatar was hidden.

- Now: A scene is created with each actor's positioning in the environment so the player can get a sense of the event, and the avatars are displayed during the conversation.
So by the sounds of it no more POV which will suck if that's really how he meant it
 
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Fluffy Neko

Member
Jan 27, 2022
174
442
196
Bra, what does this "movement" change even mean? Are sub-locations being cut from locations and going to be used as backgrounds during events? and we are going to have an event list like [give present from taxi driver] [Meet Annie after phone call] [collect trash] [You see a homeless man] [you hear noises on the stairs] [peep on Annie] [get ambushed in park toilet] Like, wtf? It would be better to just gray out, cut out, or lock sub-locations with nothing to do or better yet stop adding tiles that do nothing right now, like the pool in the apartment, many tiles in Aunt's mansion, or some of the park tiles or beach tiles. And for the time management, is it supposed to be a mechanic after "open world" opens? because right now some of the intro events take between 2/4 and 3/4 of the daily time, if Annie gets only one interaction nightly before going to bed…..
 

sorjs53

Member
Mar 17, 2024
144
190
129
Bra, what does this "movement" change even mean? Are sub-locations being cut from locations and going to be used as backgrounds during events? and we are going to have an event list like [give present from taxi driver] [Meet Annie after phone call] [collect trash] [You see a homeless man] [you hear noises on the stairs] [peep on Annie] [get ambushed in park toilet] Like, wtf? It would be better to just gray out, cut out, or lock sub-locations with nothing to do or better yet stop adding tiles that do nothing right now, like the pool in the apartment, many tiles in Aunt's mansion, or some of the park tiles or beach tiles. And for the time management, is it supposed to be a mechanic after "open world" opens? because right now some of the intro events take between 2/4 and 3/4 of the daily time, if Annie gets only one interaction nightly before going to bed…..
I'm sure no one really knows what the dev is planning since they've remade the game so much that there are a few dead threads on here of the previous builds and the dev not being responsive to site mods. I do know that the dev rented out a space and hired some devs to help with the game, but idk what happened with that since I stopped supporting on patreon
 
3.80 star(s) 43 Votes