- May 19, 2017
- 325
- 190
i really want to like this game. it has a great story with different well written characters and good art.
but the "gameplay" is just garbage.
i know as a decision based vn, scenes are locked out depending on the route, but the game system doesnt make sense without "playing" or better "fast skip through the vn several times" to get a sense what the paths are and offer.
harem route sounds like you will get it on with all the girls, but it´s not a satisfying route since the story just skips some scenes while offering others, and you really dont know which you should really skip in a chapter until the "harem points" are given out. so either save skimp every decision several times to get the end result (while skipping the whole story in the process)or just blindly follow a walkthrough that may or may not be good/correct.
id really appreciate a better route description in the beginning of the game or on a separate help screen just so you know what you are doing really. one where the rewards and payoffs are explained generally. it would make the system at least more tolerable (its still garbage to lock out scenes, then force the player to skip to decisions to get the missing ones, though. good replayability that is not. it devalues a good story and makes the well written scenes tedious when you do it the third or fourth time in a row)
but the "gameplay" is just garbage.
i know as a decision based vn, scenes are locked out depending on the route, but the game system doesnt make sense without "playing" or better "fast skip through the vn several times" to get a sense what the paths are and offer.
harem route sounds like you will get it on with all the girls, but it´s not a satisfying route since the story just skips some scenes while offering others, and you really dont know which you should really skip in a chapter until the "harem points" are given out. so either save skimp every decision several times to get the end result (while skipping the whole story in the process)or just blindly follow a walkthrough that may or may not be good/correct.
id really appreciate a better route description in the beginning of the game or on a separate help screen just so you know what you are doing really. one where the rewards and payoffs are explained generally. it would make the system at least more tolerable (its still garbage to lock out scenes, then force the player to skip to decisions to get the missing ones, though. good replayability that is not. it devalues a good story and makes the well written scenes tedious when you do it the third or fourth time in a row)