- Jan 19, 2020
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Posted here... maybe later this afternoonSancho1969 we might need you here. There's some confusing shit poppin off. At least for me. Ahaha
Posted here... maybe later this afternoonSancho1969 we might need you here. There's some confusing shit poppin off. At least for me. Ahaha
Don't tell me one of my favorite of teams pulled a pinkcake... please.Probably the worst moving interface from any game ever created. Even packman or Cabal in the 80's had better interfaces. There is no way to view where is what...
Let's hope either the dev has a plan to fix this or stop creating games
That's an odd error right there. "a" certainly isn't an integer which is what the function int() pulls. Is that correct that you're getting that from the Save screen? The only "a" in normal RenPy save screens is the automatic save page reference.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/screens.rpy", line 917, in execute File "game/screens.rpy", line 917, in execute File "game/screens.rpy", line 921, in execute File "game/screens.rpy", line 931, in execute File "game/screens.rpy", line 931, in execute File "game/screens.rpy", line 935, in execute File "game/screens.rpy", line 747, in execute File "game/screens.rpy", line 747, in execute File "game/screens.rpy", line 756, in execute File "game/screens.rpy", line 759, in execute File "game/screens.rpy", line 765, in execute File "game/screens.rpy", line 768, in execute File "game/screens.rpy", line 799, in execute File "game/screens.rpy", line 935, in execute File "game/screens.rpy", line 938, in execute File "game/screens.rpy", line 1006, in execute File "game/screens.rpy", line 1014, in execute File "game/screens.rpy", line 1014, in keywords File "game/screens.rpy", line 1014, in <module> ValueError: invalid literal for int() with base 10: 'a' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "H:\Euphoria-1.01c-pc\renpy\ast.py", line 1138, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "H:\Euphoria-1.01c-pc\renpy\python.py", line 1122, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "H:\Euphoria-1.01c-pc\renpy\ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 3499, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 3969, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 605, in visit_all d.visit_all(callback, seen) File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 605, in visit_all d.visit_all(callback, seen) File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 605, in visit_all d.visit_all(callback, seen) [Previous line repeated 1 more time] File "H:\Euphoria-1.01c-pc\renpy\display\screen.py", line 476, in visit_all callback(self) File "H:\Euphoria-1.01c-pc\renpy\display\core.py", line 3969, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "H:\Euphoria-1.01c-pc\renpy\display\screen.py", line 487, in per_interact self.update() File "H:\Euphoria-1.01c-pc\renpy\display\screen.py", line 680, in update self.screen.function(**self.scope) File "game/screens.rpy", line 917, in execute File "game/screens.rpy", line 917, in execute File "game/screens.rpy", line 921, in execute File "game/screens.rpy", line 931, in execute File "game/screens.rpy", line 931, in execute File "game/screens.rpy", line 935, in execute File "game/screens.rpy", line 747, in execute File "game/screens.rpy", line 747, in execute File "game/screens.rpy", line 756, in execute File "game/screens.rpy", line 759, in execute File "game/screens.rpy", line 765, in execute File "game/screens.rpy", line 768, in execute File "game/screens.rpy", line 799, in execute File "game/screens.rpy", line 935, in execute File "game/screens.rpy", line 938, in execute File "game/screens.rpy", line 1006, in execute File "game/screens.rpy", line 1014, in execute File "game/screens.rpy", line 1014, in keywords File "game/screens.rpy", line 1014, in <module> ValueError: invalid literal for int() with base 10: 'a' Windows-10-10.0.19045 AMD64 Ren'Py 8.1.0.23050101 Euphoria e1.01c Fri May 5 18:15:30 2023
Alright hot shot, please create a game with a great moving interface, and imma slap you in the face with the same comment as yours if i don't find it great.Probably the worst moving interface from any game ever created. Even packman or Cabal in the 80's had better interfaces. There is no way to view where is what...
Let's hope either the dev has a plan to fix this or stop creating games
Thanks for doing this bud. I'll DL and see what all the fuss is about. If it's on par with LoF then I'll mod the heck out of it. Regards.[VN] [Ren'Py] u4ia [Episode 1.01c BugFix] [DriftyGames] [MinQ, MyRepack-YAC]
View attachment 2598542
Original size: 1.55GB
Repack size: 206MB
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PC =You must be registered to see the links/You must be registered to see the links/ PixelDrain / Workupload /You must be registered to see the links/You must be registered to see the links
Notice: Initial release has saves problem, if you have it just use BugFix (2.05MB) from below link.
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Added UQ Edition in below spoiler for those that prefer Quality focused repack (505MB).
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Ren'py Tutorial on how to create PC/MacOS build.
To find my repacks use search function and just type MyRepack (much better search results than Compressed).
Thanks for the share BaasB
Click LIKE if you find my post useful
what if isn't?Thanks for doing this bud. I'll DL and see what all the fuss is about. If it's on par with LoF then I'll mod the heck out of it. Regards.
Get a life lad. From your writing seems that you are 12 years old. So get a life and eat some icecreamAlright hot shot, please create a game with a great moving interface, and imma slap you in the face with the same comment as yours if i don't find it great.
Game just literally released today and you whining like a bitch
then you get to mod it bud, those are the rules.what if isn't?
Don't mess with this guy. he has multiple personalities look at his avatar.Alright hot shot, please create a game with a great moving interface, and imma slap you in the face with the same comment as yours if i don't find it great.
Game just literally released today and you whining like a bitch
those spoilers
on a roll
he will use
menu:
"Of course. [wt_menu1]":
Once he's on a roll... Good luck getting him to do that.Canto Forte use those spoilers!
It's the opposite here... I can see that whatever "personality" is chosen or awarded determines what choices the Player has. I'm seeing menu conditionals based on "Brawls" and "Brains" if that means anything to you folks that have played it. I haven't even fired it up... I'm just looking at the code to see if it's worth my time tbh.I love this dev, but I HATE the personality management.
It‘s useless. imho the personality of mc changes by choiches of the player.