A nice insight on how renders/scenes are made:
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I've been rendering like normal all week, the progress is good, and I've finished the first part of the episode.
I thought I'd give you a little insight into how it sometimes goes with customizing 3d assets for a scene.
This time, I had a bathtub, and for some reason, I also had a 'bathtub-water' asset (that came without the bathtub).
As you can see, it doesn't match the bathtub I intended to use, even with resizing the width/height/depth, so a little more work was needed.
3d assets come with 'morphs' that changes an asset. It could be anything from opening a cabinet door to changing the size of a person's... nose. In this case, I had to make my own morph.
In Blender you can easily shape the water to match the tub by stretching and reshaping it to fit. You can do it in Daz too with mesh-grabber, but I prefer Blender as it's more accurate.
Once the water fits the tub, it was just to export it, and import it in Daz as a morph.
Then apply the morph, and...
...we have a bathtub with water where it should be.
So sometimes you get distracted by doing these things, which most players won't notice, but it's all for the greater good. I plan to use the bathtub for some fun after all.

I hope you have a lovely weekend, a relaxing bath if you have a tub, and stay safe out there.
// Drifty