3.80 star(s) 14 Votes

Chowdog

Newbie
Jun 19, 2018
91
111
Can somebody for the love of god tell me where to go? Downloaded this piece of shit game twice now and everytime I get stuck in some loop where I keep going to every room with no clear way to advance.

Also, if you're one of the guys who asks for help then edit your comment with a "never mind, figured out" without telling us how you figured it out, then you're a piece of shit

EDIT - Never mind figured it out :^)
 

Silk_Ari

Active Member
Game Developer
Dec 21, 2017
710
1,869
Can somebody for the love of god tell me where to go? Downloaded this piece of shit game twice now and everytime I get stuck in some loop where I keep going to every room with no clear way to advance.

Also, if you're one of the guys who asks for help then edit your comment with a "never mind, figured out" without telling us how you figured it out, then you're a piece of shit

EDIT - Never mind figured it out :^)
Did you check your phone, the progress menu item? It tells you what you need to do. Also, more than likely if you're stuck it's because your sleuth skill is too low. Lastly, the minigame on your phone gives you a free point so use it to boost your sleuth.
 

Silk_Ari

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Dec 21, 2017
710
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Here's a simple tip for everyone, always use the minigame points to boost your Sleuth ability. Minigames reset every chapter start, play it and use it for sleuth. You can;t get stuck if you follow this simple rule. As for the rest of the points, well you'll have to figure those out to get all the extra scenes/content ;)
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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You can;t get stuck if you follow this simple rule.
That's what bother me with your game. The player shouldn't be stuck because of a lack of points here or there. Slowed down, missing some side scenes, yes, but stuck, no, it shouldn't happen.
You chose to let the player decide by himself how he will build MC's capabilities, then you need to stick to the freedom you gave him. Which mean that you must take it in count when writing the game and always offer few alternate ways to progress the main story/quest ; ideally it should also apply to every side parts of the game but, well, we don't live in an utopia.
That's why games based on this system generally offer at least twice the needed points to max all capabilities. Between half and two third of the main story, the capabilities should already be maxed when the player did everything. This just because the player should been able to add a point in each capabilities, raising the "now needed" one last, and still have something to do, the possibility to earn the needed points, while still progressing in a way or another in the game.
The feeling I get when trying the game and reading the comments goes more on the opposite side ; if the player don't strictly follow the path you have in mind, he will have real hard time to progress. But it's perhaps due to the early stage of the game.
 

Silk_Ari

Active Member
Game Developer
Dec 21, 2017
710
1,869
That's what bother me with your game. The player shouldn't be stuck because of a lack of points here or there. Slowed down, missing some side scenes, yes, but stuck, no, it shouldn't happen.
You chose to let the player decide by himself how he will build MC's capabilities, then you need to stick to the freedom you gave ...
Thanks for the feedback. I appreciate your comments and suggestions. I think I've said this before in the thread, but I'll repeat it again, the Sleuth ability is the ONLY ability that will hinder your progress within the game, and yes, that's intentional.

I mean, imagine you're playing a RPG game, you put all your points into abilities EXCEPT your hit points and then you die when you face an enemy because you're too weak. Is it the game's fault or YOURS for not choosing your points wisely?

Secondly, there's a tutorial AND a suggested starting points... so why ignore them? There's also a progress menu on your phone that tells you you need a minimum of 1 point in sleuth to progress. How many more hints do you need?

Seems to me all the gripes are, I don't want to read or figure things out, I want to just click and see all the naked scenes. And that's fine, except this is a GAME not a comic strip. There is some figuring out to do.

There's a fine balance between TOO EASY and TOO HARD. I believe I've achieved this balance IF you take the time to actually read and understand the concept. Once you do, you'll see that it's actually quite simple and not complicated at all.

Again, thanks for the feedback.
 

Silk_Ari

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Dec 21, 2017
710
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HAPPY NEW YEAR:

Here's the full walkthrough for all.

 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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I mean, imagine you're playing a RPG game, you put all your points into abilities EXCEPT your hit points and then you die when you face an enemy because you're too weak. Is it the game's fault or YOURS for not choosing your points wisely?
It depend... If you can load your last save and do other things in the game, long enough to finally raise your hit points, then it's your fault. But if you need to go back to the last time you assigned a point, and change your decision to "hit points" instead of the choice you made, then it is the game fault.
In what RPG game you played, you needed to explicitly raise "this stat" to not be completely stuck ? I can't remember one released after the middle 80's. All of them need that you have "this many points in this stat" to progress this path. But all of them also have paths that can be progressed with your actual points distribution and at least two different ways (based on different stats) to achieve the same goal.
That's the meaning of the stats, you build the MC the way you want it, and it must not prevent you to play. Either you're a good fighter and you fight your way to the objective, or you're a charmer and trick the guards. You can also be a stealth guy and nobody will even know that you were here, or a real acrobat and you'll enter by the window left open on the roof. There's always more than one way to do and you're never effectively stuck unless you have too many stats that are way too low. But when this happen, it's because you tried to go too fast, following a path that is way above your actual capabilities ; slow down your horses and goes for the path/quest related to your level.


Secondly, there's a tutorial AND a suggested starting points... so why ignore them?
Because the said tutorial claim that we can do as we want... Either the player have the freedom to raise the stats he want, in the order he want, or he must do as expected. But it can't be both at the same time.
Keeping the previous paragraph, that's the difference between the player fault (he now know that his next choice will be to raise his hit) and the game fault (he needed to raise his hit points, now he's stuck and need to go back).


How many more hints do you need?
It's not a question of hint, it's a question of game design.
Yes, there's a hint. Yes, we know that we need to raise "this stat" to progress "this path". But it shouldn't matter, the player should be able to continue as he want with other path. And if he want to raise this stat last, when he have maxed all the others and decide to finally follow this path, he should be able to do it. But, as I implied in my previous comment, I don't expect this last assertion to be true in an indie game.


Seems to me all the gripes are, I don't want to read or figure things out, I want to just click and see all the naked scenes.
Well, for me at least, you're wrong. I want to enjoy the game I play. The naked chicks are part of this enjoyment, but just "part of". There's almost none in or , there were almost none in the early stages of . Still they are the games I enjoy the most ; and for the first one at least, we are legion to enjoy it.
But to enjoy a game, I need to understand the game ; or if you prefer, the game shouldn't lie to me. I'm fine with a game that goes, "you need to do this, then that, to go here, than there", as long as the game don't claim that I can do what I want.


There's a fine balance between TOO EASY and TOO HARD. I believe I've achieved this balance IF you take the time to actually read and understand the concept.
Sorry, but if there's only one way to progress, then the game is more on the "Too hard" side than anything else ; unless it's an interactive story more than a game. And the fact is that if you don't find the book in your room, you can start raising money. And you can't find the book if you don't have "this stat", while apparently not being able to raise the said stat afterwards.
So, sorry, but you failed. And it have nothing to do with reading or wanting the naked chicks from the starts. Like I said above, it's a question of game design. In the end, the sleuth stat is meaningless and shouldn't exist. You said it yourself, the player need to raise it with each update... which mean that you can simply ignore it and make every events depending of it depend of the advancement in the game.

All this being said without bad intentions. Your game is interesting despite his strange premise ; I wouldn't spend my time for a game I don't like or don't care about.
 
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Silk_Ari

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Dec 21, 2017
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It depend... If you can load your last save and do other things in the game, long enough to finally raise your hit points, then it's your fault. But if you need to go back to the last time you assigned a point, and change your decision to "hit points" instead of the choice you made, then it is the game fault.
In what RPG game you played, you needed to explicitly raise "this stat" to not be completely stuck ? I can't remember one released after the middle 80's. All of them need that you have "this many points in this stat" to progress this path. But all of them also have paths that can be progressed with your actual points distribution and at least two different ways (based on different stats) to achieve the same goal.
.....
Thanks for the feedback again, I appreciate it!

I really understand what you're trying to say, really I do.

I had to figure out a way to level up points, the easiest and simplest way was to search for things that add points. You HAVE to understand this principle from the get go or else there's really no point in playing. If you don't you'll barely level up or understand how to get points and you'll quit anyways. So, forcing you to add 1 point from the get go is a simple solution to get you to understand this concept.

I'm not claiming my game is perfect, but it's the best I could come up with! I'm hoping people will enjoy it.

You have to remember I'm just ONE guy working on this game. Art, coding, story... I'm not EA or Blizzard to have a team working on a complex leveling system... It's simple and effective (I think at least).

Again, thanks for taking the time to write some feedback.
 
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fauxplayer

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May 28, 2017
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Finally got around to trying this. I really like how it feels like a game. I enjoy a lot of the good choice-based VNs out there, but the emphasis on figuring things out reminds me of the puzzle-based AIF games that were the precursors to today's adult games.

And while I don't mind the "amnesia" element as a trope, I did find myself bothered by the first sequences that start when the MC gets home. It's like the MC woke up from a coma and just realized today that maybe he should, like, start asking questions about what really happened. What was he doing in psychiatric therapy for three years? Was he in solitary confinement or on so my psychotropic drugs he was a vegetable? And what, someone from a high-security mental lockup just gives him a lift to his house and drops him off when no one is home and he decides to... play a video game? The way the family members act and react to start the game off is just, I dunno, off. It's neither authentic nor silly/bizarre enough where being authentic doesn't matter. It's in that uncanny valley somewhere.

But, once past that, I did really find myself enjoying the game, and I'm looking forward to seeing how it progresses.
 

Silk_Ari

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Dec 21, 2017
710
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... And what, someone from a high-security mental lockup just gives him a lift to his house and drops him off when no one is home and he decides to... play a video game? The way the family members act and react to start the game off is just, I dunno, off. It's neither authentic nor silly/bizarre enough where being authentic doesn't matter. It's in that uncanny valley somewhere...
The MC wasn't in a jail or found guilty of a crime, he was in a mental health facility. I don't know if you know this or not, but once you're found fit to return into society, basically they throw you out on your ass/are free to leave anytime you want. (I.E. They cant keep you from leaving by force). Instead of waiting to get picked up by his mom who was at work, the MC decided to leave and go home. Probably took the bus or a cab.

I understand it could be a little odd... as it's not really explained in game, but well, I didn't think it was such a big deal to focus on how he got home and more important on his interactions with his family when he got home.

Anyway, I'm glad you enjoyed the game, we will see some follow up to the institution as the MC will get a visit from his doc in V03. Hope you will enjoy!
 
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mdwolf15

Newbie
May 8, 2017
56
12
anyone have a fix for the skill numbers getting stuck on the screen, tried restarting and its there when I load game.
 

patrickB

Active Member
Dec 23, 2017
934
1,318
Also enjoyed this game, needed to load some saves 3 or 4 times to divide the points differently, but that was good, because indeed it feels actually like a game, trying to figure things out and then get the reward :D
I also like the way that some 'hints' point you in the right direction and the phone is a great asset as well.
Looking forward to some new content with mom and aunt, excellent MILFs :love:

PS : I can't figure out the mini games though, but i'm not a RPGM battle specialist neither, I don't understand those games. Is there a tutorial somewhere like what 'strategy' you need to use or other things ? I really don't know shit about that.... (Maybe I'm to old :unsure:)
 
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fauxplayer

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May 28, 2017
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The MC wasn't in a jail or found guilty of a crime, he was in a mental health facility. I don't know if you know this or not, but once you're found fit to return into society, basically they throw you out on your ass/are free to leave anytime you want. (I.E. They cant keep you from leaving by force). Instead of waiting to get picked up by his mom who was at work, the MC decided to leave and go home. Probably took the bus or a cab.
My precise knowledge of the ins and outs of secure mental institutions and correctional facilities is admittedly limited :).

But I'd like to think that my knowledge of normal human behavior is at least average if not above average. I'll concede you are being authentic about the details of the MC's release from the mental institution, but your explanation of those particulars still doesn't make it less odd that: One day the MC gets released from the high-security mental hospital, arrives home somehow, finds the house empty, plays a video game to pass the time, then talks to the three members of the family as if he's been away on vacation for two or three weeks rather than confined to a mental hospital because, apparently, authorities are, at the least, not unsure that he brutally killed his own father. Or something like that.

I understand it could be a little odd... as it's not really explained in game, but well, I didn't think it was such a big deal to focus on how he got home and more important on his interactions with his family when he got home.
A scenario where bureaucratic paperwork gets finalized, leading to a scene where he was coldly escorted to the gates of the facility and left to fend for himself could have been narrated with fewer than five renders and maybe 100-200 words of exposition at the most. But you are 100% correct that it wasn't a big deal to focus on how he got home. Which leads me back to my more important point, which is that "his interactions with his family when he got home" are the issue here. His initial conversations with each of the three nPCs is just weird. The mom says "Don't sneak up on me like that!" as if the guy is a normal presence in her life rather than someone she hasn't seen in several years. (Again, fewer than 5 renders and <100 words of exposition would make it clear that the MC's family had been in routine contact with the MC through regular visits or something).

Look, I understand I might be coming across as nit-picky or autistic or something, but the thing is I almost quit this game at the start because dropping the MC into the lives of his family just does not work as presently narrated. But I forged ahead and ended up really enjoying it! So I'm here trying to .

Anyway, I'm glad you enjoyed the game, we will see some follow up to the institution as the MC will get a visit from his doc in V03. Hope you will enjoy!
I'm glad that after the rest you realized I did indeed very much enjoy the game. I'm looking forward to the next release! :)
 
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3.80 star(s) 14 Votes