- Jul 8, 2020
- 108
- 182
Hello, we also thought about how to make the game more obvious and understandable for the player. But at the moment there is so little content in the game that we decided that we would do it later. I can only say that with the advent of a new playable character, we will definitely add the ability to find out what resources will be obtained when the girl works in the room.I like the Fallout Shelter-ish gameplay so far. Having the characters perform a task (whether or not you decide to spend time with them) to receive resources is great and all, but I think it should be more obvious on how to obtain each resource. Maybe have an icon appear over each room once you pick up a character. And depending on if a character effects the amount/types of resources the icons would change as well.
Also, it seemed like "working with her" during the morning times didn't really do anything. Having just an interaction option could prevent people like me from just wasting a time slot lol. Also, I'd like to see how either option would effect the stats. Like, by how much would my connection with the character increased if I did a certain interaction or how much would the resources multiply if I worked with her?
I really like the concept, and I hope this does well!
We understand that our game is very far from the final version. And in this form, it is more for enthusiasts than for ordinary players. We are very pleased to receive such comments with suggestions and reflections on our project. Thank you for playing and your attention to us.