I seem to be having an issue running this on Windows 7. Anyone else managed to get it running on it?
Isn't Unity currently shooting itself by pushing developers to add ads to their games? I thought a lot of studios now just use Unity for rapid prototyping concepts before creating builds in Unreal Engine now (like Sea of Thieves did).Is Unreal Engine unavoidable?
not sure if tey are actively pushing ads but I do remember they recently bought and Ad company.Isn't Unity currently shooting itself by pushing developers to add ads to their games? I thought a lot of studios now just use Unity for rapid prototyping concepts before creating builds in Unreal Engine now (like Sea of Thieves did).
What do you expect from a game in the "very" early development phase?Only if the game is really unoptimized.
You're comparing this game to a game (Cyberpunk 2077) that's been in development for years now (still have some bugs and engine issues) - very well, bravo...i am running a 13900k, rtx 3090 strix, 64GB of 6600MHz DDR5 memory, cooled with a custom loop. i don't think anything pushes my system like this "game". at 3440x1440 i'm getting about 40 FPS with everything maxed out. 25-30 FPS when whipping the camera around fast. My GPU goes to 56C. normally i'm in the mid 40s. i never go past 50 even when playing cyberjunk with everything maxed out.
having said that, some of these options maybe just placebo options that don't do anything. the ray tracing actually does make things look a lot better. not sure about the other stuff. didn't have time to play with all the tickets
in my opinion, i don't think this game looks as good as it should given the resources it demands. you can get much better looking scenes in virt-a-mate. i will support this anyway to see where it goes.
I know it quite well, actually, being unreal dev myself and having made the same mistakes in the past (as all of us did). Setting up LODs, culling and not using performance costly stuff like lumen, hair grooms and models with 1mil polycount is not hard at all.Some guys may not have the foggiest idea of how much effort it takes to construct and optimize a game when you are just starting out in game development.
ok, let me try rephrasing that in a way that spells out the issue to a point where you can understand:You're comparing this game to a game (Cyberpunk 2077) that's been in development for years now (still have some bugs and engine issues) - very well, bravo...
I think you certainly haven't try "The Market of Light". Because this didn't run much smoother at 2160p with a 3090 and maximum settings than this "game" (it has to be said that this benchmark have a much larger developer crew).
In addition, it is already fully developed and represents what future games will require in terms of hardware.
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Then the userbase has to switch to other games - there are also people, and that's certainly more than 1%, who like to play such extremely hungry games that just don't run on every toaster PC.ok, let me try rephrasing that in a way that spells out the issue to a point where you can understand:
in order to make this game not look like dogs**t, you need a very good computer that 99% of the userbase will not have. no one is going to support a game they can't run in a way that looks good when you can get way better looking pre-rendered games made in ren'py and unity that just about anybody can run
i hope that helps.
as for "The Market of Light", i don't know what that is. and judging by the 360 reviews is has on steam. no one else does either, thus proving my point.
Define "handle". IMO, most definitely not, it drop kicks the roided 3080 of mine in the balls and that's about 99 googolplex more powerful than any 1030.Hmmm ... I wonder... Can my gt 1030 handle this?