Hello, for the first demo it was already relatively smooth and good. I like the idea of being able to have fun freely in the office and that too in real-time 3D graphics, after all it's the end of 2022, and we should also take advantage of the available technology options and not, like most comments here, just complain because it's supposedly hardware intensive, no it's not. It may not be perfect yet, but it has enough settings to make it run smoothly on most modern graphics cards. Personally, I've played it smoothly in 4K and everything on epic with an RTX 3090, and since many still use FullHD or WQHD, the hardware requirements shouldn't be a challenge with the right settings.
Otherwise, there is of course a lot of room for improvement in terms of technology and game mechanics. The camera movement is sometimes a bit jerky, you can see skin through the clothes and what probably most have already mentioned is the facial expressions, which definitely need to be more lively and more "sexy". But I am sure that the developer is well aware of this, because it is only a demo.
Personalization possibilities, which are made possible by customizing, can probably never be enough. Of course, customization options like "Honey Select" would be a dream, where you can create an entire character according to your taste. But that will probably always be a question of available time and resources for development.
In fact, only one technical and one aesthetic thing has bothered me so far. Technically, I don't find Mann's "ghost view" optimal. The option to make it transparent is good, and also that you have the choice to show only the penis. Only I would personally prefer that you have the "ghost view" not in the color blue, but him completely invisible with the option to display the penis normally, as is already the case now.
On aesthetics, apart from the facial expression, is the woman's butt. This looks less round than the man's, which comes across a bit confusing. But of course, this is purely a matter of taste, which could, however, be solved with setting options. After all, this is one of the great advantages of real-time games over conventional 3D rendering. Provided it's technically feasible in the same way as styling and outfits.
Overall, an exciting and brave (in the sense of modern) project that I'll gladly follow. I hope you don't run out of inspiration, motivation and most of all fun working on the game and wish you good luck!