Greetings,
This is the writer of 'Under the moonlight.'
It's been a while since the final version of UTM was released and the game is now slowly getting hidden under a line of new (and amazing) games on the site. I'm sorry I couldn't be here for the final release to respond to everyone personally.
(Though I could not be online here on f95 often) Ever since the final update was released, I have managed to read through every comment and reviews posted in this thread.
Thank you very much for leaving your feedback
With how many new games gets released every day and how little time we all have - I know it is hard to give feedback to everything you try.
Yet, some of you have been cool enough to take the time to share your opinions with us. Those opinions, positive or negative, help us a lot to understand more about our own works - what we are good at and where we lack.
In my case, the two biggest criticisms I've received for UTM were, 'the ending feels rushed' and 'the transitions feel choppy'.
And to anyone interested in hearing it, here is a rundown of what happened, what I've learnt from your feedback and what you can expect from my future works.
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1. Regarding the rushed ending:
To start it all off, I promise you that every single word in UTM was written with only the best of intentions; i.e in the hopes of giving you an interesting VN experience.
However, I have also learnt (after reading some of your feedback) I could have wrapped things up better if I had been more careful in the initial planning.
When I first contacted JPace about the project. I told him this would be a very short project, with around 250 images in total.
We were both just starting out as a team and neither of us could afford to jump into a big project right off the bat.
Having that in mind, I wrote the story of UTM in a way that - it relied purely on 'what' happens to the characters and much less on 'why' it happens.
Though every little thing in the story does have a purpose, I intentionally chose not to dive into any of the details, in the hopes that just the implications behind it would be enough to convey a sense of journey for the players.
'That' is what eventually led to a seemingly rushed in ending in the eyes of some players. As they were not given the proper reason or explanation to why that was the right place to end the game.
I now realize that was a mistake on my part. Perhaps, it would have been better to treat UTM as kinetic novel focusing on just one of the routes. Thus allowing more room for me to explain some of the crucial elements of the game (the cat, the two moons, etc.)
Irrespective of its intentions, this was a mistake which made the game feel weak to some. I sincerely apologize for that. It is a mistake I will not to repeat in my future projects.
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2. Regarding the transitions:
I would've loved to say 'this too was due to the short duration', but the truth couldn't be far from it.
The 'abrupt' scene changes would have probably remained the same even in a longer format, as it's a technique I've often used in my regular works.
I know it is not going to be easy to change something that you have been doing for a long time. But I will do my best to change that habit (or, at the least, find a way to make it work effectively.)
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3. Regarding what you can expect from me in the future:
(Of course, there is the project JPace and I will work together on. But it will be a little while before that happens. So...)
Currently, I'm working with 'Underground Studio' on a long-running, college-centric, slice-of-life visual novel called 'The best days of our lives'.
In addition to that, I've also finished the script for another short story called "One Night Stand". It will be closer to UTM in terms of its tone and style, but without the supernatural element.
I've yet to start the search for an artist for this game. But rest assured, when it does get kick-started, I will use all the valuable lessons I've learnt so far and give a well-balanced experience through ONS.
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Once again, thank you everyone for checking out UTM.
Looking forward to meeting you soon through my other games
Stay safe & take care.