Collection Unreal Engine Under the Witch [v2024-08-09] [NumericGazer]

3.90 star(s) 109 Votes

stickypicky

Member
Apr 13, 2020
251
385
UnrealUnlocker with UTW makes the game 5x better holy crap, Imagine having unlimited POVS in a game this good, Whenever All these new characters come out it's gonna be awesome, and the dev only continues grows from here so we're in for a treat. He's probably gonna make near 2x the amount of sales as chapter 1
 

acarobasito

Active Member
Sep 10, 2020
632
1,237
Here we go!



Achivements of July 2023
Thank you for your continued support, this is NumericGazer.
The main results of this month are as follow

What I did this month

・Tentatively assembled the combat system
・Background Concepts

Notice
・currently recruiting 3D animators
Tentative assembly of combat system
We incorporated the animations and models we had created and proceeded to create the combat system while checking the feel of the combat.
Combat start scene

Combat Scene

The camera on the command selection screen now moves automatically, the flow of the battle is smoother, and other minor improvements have been made
It is basically the same as the previous combat, but this time I am thinking of adding some new systems to make the system more tolerant of combat with about 10 witches. The two I'm thinking of now are as follows.


Ability Tree

Each weapon type has its own tree, which grows as you use more weapons of the same family.
The tree also includes abilities that are not dependent on the weapon, so that if you want to use a different weapon in the middle of the tree, you will not lose everything

This is tentative and we are still thinking about things

S.T.A.C

It stands for Short Tactical Action command, which is a normal attack.
We found that just pressing the buttons at the right time was quite interesting in the previous Just Attack and Just Guard, so we plan to expand on this system.
What makes it different from a normal attack is that it is switchable, and the more you use it, the more it grow
A well-timed input will trigger the next attack, and you will gain TP to use your skills


Failure to do so will break the combo.

Currently, I get pissed off when I fail, but I feel good when I succeed. We are also considering a mechanism to reduce the feeling of being pissed off.
As for weapon types, we are planning to implement only swords first and add other weapons when we have more time
Background
Concept:
Concept Art:the Witch of Darkness Rosa's room




It is a nice room that matches the atmosphere of Rosa!
Schedule for next month
We continue to work on the combat system.
It has been about a year since we started full-scale development after the completion of the previous work.
It is gradually taking shape, but there is still a long way to go
Currently recruiting 3D animators
We are currently looking for 3D animators for "UnderTheWitch:Gothic"! We are always looking for more due to the large amount of animations that need to be created
Job Description
The work includes the following two tasks
1. Erotic scene production
You are required to create erotic scenes according to the layout we provide


2.Combat motion production (non-erotic)
We will ask you to create skill motions, etc. according to the layout we provide


Please contact us if you are 3D animators who can handle either one or the other

Tools used
Blender
Employment Type
Full time, part time, outsourced, any form is acceptable.
Basically, it is all remote work.
We have several people who are currently participating as side jobs, and we welcome those who want to do a bit of work in between their main jobs.

Compensation
Negotiable
Advance payment is possible for outsourcing

Contact Information
Email: grimask4496@gmail.com
Twitter DM:
Discord: numericgazer
In your message, please describe your work and background, as well as your preferred employment status
We generally reply within 24 hours, but if you do not receive a reply within 24 hours, we may have missed your message
 

WitchEnjoyer

New Member
Oct 22, 2019
8
22
Very cool : )


Schedule for next month
We continue to work on the combat system.
It has been about a year since we started full-scale development after the completion of the previous work.
It is gradually taking shape, but there is still a long way to go

Hopefully they release scenes as they are completed so we don't have to wait another year
 

succxess1

Member
May 4, 2021
345
398
Hopefully they release scenes as they are completed so we don't have to wait another year
I'd rather not get scenes without gameplay, that would be lame IMO.
I liked what he did with part 1 where we got monthly alpha version updates but waiting for the full game is fine also. At least he is posting monthly progress updates and hiring animators which proves that he is working on it. Unlike some other developers...
 

stickypicky

Member
Apr 13, 2020
251
385
He tries his hardest to make the rooms look so jaw dropping beautiful, props to him. I thought he had already assembled his team, it really shows how massive this game will be
 
  • Like
Reactions: footjob87

acarobasito

Active Member
Sep 10, 2020
632
1,237
I'd rather not get scenes without gameplay, that would be lame IMO.
I liked what he did with part 1 where we got monthly alpha version updates but waiting for the full game is fine also. At least he is posting monthly progress updates and hiring animators which proves that he is working on it. Unlike some other developers...
There's no change in how he show the game progress, what you see it's what he has done, at this point of development there are still no gameplay ready or erotic scenes...
 
3.90 star(s) 109 Votes