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Collection Unreal Engine Under the Witch [v2024-11-26] [NumericGazer]

4.00 star(s) 119 Votes
Oct 10, 2017
159
214
I mean considering how good the initial release was, I don't care how long they take for the next update. They're obviously trying to release a quality game. I'm exciting for the next two updates, wonder what their "moves" will be.
 

Raiken

Newbie
Apr 6, 2019
90
502
Still quite a while before 2.0 gets released apparently but the big news is it will contain the map exploration mentioned.

Can't fucking wait boys.

 
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Pigfarmer

Member
May 25, 2019
280
685
Gonna play devils advocate here a bit and say that maybe this expansion in scope isn't such a good thing. Having areas the player can navigate means that, unless the dev hires a dedicated environmental designer/artist, they'll have to allocate time away from modeling and animating characters. Taking into account the quality of the character models, I'd assume that the dev will want to keep a similar level of quality for the environments.

There's also the fact that all the new environmental models will require more resources to render on a players device. Even the current version of the game is on the demanding side. Unless the dev can implement some sort of async asset loading method, I'm hoping that these navigable areas are small, independent sectors with loading-screens in-between.

It's not my game and the dev can do whatever they want, just rambling a bit here.

EDIT: Also, I haven't been following the games development too closely, so if any of my assumptions are plain wrong, feel free to correct me.
 

Raiken

Newbie
Apr 6, 2019
90
502
Gonna play devils advocate here a bit and say that maybe this expansion in scope isn't such a good thing. Having areas the player can navigate means that, unless the dev hires a dedicated environmental designer/artist, they'll have to allocate time away from modeling and animating characters. Taking into account the quality of the character models, I'd assume that the dev will want to keep a similar level of quality for the environments.

There's also the fact that all the new environmental models will require more resources to render on a players device. Even the current version of the game is on the demanding side. Unless the dev can implement some sort of async asset loading method, I'm hoping that these navigable areas are small, independent sectors with loading-screens in-between.

It's not my game and the dev can do whatever they want, just rambling a bit here.

EDIT: Also, I haven't been following the games development too closely, so if any of my assumptions are plain wrong, feel free to correct me.
The dev has already paid both a character artist (creator of the merchant) and an animator to help out so far, can't see why they wouldn't do the same for the enviroment assets and such if they felt the need to.

Even though it will take its time honestly I'm not really bothered given how transparent the development process has been so far with monthly updates, it's better than constantly breaking promises and delaying shit over and over imo. It's just a slow burner.

I do understand where you are coming from though. I'm sure a lot of people are going to ask why they need an enviroment getting in the way of their porn but ultimately, I think it will help the game in the long run with the added immersion and qualities you'd expect from an actual game.
 
Last edited:

Pigfarmer

Member
May 25, 2019
280
685
The dev has already paid both a character artist (creator of the merchant) and an animator to help out so far, can't see why they wouldn't do the same for the enviroment assets and such if they felt the need to.

Even though it will take its time honestly I'm not really bothered given how transparent the development process has been so far with monthly updates, it's better than constantly breaking promises and delaying shit over and over imo. It's just a slow burner.

I do understand where you are coming from though. I'm sure a lot of people are going to ask why they need an enviroment getting in the way of their porn but ultimately, I think it will help the game in the long run with the added immersion and qualities you'd expect from an actual game.
Should have been a bit more verbose with my message. I'm not so much worried about the game taking long to develop. Rather I'm worried about feature creep in the way that the game will become too complex and the development team won't be able to manage the project without burning out. It's too soon to make conclusions but the ledge detection video shows that the programmer isn't a slouch, so there is hope :giggle:

If the team is able to keep the project in a cohesive state, despite the expanded scope, I'd be very glad. I'm all for a gameplay heavy adult game, as long as there's a way to get a quick fap at some point (Unlockable gallery mode). Even if the smut content takes a backseat for the project, I could see myself enjoying it just as a game. Portals of Phereon is a good example. Very little porn content but a very interesting management game, if you're into Excel sheets :ROFLMAO:
 

Suave2

Member
Nov 21, 2017
403
154
Should have been a bit more verbose with my message. I'm not so much worried about the game taking long to develop. Rather I'm worried about feature creep in the way that the game will become too complex and the development team won't be able to manage the project without burning out. It's too soon to make conclusions but the ledge detection video shows that the programmer isn't a slouch, so there is hope :giggle:

If the team is able to keep the project in a cohesive state, despite the expanded scope, I'd be very glad. I'm all for a gameplay heavy adult game, as long as there's a way to get a quick fap at some point (Unlockable gallery mode). Even if the smut content takes a backseat for the project, I could see myself enjoying it just as a game. Portals of Phereon is a good example. Very little porn content but a very interesting management game, if you're into Excel sheets :ROFLMAO:
He did say that whatever he's doing right now(like the map stuff) is laying down a foundation for future updates, and i would guess at that point updates wouldn't take nearly as long as this one and it would simply be only a matter of adding a witch and her scenes, rather than creating an entire map or giant gameplay mechanic from scratch.
 
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DenomaraXYZ

New Member
Apr 25, 2020
8
34
There needs to be more dirty, sweaty chubbies and fatties to sexually humiliate the hero in games. Catering to as many different fetishes in a game is great, I hope the BBW is a recurring character in the game. I was really disappointed when I played Under The Witch, the gameplay portion was great but the title screen implied the Witch would be using her ass a lot more. 'Under The Witch' name suggests heavily things like facesitting and smothering but the ass scenes are only maybe 30% of the sex scenes despite what the title screen was hinting at. I'm not sexually attracted to girl pussy at all, never have been. :( and all this game did was reinforce that. It's a fun game, lotta promise. But it needs ASS. ASS galore :p
 

FlareStar

Newbie
Jun 13, 2018
26
38
Alice looks like she is going to be ally of hero. A... pervy ally who won't mind playing around with him herself.
 

meeman

Member
Jul 12, 2019
479
564
Of course. Why would you want to play an erotic game where someone actually gets fucked ..crazy, right?
If you mean like, she straddles and fucks him, I'd like to see it.
If you mean she backdoor fucks him, I hope nothing of the sort is included.
Other variations where he fucks her would be unlikely in this game.
 

Suave2

Member
Nov 21, 2017
403
154
It's taken the dev 6 months to make a single character model and a shitty test platforming area.

Another game lost to feature creep
I's not a single character model. It's two. It's not a test platform. He's making a map. Plus he's probably going to have to work on the first character as well considering it's pretty much an overhaul of the entire game.
 
4.00 star(s) 119 Votes