This tbh, I have 1050ti and 2 core cpu without fps issues. Haven't tried lossless scalingCan run this game fine on my ancient i5 4670k, GTX1060 6gb and 16 DDR3 ram.
Just needs to have antialiasing, global illumination and reflection at low and shadow at very low and can have the rest at very high settings. I turned off vsync and motion blur and set it to 60fps max and running it on a 1080p monitor, alongside 2 other monitors that have some other stuff opened with one of them being a 4k 13.3inch monitor (amoled) and the other another 1080p monitor.
Dunno the specific fps though (no option to show fps ingame?) but likely around 45 fps with these settings while in game and should be 60fps watching the collection scenes.
agree they overdoing the environment and after seeing how many girls there is it will take like 5 years at least to get them heck even the animation quality felt too good like i really love it but i prefer going easier to release faster imoAs someone has said before, I feel as though this game is never going to be a thing. You gotta give some leeway for how graphically intensive the game is and stuff, but the amount of content that's there doesn't justify the support, to me. I'd prefer if much less development went into making the environments, and more went into the girls. That being said, at least I like Kuro more than Alice, but I'm still waiting for Xen. I'll be on my deathbed by the time we get to her
First game's formula was pretty good - he should eliminate the free roam portion and focus on the witch fights and animations.agree they overdoing the environment and after seeing how many girls there is it will take like 5 years at least to get them heck even the animation quality felt too good like i really love it but i prefer going easier to release faster imo
Pretty much how I feel. Not to mention, it'd probably also lighten the load on so many people's rigs. There's no need for the PC to be running all that stuff and affecting the performance of the game. The Dealer stuff was in an empty void; not saying that we need NO environment at all, but it feels like far more effort goes into it than the stuff that we're actually here for, the girls.First game's formula was pretty good - he should eliminate the free roam portion and focus on the witch fights and animations.
Sadly, he wastes a lot of time on overly detailed props and environment.
Considering he sold about 50,000 copies across Multiple different platforms and every review raves about it as its literally 1 of a kind. while ticking every box from quality, content and with this update seems he is tackling story aswell. I would say that the wait was well worth it and now we are in the best moment of all. cus we will be getting monthly updates on this new game. I was here throughout the last versions monthly updates and i can assure you this one will take YEARS. but for some that may be bad but for me that perfect. Cus the reality is while numeric was not updating No one else in 3+ years has even attempted to make 3D femdom Unreal Engine game and it will likely remain that way for a very long time. SO let the man make the game as HIGH quality as he wants. cus at the end of these monthly updates for YEARS he gets to sell them game to a more general audience.agree they overdoing the environment and after seeing how many girls there is it will take like 5 years at least to get them heck even the animation quality felt too good like i really love it but i prefer going easier to release faster imo
You might aswell just ask him to make videos instead of a game. lolPretty much how I feel. Not to mention, it'd probably also lighten the load on so many people's rigs. There's no need for the PC to be running all that stuff and affecting the performance of the game. The Dealer stuff was in an empty void; not saying that we need NO environment at all, but it feels like far more effort goes into it than the stuff that we're actually here for, the girls.
He can do whatever he wants, I'm not the dev. But it's very clear that the selling point of this game are the scenes that the girls have, and definitely not the gameplay. I'm almost inclined to say that yes, maybe he should stick to videos instead of taking years to develop a high-fidelity hallway that players are just going to walk through to get to the next girl. Again, he can do him, but that doesn't mean he's immune to criticism lmaoYou might aswell just ask him to make videos instead of a game. lol
He can do whatever he wants, I'm not the dev. But it's very clear that the selling point of this game are the scenes that the girls have, and definitely not the gameplay. I'm almost inclined to say that yes, maybe he should stick to videos instead of taking years to develop a high-fidelity hallway that players are just going to walk through to get to the next girl. Again, he can do him, but that doesn't mean he's immune to criticism lmao
Again, I'm not denying the effort. I just think that the effort is being wasted on parts of the game that don't need it.as I've already said many times...
This is basically a handcrafted game, and you can see it in every animation/camera shoot/dialogue.
Very high quality and an almost maniacal attention to details that is possible only for somebody that is enjoing his work.
Probably numericgaze really want to have control on his creation and that's why he has just started to seek for an animator only when he swittched from a little project with 2-3 girls to the new one.
the reason behind the choise to make a game instead of videos it's probably about the will of the autor make smething that not only he enjoy to make, but also to create something he really he think deserve to be made.
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now... I will repost this timeline here. Could be handy for newcomers...
just as reminder...
April 2018: Project start
September 2018: Dealer footjob on youtube
July 2019: first αVer of Episode 0 (The Dealer) relased
July 2019 : Episode 1 (Alice) announced - After the bonus scene is over I will work on the production of ver 0.2.0. Ver 0.2.0 will be a further evolution of the gameplay established in ver 0.1.0. I would like to reflect the feedback obtained in ver 0.1.0 on new character models etc. and create a high-end game experience with a higher degree of perfection. Of course, new characters also appear.
Settember 2019 : Episode 1 (Alice) development start - Development of ver0.2.0 For a while, I will do modeling and design for the development of ver0.2.0. I will report on the progress again at the end of this month.
October 2019 : Alice resign revealed
December 2019 : Alice model first 3D showcaseYou must be registered to see the links
January 2020 : Herba design/3D model revealed
March 2020 : Alice first 3D short scene testYou must be registered to see the links
May 2020 : Alice first cut scene preview Google Drive
Settember 2020 : first dialogue scene testYou must be registered to see the links
October 2020 : first "full" erotic scene video aviable for patreon called "Secret Training" (here just the intro) Mega
November 2020/March 2020 : a lot of "secret training" video series relased
April 2021 : First playable episode 1 release (0.2.0 αVer #01)
October 2021 : Kuro, Ghost, Madame Ghost design / Under the Witch:Gotic revealed
December 2021 <----> July 2024: a lot of things
August 2024: Under the Witch - Gothic KurosRoom v0.1.0 relased
It is completely normal for the development of a hand-crafted work of passion to not be perfectly optimized for the average consumer. In fact, when the developers start putting the question of what people want ahead of what they want, the project usually dies or loses its lustre.Again, I'm not denying the effort. I just think that the effort is being wasted on parts of the game that don't need it.
i don't remember there being a herba outfit like that, can someone teach me how to change it? and also how to set the camera like in the pictureI love the games (Sorry for the graphics, I have a laptop from prehistory)
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I'm aware that things aren't going to be tuned to one's tastes, but I'll just agree to disagree. Could be that I'm looking at it differently, but I don't find it to be that serious.It is completely normal for the development of a hand-crafted work of passion to not be perfectly optimized for the average consumer. In fact, when the developers start putting the question of what people want ahead of what they want, the project usually dies or loses its lustre.
That is not to say that the dev can't be retarded (*cough* Saria *cough*), or prove to be lazy once the patreon dollars start coming in, or lose their passion anyway, but calling the parts of the game you care less about "a waste" is the wrong way of looking at it. Waste is something that happens when you design something by committee and you're trying to maximize your RoI, or if effort were being spent on something that has absolutely zero connection to the experience. When it comes to good looking environments, this is just artistic vision and a matter of taste.
And by the by, if I were to spend years modeling shapely girls, I'd want to do some environmental rendering too to unwind.