Collection Unreal Engine Under the Witch [v2025-01-10] [NumericGazer]

4.00 star(s) 121 Votes
Oct 2, 2018
248
331
Can run this game fine on my ancient i5 4670k, GTX1060 6gb and 16 DDR3 ram.
Just needs to have antialiasing, global illumination and reflection at low and shadow at very low and can have the rest at very high settings. I turned off vsync and motion blur and set it to 60fps max and running it on a 1080p monitor, alongside 2 other monitors that have some other stuff opened with one of them being a 4k 13.3inch monitor (amoled) and the other another 1080p monitor.

Dunno the specific fps though (no option to show fps ingame?) but likely around 45 fps with these settings while in game and should be 60fps watching the collection scenes.
This tbh, I have 1050ti and 2 core cpu without fps issues. Haven't tried lossless scaling
 
Apr 17, 2023
105
46
my god kuro's update is the best thing i have ever seen this game makes me want to fast travel so fucking bad 5 years later to play the full game, numericgazer makes almost every other developer look lazy in comparison this guy making a AAA femdom game with top animation, voice acting, more gameplay elements as well using Unreal engine while others release an update once every 6 months

ALL HAIL NUMERICGAZER
 

Raysi

Member
Aug 8, 2018
148
249
As someone has said before, I feel as though this game is never going to be a thing. You gotta give some leeway for how graphically intensive the game is and stuff, but the amount of content that's there doesn't justify the support, to me. I'd prefer if much less development went into making the environments, and more went into the girls. That being said, at least I like Kuro more than Alice, but I'm still waiting for Xen. I'll be on my deathbed by the time we get to her
 
Apr 17, 2023
105
46
As someone has said before, I feel as though this game is never going to be a thing. You gotta give some leeway for how graphically intensive the game is and stuff, but the amount of content that's there doesn't justify the support, to me. I'd prefer if much less development went into making the environments, and more went into the girls. That being said, at least I like Kuro more than Alice, but I'm still waiting for Xen. I'll be on my deathbed by the time we get to her
agree they overdoing the environment and after seeing how many girls there is it will take like 5 years at least to get them heck even the animation quality felt too good like i really love it but i prefer going easier to release faster imo
 

Smookio

Member
Jul 30, 2023
432
1,354
agree they overdoing the environment and after seeing how many girls there is it will take like 5 years at least to get them heck even the animation quality felt too good like i really love it but i prefer going easier to release faster imo
First game's formula was pretty good - he should eliminate the free roam portion and focus on the witch fights and animations.
Sadly, he wastes a lot of time on overly detailed props and environment.

We can roam the castle using a well designed 2D menu - Numeric already has a great sense of art direction - which lets us teleport to each witches room. But you won't be able to run around in that room - think of it as pressing E to talk but through a menu. It'll directly send you to a witches perspective with dialogue options. Instead of physically going to Herba's shop for example - you click the "shop" icon on the menu - and poof! - you're there!

I'm even fine with him using only text for more story content. Voice acting can only be for important plot stuff and sexy-time animations.
 

Raysi

Member
Aug 8, 2018
148
249
First game's formula was pretty good - he should eliminate the free roam portion and focus on the witch fights and animations.
Sadly, he wastes a lot of time on overly detailed props and environment.
Pretty much how I feel. Not to mention, it'd probably also lighten the load on so many people's rigs. There's no need for the PC to be running all that stuff and affecting the performance of the game. The Dealer stuff was in an empty void; not saying that we need NO environment at all, but it feels like far more effort goes into it than the stuff that we're actually here for, the girls.
 
Oct 23, 2022
193
503
agree they overdoing the environment and after seeing how many girls there is it will take like 5 years at least to get them heck even the animation quality felt too good like i really love it but i prefer going easier to release faster imo
Considering he sold about 50,000 copies across Multiple different platforms and every review raves about it as its literally 1 of a kind. while ticking every box from quality, content and with this update seems he is tackling story aswell. I would say that the wait was well worth it and now we are in the best moment of all. cus we will be getting monthly updates on this new game. I was here throughout the last versions monthly updates and i can assure you this one will take YEARS. but for some that may be bad but for me that perfect. Cus the reality is while numeric was not updating No one else in 3+ years has even attempted to make 3D femdom Unreal Engine game and it will likely remain that way for a very long time. SO let the man make the game as HIGH quality as he wants. cus at the end of these monthly updates for YEARS he gets to sell them game to a more general audience.
 
Oct 23, 2022
193
503
Pretty much how I feel. Not to mention, it'd probably also lighten the load on so many people's rigs. There's no need for the PC to be running all that stuff and affecting the performance of the game. The Dealer stuff was in an empty void; not saying that we need NO environment at all, but it feels like far more effort goes into it than the stuff that we're actually here for, the girls.
You might aswell just ask him to make videos instead of a game. lol
 

freval

Newbie
Jun 16, 2018
32
35
When you choose barefeet, the game looks incredibly bad, the character seems to be flying. I thought there would be changes in the new version, but there is no change there either. I wish there was a solution to this
 

Raysi

Member
Aug 8, 2018
148
249
You might aswell just ask him to make videos instead of a game. lol
He can do whatever he wants, I'm not the dev. But it's very clear that the selling point of this game are the scenes that the girls have, and definitely not the gameplay. I'm almost inclined to say that yes, maybe he should stick to videos instead of taking years to develop a high-fidelity hallway that players are just going to walk through to get to the next girl. Again, he can do him, but that doesn't mean he's immune to criticism lmao
 

6judgements

New Member
Apr 20, 2022
14
37
If this ever actually releases, it will set a new standard. This is light years away from any other video game in this space. The demo felt like playing a AAA game from a proper dev studio. In my eyes this honestly puts the work of other developers to shame in comparison, makes them look like amateurs.

It's obvious that this dev is extremely talented and is aiming for the stars with this project which is respectable of course but after playing the tech demo I also think they'd need an extra lifetime to actually implement all the things they want to implement. It's simply too much work for them.
 

acarobasito

Active Member
Sep 10, 2020
798
1,637
He can do whatever he wants, I'm not the dev. But it's very clear that the selling point of this game are the scenes that the girls have, and definitely not the gameplay. I'm almost inclined to say that yes, maybe he should stick to videos instead of taking years to develop a high-fidelity hallway that players are just going to walk through to get to the next girl. Again, he can do him, but that doesn't mean he's immune to criticism lmao

as I've already said many times...
This is basically a handcrafted game, and you can see it in every animation/camera shoot/dialogue.

Very high quality and an almost maniacal attention to details that is possible only for somebody that is enjoing his work.
Probably numericgaze really want to have control on his creation and that's why he has just started to seek for an animator only when he swittched from a little project with 2-3 girls to the new one.

the reason behind the choise to make a game instead of videos it's probably about the will of the autor make smething that not only he enjoy to make, but also to create something he really he think deserve to be made.

-------------------------------

now... I will repost this timeline here. Could be handy for newcomers...

just as reminder...


April 2018: Project start

September 2018: Dealer footjob on youtube

July 2019: first αVer of Episode 0 (The Dealer) relased

July 2019 : Episode 1 (Alice) announced - After the bonus scene is over I will work on the production of ver 0.2.0. Ver 0.2.0 will be a further evolution of the gameplay established in ver 0.1.0. I would like to reflect the feedback obtained in ver 0.1.0 on new character models etc. and create a high-end game experience with a higher degree of perfection. Of course, new characters also appear.

Settember 2019 : Episode 1 (Alice) development start - Development of ver0.2.0 For a while, I will do modeling and design for the development of ver0.2.0. I will report on the progress again at the end of this month.

October 2019 : Alice resign revealed

December 2019 : Alice model first 3D showcase

January 2020 : Herba design/3D model revealed

March 2020 : Alice first 3D short scene test

May 2020 : Alice first cut scene preview Google Drive

Settember 2020 : first dialogue scene test

October 2020 : first "full" erotic scene video aviable for patreon called "Secret Training" (here just the intro) Mega

November 2020/March 2020 : a lot of "secret training" video series relased

April 2021 : First playable episode 1 release (0.2.0 αVer #01)

October 2021 : Kuro, Ghost, Madame Ghost design / Under the Witch:Gotic revealed

December 2021 <----> July 2024: a lot of things

August 2024: Under the Witch - Gothic KurosRoom v0.1.0 relased
 

Raysi

Member
Aug 8, 2018
148
249
as I've already said many times...
This is basically a handcrafted game, and you can see it in every animation/camera shoot/dialogue.

Very high quality and an almost maniacal attention to details that is possible only for somebody that is enjoing his work.
Probably numericgaze really want to have control on his creation and that's why he has just started to seek for an animator only when he swittched from a little project with 2-3 girls to the new one.

the reason behind the choise to make a game instead of videos it's probably about the will of the autor make smething that not only he enjoy to make, but also to create something he really he think deserve to be made.

-------------------------------

now... I will repost this timeline here. Could be handy for newcomers...

just as reminder...


April 2018: Project start

September 2018: Dealer footjob on youtube

July 2019: first αVer of Episode 0 (The Dealer) relased

July 2019 : Episode 1 (Alice) announced - After the bonus scene is over I will work on the production of ver 0.2.0. Ver 0.2.0 will be a further evolution of the gameplay established in ver 0.1.0. I would like to reflect the feedback obtained in ver 0.1.0 on new character models etc. and create a high-end game experience with a higher degree of perfection. Of course, new characters also appear.

Settember 2019 : Episode 1 (Alice) development start - Development of ver0.2.0 For a while, I will do modeling and design for the development of ver0.2.0. I will report on the progress again at the end of this month.

October 2019 : Alice resign revealed

December 2019 : Alice model first 3D showcase

January 2020 : Herba design/3D model revealed

March 2020 : Alice first 3D short scene test

May 2020 : Alice first cut scene preview Google Drive

Settember 2020 : first dialogue scene test

October 2020 : first "full" erotic scene video aviable for patreon called "Secret Training" (here just the intro) Mega

November 2020/March 2020 : a lot of "secret training" video series relased

April 2021 : First playable episode 1 release (0.2.0 αVer #01)

October 2021 : Kuro, Ghost, Madame Ghost design / Under the Witch:Gotic revealed

December 2021 <----> July 2024: a lot of things

August 2024: Under the Witch - Gothic KurosRoom v0.1.0 relased
Again, I'm not denying the effort. I just think that the effort is being wasted on parts of the game that don't need it.
 

qwerqwer1Q

Member
Sep 27, 2018
109
101
Again, I'm not denying the effort. I just think that the effort is being wasted on parts of the game that don't need it.
It is completely normal for the development of a hand-crafted work of passion to not be perfectly optimized for the average consumer. In fact, when the developers start putting the question of what people want ahead of what they want, the project usually dies or loses its lustre.

That is not to say that the dev can't be retarded (*cough* Saria *cough*), or prove to be lazy once the patreon dollars start coming in, or lose their passion anyway, but calling the parts of the game you care less about "a waste" is the wrong way of looking at it. Waste is something that happens when you design something by committee and you're trying to maximize your RoI, or if effort were being spent on something that has absolutely zero connection to the experience. When it comes to good looking environments, this is just artistic vision and a matter of taste.

And by the by, if I were to spend years modeling shapely girls, I'd want to do some environmental rendering too to unwind.
 

Raysi

Member
Aug 8, 2018
148
249
It is completely normal for the development of a hand-crafted work of passion to not be perfectly optimized for the average consumer. In fact, when the developers start putting the question of what people want ahead of what they want, the project usually dies or loses its lustre.

That is not to say that the dev can't be retarded (*cough* Saria *cough*), or prove to be lazy once the patreon dollars start coming in, or lose their passion anyway, but calling the parts of the game you care less about "a waste" is the wrong way of looking at it. Waste is something that happens when you design something by committee and you're trying to maximize your RoI, or if effort were being spent on something that has absolutely zero connection to the experience. When it comes to good looking environments, this is just artistic vision and a matter of taste.

And by the by, if I were to spend years modeling shapely girls, I'd want to do some environmental rendering too to unwind.
I'm aware that things aren't going to be tuned to one's tastes, but I'll just agree to disagree. Could be that I'm looking at it differently, but I don't find it to be that serious.
 
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21423007

Member
Jul 27, 2020
177
137
In my opinion, NumericGazer just found the perfect money cheat by adding useless stuff to the game while making it more and more ambitious, which in turn takes longer to complete and more people will become followers and/or patreon subscribers.

Good for him I guess, and I appreciate that there is work being put on a monthly basis but I can't shake the feeling of how many characters and erotic animations (Content that we are here for) he could have created by now if there wasn't so much focus on stuff that's irrelevant to a porn game player. It's one thing to create a detailed scenery for a fight that will take place but this is way more than that.
 
4.00 star(s) 121 Votes