- Aug 28, 2017
- 822
- 749
"Ninja Chicken, Supersonic Owls, Bureaucratic Penguins" What? O_O
bossapplesauce: Were is UpDate Log to Ch.4 and Ch.5? O_O
bossapplesauce: Were is UpDate Log to Ch.4 and Ch.5? O_O
its ok to talk another language, as long they are a small translation in english to go with it.Wow, I've never had anything translated before- that I've written. Lol Gracias
Just make sure you don't get in trouble with the Mods- (I believe) all posts have to be in English.
all changelog are available on my patreon, if you want to know specifically how it changed."Ninja Chicken, Supersonic Owls, Bureaucratic Penguins" What? O_O
bossapplesauce: Were is UpDate Log to Ch.4 and Ch.5? O_O
thank you i m glad you enjoy it.It's so out of the norm, it's ridiculous.. That makes me love your game, because it's not like anything else on here. Keep it up!
Well I read your comment after typing all this up. I'm glad I didn't read it earlier because I might not have typed all this if I had. But the dev hasn't been antagonistic so I'ma post it all anyway. Sorry for not using apostrophes in a forum post to save time. Sarcastically comparing a forum post to a released game just to shame someone somewhat undercuts that high road you spoke about. It also makes the multiple smiley faces seem sarcastic as well. Good on you for helping the dev out, that's honestly really good of you, but that little bit of intentional antagonism at the end - even after saying it was good we avoided flaming - is discouraging.Also, not to nit-pick...but I love the irony of someone who critiques someone's English and misspells "doesn't" and "you're". Lol
hmm ok, i try to answer lolHey man,
My review of your game wasn't my best work I will admit. I was having a lousy couple of days and so was more negative than maybe I shouldve been. I'll have another go at your game over the next few days, try and get further in, and update my review accordingly.
The one big point I will stress is that, like you seem to realize, first impressions are everything. There are a few simple things you could do to improve upon those for next version that might not take a ton of work.
First, I would make your menu a bit cleaner. The, perhaps intentional(?), misspellings in the menu itself send a REALLY bad message to potential players. It might be that you are trying to give off a carefree vibe similar to your game's tone, but given the number of Engrish games out there it immediately sets off alarm bells when the menu is riddled with errors. The player hasnt played your game yet, they won't get that the menu reflects the tone of your game if they close the game at or just after the menu screen.
Second, I would get your proofreaders to go over the wtfpedia section. They are very, very difficult to read. Obviously fix up the spelling and grammar stuff, but you might consider cutting the information back a bit. Having like 20 full pages of text thrown my way before even starting the game was a MASSIVE turnoff. Personally, having such an in depth glossary for me belies bad storytelling. If it is important it should be in the game, if it isn't then why would I care as a reader? But if you are going to have it just cut it back a little and make it legible.
Third, I'd tidy up the graphics of the menu and wtfpedia. The wtfpedia having just scaled down versions of each of the text pages to click on looks bad. Maybe just have a picture of the characters face, or a picture with a name under it. Having a scaled down page made it impossible for me to know who the page was about without fullscreening the page. Also the main menu screen changing graphics when you move the mouse is really jarring. Maybe make it cycle through a few different renders. It'd be a lot cleaner than what youve got right now.
And last, and this one would be more work, but I think itd definitely be worth it in the long run, I would tie the wtfpedia and the cg gallery to in game progress. When I meet a character in game unlock that glossary page for the player. Before that its just information the player doesnt need that creates clutter. The amount of clutter in the menu alone is overwhelming.
Anywho, thanks for your detailed replies and more good luck on your game!
Well I read your comment after typing all this up. I'm glad I didn't read it earlier because I might not have typed all this if I had. But the dev hasn't been antagonistic so I'ma post it all anyway. Sorry for not using apostrophes in a forum post to save time. Sarcastically comparing a forum post to a released game just to shame someone somewhat undercuts that high road you spoke about. It also makes the multiple smiley faces seem sarcastic as well. Good on you for helping the dev out, that's honestly really good of you, but that little bit of intentional antagonism at the end - even after saying it was good we avoided flaming - is discouraging.
Mmmm, most standard keyboard layouts are intentionally designed to be inefficient. When the keyboards were being designed typewriters were prone to jam if used to quickly so the keyboard was intentionally designed to slow the typist down by putting keys frequently used together further apart. Keyboards are one of the most inefficient holdovers that our society still uses. Apparently your government is looking into trying to replace the AZERTY keyboard with a better design, which I didn't know but find pretty cool.soo much engrish -_-... i blame it on my keyboard (wich is.. btw.. an Azerty keyboard.)
hm, seriously not sure that will be done. we used that keyboard style forever. its gonna be extra painfull to make peoples change. ( i myself cant figure how to write corretly with an qwerty keyboard , it change more than just the 2 first letters XD )Mmmm, most standard keyboard layouts are intentionally designed to be inefficient. When the keyboards were being designed typewriters were prone to jam if used to quickly so the keyboard was intentionally designed to slow the typist down by putting keys frequently used together further apart. Keyboards are one of the most inefficient holdovers that our society still uses. Apparently your government is looking into trying to replace the AZERTY keyboard with a better design, which I didn't know but find pretty cool.
All that aside, it's totally your game and yours to do with as you will. I would suggest that at the very least clearing up the crazy menu labels a bit might be a good move. Acclimate your players to the crazy lol. The menu gives the wrong first impression imo.
Everything I said in my review was accurate to what I saw of the game. I gave up on the game earlier than I might have if I had been in a better mood. Games shouldn't require you to get through all the worst parts of it at the very, very start. I have every right to have an opinion of a game, and to form that opinion how I see fit. You don't have the right to launch personal attacks on this forum. I haven't attacked you or the dev personally. I have acknowledged numerous times before you started commenting that the dev is a good dude that I respect, I just really didnt enjoy his game, I gave reasons as to why. The language, the art, the characterization, the design. All were valid criticisms that I have maintained. The "vicious" review I left mentioned the dev being a great person in the first AND last lines. It also mentioned all the way through that the games faults were largely due to things outside of his control and cited multiple specific areas that I believed needed improvement.It's ironic that you would use the word "antagonistic", considering the vicious nature of your initial "review". You just admitted that you were having a bad day before trying this game and that it may have "influenced" your opinion of it- so it may not have been your best work or your best decision. Why take it out on someone that wasn't responsible for your foul mood? What if your hurtful comments really affected the Dev on a personal/emotional level?
they are like 99,9% of chance i remake the game once finished.Qwerty keyboard has the same problems. Also I think it might be exclusive to government workers. I dunno, just something I read. Anywho, like I said, it's your game, I just told you the things that made me stop playing it. If there are other people with the same preferences as me then I thought it might help you retain more players. But that doesn't matter too much with this. This is clearly a passion project for you, and if youre getting what you want out of it then my opinion is irrelevant. I didn't like what I saw. So what. Others do. And you do, which is the most important thing. You're learning new skills. Maybe your next game will be more my speed. Who knows! But again, good luck! If you ever do decide to redo the menu and intro in the far future shoot me a message if you feel like it.
beginnig is bad (was my very first time), renders quality grow with game progress (even for 3Delights) and last update is made of iray (grainy a bit, but its just first time iray, soo its not perfect).. as for now, game is rendered in iray. but obviously, its far far away from great game like DiK or else . i can't reach that level :/Gonna give this a shot soon....
The renders look good for 3delight, who knows they may get even better so keep on trying and you will get there soon with great quality stuff.
I know how bad the begining is, right now i'm working on my own project and unfortunately it's gotta be in 3delight for starters the fact you made yours public boosted my confidence to go on with my project, so thanks for your positivity it's really helps in ways you may not know.beginnig is bad (was my very first time), renders quality grow with game progress (even for 3Delights) and last update is made of iray (grainy a bit, but its just first time iray, soo its not perfect).. as for now, game is rendered in iray. but obviously, its far far away from great game like DiK or else . i can't reach that level :/
thank you. it's good to talk with someone who didnt like my game but still explain me why and all. you give me a clear opinion of what many peoples maybe think about my game. and that's pricelessYou have an awesome outlook dude and I respect it a whole bunch. Thanks for the interesting chat! I will replace my wishing you luck with wishing you good health, fast internet, a powerful PC, and continued inspiration!
i hope it will come out soon , its always good to see new games poping out.I know how bad the begining is, right now i'm working on my own project and unfortunately it's gotta be in 3delight for starters that fact the you made yours public boosted my confidence to go on with my project, so thanks for your positivity it's really helps in ways you may not know.