In my particular case, confidence in the engine was quite broken, I will continue with the development of my current project (First compilation on the day of the runtime fee announcement hahaha). And then I will migrate, over the weekend I was testing several engines in a little more depth. Godot for 2d is more than fine(cons, only windows), for 3d if you want to keep c# with Stride and Cryengine i had very good visual results with quite good performance (Multi-threading is a little more complicated than in Unity, but it is possible), cons? There are practically no assets.
If you like c++, or visual scripting, definitely unreal, but it's a resource sucker (And I couldn't achieve multi threading).
If you like c++, or visual scripting, definitely unreal, but it's a resource sucker (And I couldn't achieve multi threading).