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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,871
DreamNow

FYI: You either missed placing new code in Up16 or your plan isn't complete. The button images are present, but the variable changes for the persistent nor the label exists:
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Thought I'd let you know since it looks like you intended for the scene to be in the OEM gallery. Regards.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,758
10,121
Yeah, I would like to separate v1.0.0 as Part One asap. But first I have to finish working on a remake, maybe rewrite the code, and do a bunch of other stuff... Only after all that I'll be ready to split UoP into two parts. In short, I want Part One to come out in decent quality right away and be ready for release on Steam or somewhere else.
For the love of all that is holy, please avoid going down the beginning of the end path of so many games and avoid rewrites or re-releases or previews to the remix etcetc; people will ALWAYS enjoy new and more content more than the former - unless it's so severely broken the game is unplayable (which isnt the case here).

Resist the temptation to spit and polish, yes new creations are more work but itll attract more users than revamps/rerenders/rewrites, whatever.
 
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NewTricks

Forum Fanatic
Nov 1, 2017
4,660
9,955
Yeah, I would like to separate v1.0.0 as Part One asap. But first I have to finish working on a remake, maybe rewrite the code, and do a bunch of other stuff... Only after all that I'll be ready to split UoP into two parts. In short, I want Part One to come out in decent quality right away and be ready for release on Steam or somewhere else.
Just be careful walking down this path. Look to the example of The Adventurous Couple for potential pitfalls. First, the Dev split the game at an awkward point, people hated the fresh start, so the dev killed the game. Now they are reworking the first half from the beginning and calling it TACOS. Meanwhile, everybody is like Pam in this meme:

1677519563223.png
 

LSC82

Engaged Member
Jul 27, 2020
2,248
4,625
Just be careful walking down this path. Look to the example of The Adventurous Couple for potential pitfalls. First, the Dev split the game at an awkward point, people hated the fresh start, so the dev killed the game. Now they are reworking the first half from the beginning and calling it TACOS. Meanwhile, everybody is like Pam in this meme:

View attachment 2424043
The way to do a remake, complete the game, release a "special edition" sometime after, remakes of projects still ongoing have a horrible track record.
 
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DreamNow

Member
Game Developer
Jun 3, 2017
170
2,871
DreamNow

FYI: You either missed placing new code in Up16 or your plan isn't complete. The button images are present, but the variable changes for the persistent nor the label exists:
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Thought I'd let you know since it looks like you intended for the scene to be in the OEM gallery. Regards.
Thanks! I just forgot to replace the old "update13/16.rpy" with the new ones in the early access release.
Will there be more content with this girl in the future? Or am I hoping for nothing?
No, she's just part of the background crowd.
Resist the temptation to spit and polish, yes new creations are more work but itll attract more users than revamps/rerenders/rewrites, whatever.
Just be careful walking down this path.
Guys, I've been doing a remake for about six months or even longer, but I've never put it above regular updates. And I'm not gonna hide, there were a lot of problems with updates last year, but it had nothing to do with the fact that I'm working on a remake.
Sooner or later, the UoP will be released on Steam, so before it happens, I need to be sure that I am satisfied with the quality of the released version.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
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Thanks! I just forgot to replace the old "update13/16.rpy" with the new ones in the early access release.
No problem. You might have your patreons know that once you fold those in they will need to replay from U13 (or U16) to unlock that particular scene... or some folks will certainly be confused about a locked scene on an LI path they are on. Just a thought.
 

Seemssus

Member
Donor
Nov 1, 2019
336
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University of Problems v1.1.5 [Extended Version]
Check OP for links
Walkthrough -

*Update patch to v1.1.5 Extended (Install this patch only on v1.1.0/v1.1.5 Basic or v1.1.0 Extended or v1.1.0 Special)

Important Notes
If in your playthrough the MC completed all three payments to Sasha, then I strongly recommend you replay the previous update starting from the event with her before you start the new update!

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Sancho1969

Message Maven
Modder
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Jan 19, 2020
12,382
48,871

Extended is out
University of Problems v1.1.5 [Extended Version]
PC/Mac/Patch Only* - MEGA
Android - TBA
Walkthrough - MEGA

*Update patch to v1.1.5 Extended (Install this patch only on v1.1.0/v1.1.5 Basic or v1.1.0 Extended or v1.1.0 Special)

Important Notes
If in your playthrough the MC completed all three payments to Sasha, then I strongly recommend you replay the previous update starting from the event with her before you start the new update!

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Too fast! Geez. Good thing I spent the whole day pre-porting as preparation... and that cake ain't out of the oven yet...
 

RPDL

do torrent. go fast.
Donor
Dec 17, 2020
5,082
14,628
UniversityOfProblems-1.1.5Ext
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rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

Ara-sH

Engaged Member
Jun 4, 2017
2,365
2,363
University of Problems v1.1.5 [Extended Version]
PC/Mac/Patch Only* - MEGA |
Android - TBA
Walkthrough - MEGA

*Update patch to v1.1.5 Extended (Install this patch only on v1.1.0/v1.1.5 Basic or v1.1.0 Extended or v1.1.0 Special)

Important Notes
If in your playthrough the MC completed all three payments to Sasha, then I strongly recommend you replay the previous update starting from the event with her before you start the new update!

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I hope for Compressed Update patch
 

lxl80

Newbie
May 11, 2017
16
48
More info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.
I probably got hit by the same save loading issue:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/script.rpyc", line 15, in script
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 2983, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3910, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 975, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 910, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 766, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
University of Problems 1.1.5-(Extended)
Tue Feb 28 01:02:37 2023
All saves fail with this. Really weird looking attribute name. rpdl downloaded version if that matters. Other downloads seem so slow that can't now verify if this is just corrupted package.
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,871
I probably got hit by the same save loading issue:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/script.rpyc", line 15, in script
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 2983, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3910, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 975, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 910, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 766, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
University of Problems 1.1.5-(Extended)
Tue Feb 28 01:02:37 2023
All saves fail with this. Really weird looking attribute name.
Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.

You have two choices (pick either, but not both):
  1. Be patient while I update the mod for v1.1.5 Ext
  2. Use the "SaveFixer" found in every SanchoMod thread OP
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
 
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