Sancho1969

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Thanks! I just forgot to replace the old "update13/16.rpy" with the new ones in the early access release.
No problem. You might have your patreons know that once you fold those in they will need to replay from U13 (or U16) to unlock that particular scene... or some folks will certainly be confused about a locked scene on an LI path they are on. Just a thought.
 

Seemssus

Member
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Nov 1, 2019
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University of Problems v1.1.5 [Extended Version]
Check OP for links
Walkthrough -

*Update patch to v1.1.5 Extended (Install this patch only on v1.1.0/v1.1.5 Basic or v1.1.0 Extended or v1.1.0 Special)

Important Notes
If in your playthrough the MC completed all three payments to Sasha, then I strongly recommend you replay the previous update starting from the event with her before you start the new update!

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Sancho1969

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Extended is out
University of Problems v1.1.5 [Extended Version]
PC/Mac/Patch Only* - MEGA
Android - TBA
Walkthrough - MEGA

*Update patch to v1.1.5 Extended (Install this patch only on v1.1.0/v1.1.5 Basic or v1.1.0 Extended or v1.1.0 Special)

Important Notes
If in your playthrough the MC completed all three payments to Sasha, then I strongly recommend you replay the previous update starting from the event with her before you start the new update!

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Too fast! Geez. Good thing I spent the whole day pre-porting as preparation... and that cake ain't out of the oven yet...
 

RPDL

do torrent. go fast.
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Dec 17, 2020
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UniversityOfProblems-1.1.5Ext
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rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

Ara-sH

Engaged Member
Jun 4, 2017
2,498
2,501
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University of Problems v1.1.5 [Extended Version]
PC/Mac/Patch Only* - MEGA |
Android - TBA
Walkthrough - MEGA

*Update patch to v1.1.5 Extended (Install this patch only on v1.1.0/v1.1.5 Basic or v1.1.0 Extended or v1.1.0 Special)

Important Notes
If in your playthrough the MC completed all three payments to Sasha, then I strongly recommend you replay the previous update starting from the event with her before you start the new update!

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I hope for Compressed Update patch
 

lxl80

Newbie
May 11, 2017
17
55
106
More info required. All saves have worked for me and I have over 30 pages of them dating back to the Stone Age.
I probably got hit by the same save loading issue:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/script.rpyc", line 15, in script
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 2983, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3910, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 975, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 910, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 766, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
University of Problems 1.1.5-(Extended)
Tue Feb 28 01:02:37 2023
All saves fail with this. Really weird looking attribute name. rpdl downloaded version if that matters. Other downloads seem so slow that can't now verify if this is just corrupted package.
 
Last edited:

Sancho1969

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Modder
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Jan 19, 2020
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892
I probably got hit by the same save loading issue:
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/script.rpyc", line 15, in script
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 2983, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3910, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 975, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 910, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 766, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
University of Problems 1.1.5-(Extended)
Tue Feb 28 01:02:37 2023
All saves fail with this. Really weird looking attribute name.
Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.

You have two choices (pick either, but not both):
  1. Be patient while I update the mod for v1.1.5 Ext
  2. Use the "SaveFixer" found in every SanchoMod thread OP
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
 
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ImperialD

Message Maven
Oct 24, 2019
12,288
12,625
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Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.

You have two choices (pick either, but not both):
  1. Be patient while I update the mod for v1.1.5 Ext
  2. Use the "SaveFixer" found in every SanchoMod thread OP
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
sorry to say dude but i never use mods and hardly ever have issues ... not saying mods are bad .. i know your one of the best at it ... just not using them i can't blame them :)
 

Sancho1969

Message Maven
Modder
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Jan 19, 2020
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892
sorry to say dude but i never use mods and hardly ever have issues ... not saying mods are bad .. i know your one of the best at it ... just not using them i can't blame them :)
From your traceback quoted:
" AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' "

That is from my code. So, that save is a modded save. If you don't want to use SanchoMod in the future and want to load that particular save then install the SaveFixer as instructed. That'll get you done. No other mod has this fixing feature... but I take your time and your saves seriously, and it doesn't matter to me if folks use the mod or not tbh, I make them for my personal use. Just drop the fixer inside your "/game" folder of a clean VN (unmodded/hacked) and you'll be all set.
 
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lxl80

Newbie
May 11, 2017
17
55
106
Don't be silly.... you used SanchoMod before and trying to load a modded save inside an unmodded VN. You know this.

You have two choices (pick either, but not both):
  1. Be patient while I update the mod for v1.1.5 Ext
  2. Use the "SaveFixer" found in every SanchoMod thread OP
If you elect to use the "SaveFIxer" then do NOT forget you did this as that file MUST be removed if you later install the mod. It's one or the other, never both.
Yeah. I blame being dead tired at the moment...

I have to research at some point is there some easy way to make these compatibility issues just give some clear error popup with that information. :unsure:
 

ImperialD

Message Maven
Oct 24, 2019
12,288
12,625
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From your traceback quoted:
" AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' "

That is from my code. So, that save is a modded save. If you don't want to use SanchoMod in the future and want to load that particular save then install the SaveFixer as instructed. That'll get you done. No other mod has this fixing feature... but I take your time and your saves seriously, and it doesn't matter to me if folks use the mod or not tbh, I make them for my personal use. Just drop the fixer inside your "/game" folder of a clean VN (unmodded/hacked) and you'll be all set.
i didn't put a traceback ,,, someone else did :unsure: :ROFLMAO:
 

Sancho1969

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Modder
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Jan 19, 2020
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892
i didn't put a traceback ,,, someone else did :unsure: :ROFLMAO:
You tricked me... :ROFLMAO: you both have red GTs that start with the same letter. I'm currently speed reading as I code... but: Why did you reply to my post to lxl80 anyway? Just to say you don't ever play modded? Noted.
 
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Reactions: ImperialD

CptRexx

Well-Known Member
Jun 17, 2018
1,158
1,523
322
Looks like I'm going to start from the beginning for some characters. It's been a while since I played this game.
 

ImperialD

Message Maven
Oct 24, 2019
12,288
12,625
1,001
You tricked me... :ROFLMAO: you both have red GTs that start with the same letter. I'm currently speed reading as I code... but: Why did you reply to my post to lxl80 anyway? Just to say you don't ever play modded? Noted.
pretty much .. yeah .. not that have never used a mod .. just 99% of the time i don't :)
 
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