Version Played: 0.4.1
Time to Complete: 1 hour. I timed 1 hour and 15 minutes on my playthrough.
TL;DR: It takes a bit of time to get a hang of, but it's a unique game with it's own style.
Note: I initially took this game as a 3/5 due to it's lack of pacing and weak story, but it's growing on me so a 4/5 seems more fitting.
[~] Story: This game is not a story game and as such, I'm not going to be harsh about it. Even were this game a story game, it being no longer than an hour long makes reviewing the story very difficult regardless. I'd argue the game has no more story than is absolutely necessary.
[*] Pacing: This game either has no pacing or a very fast pace. There are more renders than there are lines of dialogue and things happen in a constant stream with no pause. It takes some getting used to, but it did manage to grow on me after a bit.
[3.5/5] Renders: The renders are very hit or miss, ranging from good to below average depending on the scene, but do get a lot better towards the end of the game, so it's clear the dev is learning as he goes. Some frames have post work such as depth of field while others do not. If you can make it past the early parts of the game, the renders aren't all that bad.
[+2/5] Music: I muted this game because while this game does have music, it doesn't always have it. I'm also not a fan of the music choice, but that is not something to hold against the game.
[*] Style: This game has it's own style. I didn't initially enjoy it, but the more I play, the more I find that I don't find it all that bad. The game does a very good job at what says in the overview - "play[ing] around with your expectations." Through my playthrough, I was quite loudly talking to myself, asking "what the fuck?" at how some of the game's choices.