- Jan 16, 2018
- 447
- 519
Modded V0.9 cause I was bored and hate the old method when I am doing multiple games in a day.
Nice, but what does it fix actually?Modded V0.9 cause I was bored and hate the old method when I am doing multiple games in a day.
I second this.Nice, but what does it fix actually?
I just made it so that you extract the .rpa and decompile the .rpyc as a single step. So that its a one button without the extra steps like what 9 does or doing one resting then doing the other. (still one game at a time just faster per game)Judging by screenshots Haley's combines unpacking and decompiling in one step.
Yea i went back and triple checked and it still gives me that errorDid you read the instructions in the start thread and followed them correct? My guess is, you copied UnRen.bat in the wrong directory.
Look again carefully. It should work.
What is the full path in which you have unpacked the game (and UnRen)?Can anyone help me, im new to this stuff. I keep getting this View attachment 465618
Could I get your permission to create a batch script like UnRen for it so it would extract all RPC files?use this rpatool version to extract the rpc files. but i won't create a separate unren.bat.
I'm talking about .RPC files not .RPA/.RPYC files.UnRen does this already.
if you feel the need...Could I get your permission to create a batch script like UnRen for it so it would extract all RPC files?
I've posted the modified version here: UnRen.bat v0.8 (Modified) - RPA/RPC Extractor, RPYC Decompiler, Console/Developer Menu Enablerif you feel the need...
we live in a free world and even more this is a pirate forum, so ¯\_( ͡° ͜ʖ ͡°)_/¯
"As soon as the file containing the dialog is extracted"...what do you mean by this?Hi guys,
does anybody have an explanation for the strange thing that happens when extracting Summertime Saga 0.19.1?
Problem (apart from the known stuff like some line indentations being wrong) is that, once everything is working and the game running, some layered images do not work as expected. For instance, the game has an automatic talk recognition, meaning that when a character is shown with a face attribute like e.g. "f_smile", then this is replaced automatically with something like "f_smile_talk" when he says something.
Now this works as long as both images are physically available. In some cases, the game provides only the non-talking face image, and in this case even when the char is talking, the non-talking variant is shown.
This is achieved by an image statement like
renpy.image("char_face_talk_f_smile", "char_face_f_smile")
assuming that the files is named "char_face_f_smile.png" in the images directory.
What I do not understand is that some talk variants of faces are neither existing on disk in the image directory, nor is there such an image statement. Nevertheless, in the unextracted game it works, but not any longer as soon as the game files are extracted. In that case, a blank face is shown.
It should be noted that the files defining (or in this case not defining) the layeredimage and the mapping image statements are different from the file where the problematic dialog occurs. And as soon as the file containing the dialog is extracted (available as *.rpy), the error occurs.
Very strange.
As soon as I manually define such an image statement like the one above, everything works as expected in the extracted game.