Create your AI Cum Slut -70% for Mother's Day
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Mar 8, 2020
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In this case, the feature could be implemented.
To be more intuitive, simply swapping the name of the main & sec will fix the problem, I think.
The HSV palette might be confusing as abbreviations; I might need to change the hint.
For the camera rotation in the customization UI, I think adding left and right buttons will be sufficient.
Regarding the screen resolution, I've resized my screen to match the 1440 standard and tested the game. As you said, the dialogue does spawn behind the Main UI. I don't know how to code a player screen size detection system when initiating the game, but I can change the display priority of the dialogue widget so it will spawn upon the master UI in case more players encounter the same problem.
Thanks for the timely responses! Overall I'm very hopeful from what I've seen of the demo so far (though I can't really comment on the dialogue as I couldn't see most of it due to the UI issue), though I have a few additions questions.


Looking at your Patreon it seems the current sex system was from a standalone demo? I noticed some oddities, like the hands/dick matching a human, while the current default player species is a wolf/dog. I assume as player customization is added and the game/demo advanced this won't always be the case, and the hands/penis will match the player's current species?
About the sex part itself: I think it might be nice to be able to combine/automate some of the actions, like allowing you to auto-thrust so you have access to the hands/mouth function, or being able to leave actions in-play, like kissing while thrusting.

This question is more for when the game is further along, but will there be a hard limit to how many NPCs can exist in the world at once? Games like Koikatsu and AA2 had a limit of around 30 something NPCs. Personally I am fine with this, but it would be interesting to know what your plans are on this. And whether we'll be allowed to completely customize the NPC makeup of our worlds, or whether worlds will mostly be composed of pre-generated NPCs.
 
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Mar 8, 2020
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In the current version, both the interaction system and the sex system are integrated as a whole. There's a "Fool around" button at the ask section, which will transition to the sex system.

According to the oddities you've mentioned, because the game is still in the early stages of development, the goal is to test out most of the playability and stability of the basic framework. About the unmatching dick/hand, I use human dick as the foundation of all the potential insertors can be added in the future; If I use wolf's, which can inflate and stuck the orifices, will need to script a unique inserting mechanism that's more complex than human or other racial dick. Wolf dick will be added in the future, and have the coherent hand/penis throughout the game as well, but only after the Protagonist customization system is completed.
No worries! I actually appreciate that it defaults to human hands/penis, I just had to point that out since it's noticeable when the non "fool around" options show the player as a wolf, but I understand this is only an issue until player customization is added.
I assume as the demo/game progresses, more positions and poses will be added, but will it also have integration into the game world? A few examples being sex taking place on a couch/bed if nearby/inside a house, or NPCs being able to walk in on the player/NPC having sex.
Another question about NPCs: Will NPCs personalities be highly customizable, with sliders to make them more dominant or submissive, Happy or Sad, or will it be similar to other games of the genre where NPCs have a few select-able "base" personalities, like "Bossy", "Mean", "Playful"?
npcpersonalities.png
Here's a mock up of what I mean.
 

thatsbqnkers

Newbie
Jun 30, 2023
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Looks great so far... although a bit of graphical polishing is definitely needed in the future
(the banner for this post looks great but the in-game graphics look pretty...dated and low quality)
 
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I'll have to be very selective about the available position because there will be more races in the future. The formula of workload would go like this:
Races X Positions (blowjob, Vsex, Asex, etc..., the more the animation, the more damage to my liver)
So I'll have to think twice before adding any new position.

The sex location will be determined by where the sex scene is triggered. For example, if the protagonist asks to fool around while in the living room, the NPC will likely lie on the living room's floor. If triggered in the street, they will be on the pavement. The background is pre-defined based on the talking location.
But what if, in addition, the sex scene is triggered while there are people around? The sex scene will be counted as public sex, which could be fun, though it is just a concept without much concrete plan atm.
I'll need to think about the NPC spotting sex scene. This could be triggered randomly or based on the time system when the character walked in. It won't be very easy to work around.

The dynamic personality sounds good but may be too complex to plan and execute.
Once the game is initialized, I plan to give all the NPCs their fixed personalities. Their mentality and dialogue feedback will change based on the scale of love, obedience, and corruption stats.
But nothing is predeterminded; maybe I'll have some inspiration when coding the game.
Sounds great so far. I'll be very much looking forward to the updated demo that fixes the dialogue UI and seeing the game progress in general!
It's hard to "wish list" stuff when the game is so early in development, but it would be neat to see NPC personality types like a "Speciest" and a "Xenophile", where one starts with absolutely no interest in any species but her own, and the other expresses interest in every species but her own. It would also work great with the Love, Obdience, and Corruption stats, allowing players to either win over the speciest purely with love, or dominate/corrupt her into inverting her values. Kind of hard to really gauge how do-able any of this is though in the current stage of the game.
 
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str8up

Engaged Member
Jun 4, 2020
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I forgot to mention not maxing out the character stats. Right now, the game is still in the early stages, so this release only showcases the most basic functionalities; corruption and obedience will start to work on the NPC after several updates when the other frameworks, like the save and load system, map, time, etc., are much more mature.
What's causing the creation section to be locked up? Did any pop-up window show up, or did the game freeze and die?
The save & load system has not yet been implemented in this update.
thanks for the reply back ...ok so just have fun with what we have and look forward to seeing it all working right in the future
(awesome) i thought maybe i was missing something and also great to know saves will come in the future too :D
and as for character creations i have no idea why that happens its just random easiest way to explain
no errors or anything it just sorta happens not a big deal because we cant save game so dont really lose anything
just thought id mention it incase your not aware of the issues
 
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Oct 10, 2020
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This might not be in the feature because resizing the penis will demand making more variate animations, and extensive codding to prevent extreme mesh intersection.
Do it, we're rootin for ya !
and like Bowlcutcultmember said, it could stay experimental until you can properly tackle with the relating issues.

Question: what is the default relationship between the characters on the banner ? i know its customizable but whatever's default makes it more authentic.
 
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Do it, we're rootin for ya !
and like Bowlcutcultmember said, it could stay experimental until you can properly tackle with the relating issues.

Question: what is the default relationship between the characters on the banner ? i know its customizable but whatever's default makes it more authentic.
If I had to guess:
Middle=Player
Left=Stepmom/"Landlady" (I mean, it makes sense if the PC lives in his Stepmom's house)
Right=Stepsister/Neighbor's daughter
To comply with Patreon guidelines, but it also works later when player/NPC customization is added.
 

Pusspuss

Member
Feb 18, 2018
468
690
There will be pregnancy content after all the early functionalities are completed. Still, the offspring are likely sent to their grandparents' house because I don't want to get banned. As for the different races, human and scp1471 will be the next two races for the player to choose from. More races will be added in the future.
please let there be brith animations. :love:
 
Oct 10, 2020
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If I had to guess:
Middle=Player
Left=Stepmom/"Landlady" (I mean, it makes sense if the PC lives in his Stepmom's house)
Right=Stepsister/Neighbor's daughter
To comply with Patreon guidelines, but it also works later when player/NPC customization is added.
Makes sense (y), they all look alike so thats an obvious hint.

please let there be brith animations. :love:
slow down there, hold your antlers.
 
Mar 8, 2020
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This might not be adopted; the birth scene is quite a laborious system that needs to be developed, with the risk of being banned.
Don't sweat it. I think most people will be happy with just an insemination picture/animation, growing baby bulge, and accompanying dialogue (and maybe some stat changes due to hormones?)
 
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enderman24

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May 21, 2023
295
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Currently, it is impossible because I have a 14th-gen Intel CPU. It can't even work correctly to decompress Oodle, as most other CPUs can. And it is always crushed when exporting games if the graphics level is set to something decent. This can be fixed once I change the CPU. I hate to say it, but it hasn't even been more than a year since I bought that wicked component.
so will you make a main menu asap?
 
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