Bowlcutcultmember
Member
- Mar 8, 2020
- 164
- 135
In this case, the feature could be implemented.
Thanks for the timely responses! Overall I'm very hopeful from what I've seen of the demo so far (though I can't really comment on the dialogue as I couldn't see most of it due to the UI issue), though I have a few additions questions.To be more intuitive, simply swapping the name of the main & sec will fix the problem, I think.
The HSV palette might be confusing as abbreviations; I might need to change the hint.
For the camera rotation in the customization UI, I think adding left and right buttons will be sufficient.
Regarding the screen resolution, I've resized my screen to match the 1440 standard and tested the game. As you said, the dialogue does spawn behind the Main UI. I don't know how to code a player screen size detection system when initiating the game, but I can change the display priority of the dialogue widget so it will spawn upon the master UI in case more players encounter the same problem.
Looking at your Patreon it seems the current sex system was from a standalone demo? I noticed some oddities, like the hands/dick matching a human, while the current default player species is a wolf/dog. I assume as player customization is added and the game/demo advanced this won't always be the case, and the hands/penis will match the player's current species?
About the sex part itself: I think it might be nice to be able to combine/automate some of the actions, like allowing you to auto-thrust so you have access to the hands/mouth function, or being able to leave actions in-play, like kissing while thrusting.
This question is more for when the game is further along, but will there be a hard limit to how many NPCs can exist in the world at once? Games like Koikatsu and AA2 had a limit of around 30 something NPCs. Personally I am fine with this, but it would be interesting to know what your plans are on this. And whether we'll be allowed to completely customize the NPC makeup of our worlds, or whether worlds will mostly be composed of pre-generated NPCs.