- Nov 14, 2020
- 71
- 51
Well I don't like mean people in games or in rl1. Ophelia is my favorite.
2. I also want to bitch slap Kane if he does not start behaving.
Well I don't like mean people in games or in rl1. Ophelia is my favorite.
2. I also want to bitch slap Kane if he does not start behaving.
if you play her hangouts you will know why she acts like that.Well I don't like mean people in games or in rl
I'm the type of person that kinda only see the person how they are when first meeting themif you play her hangouts you will know why she acts like that.
Then no Jedi you will be.I'm the type of person that kinda only see the person how they are when first meeting them
Hey Twisted, you may have heard by now, Gumroad has gone nuts and decided to go the way of Tumblr by banning everything.
Kane behavior.I'm the type of person that kinda only see the person how they are when first meeting them
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/1 - Dungeon.rpy", line 6, in script call
call dungeonsetup from _call_dungeonsetup
File "game/6 - Hangouts Emi.rpy", line 1198, in script call
call dareend
File "game/1 - Dungeon.rpy", line 6, in script call
call dungeonsetup from _call_dungeonsetup
File "game/1 - Dungeon.rpy", line 6, in script call
call dungeonsetup from _call_dungeonsetup
File "game/1 - Dungeon.rpy", line 6, in script call
call dungeonsetup from _call_dungeonsetup
File "game/2 - Manor.rpy", line 7, in script call
call morningevent from _call_morningevent
File "game/6 - MorningEvents.rpy", line 3518, in script
if emi6 == 1:
File "game/6 - MorningEvents.rpy", line 3518, in <module>
if emi6 == 1:
NameError: name 'emi6' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/1 - Dungeon.rpy", line 6, in script call
call dungeonsetup from _call_dungeonsetup
File "game/6 - Hangouts Emi.rpy", line 1198, in script call
call dareend
File "game/1 - Dungeon.rpy", line 6, in script call
call dungeonsetup from _call_dungeonsetup
File "game/1 - Dungeon.rpy", line 6, in script call
call dungeonsetup from _call_dungeonsetup
File "game/1 - Dungeon.rpy", line 6, in script call
call dungeonsetup from _call_dungeonsetup
File "game/2 - Manor.rpy", line 7, in script call
call morningevent from _call_morningevent
File "game/6 - MorningEvents.rpy", line 3518, in script
if emi6 == 1:
File "/home/windchaser/Games/Dolphin/0.9.0b/renpy/ast.py", line 2133, in execute
if renpy.python.py_eval(condition):
File "/home/windchaser/Games/Dolphin/0.9.0b/renpy/python.py", line 1153, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/home/windchaser/Games/Dolphin/0.9.0b/renpy/python.py", line 1146, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/6 - MorningEvents.rpy", line 3518, in <module>
if emi6 == 1:
NameError: name 'emi6' is not defined
Linux-6.7.4-2-MANJARO-x86_64-with-glibc2.39 x86_64
Ren'Py 8.1.1.23060707
Unveiling the Unknown 0.9.0b
Sat Mar 16 07:53:20 2024
"NameError: name 'emi6' is not defined" is not talking about Emi's name, it's referring to the sixth 'hangout' event with her...Got a crash in Lyra's first event. I'm using custom names for all the maids. I Ignored the error and continued normally, with Emi's custom name showing.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/1 - Dungeon.rpy", line 6, in script call call dungeonsetup from _call_dungeonsetup File "game/6 - Hangouts Emi.rpy", line 1198, in script call call dareend File "game/1 - Dungeon.rpy", line 6, in script call call dungeonsetup from _call_dungeonsetup File "game/1 - Dungeon.rpy", line 6, in script call call dungeonsetup from _call_dungeonsetup File "game/1 - Dungeon.rpy", line 6, in script call call dungeonsetup from _call_dungeonsetup File "game/2 - Manor.rpy", line 7, in script call call morningevent from _call_morningevent File "game/6 - MorningEvents.rpy", line 3518, in script if emi6 == 1: File "game/6 - MorningEvents.rpy", line 3518, in <module> if emi6 == 1: NameError: name 'emi6' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/1 - Dungeon.rpy", line 6, in script call call dungeonsetup from _call_dungeonsetup File "game/6 - Hangouts Emi.rpy", line 1198, in script call call dareend File "game/1 - Dungeon.rpy", line 6, in script call call dungeonsetup from _call_dungeonsetup File "game/1 - Dungeon.rpy", line 6, in script call call dungeonsetup from _call_dungeonsetup File "game/1 - Dungeon.rpy", line 6, in script call call dungeonsetup from _call_dungeonsetup File "game/2 - Manor.rpy", line 7, in script call call morningevent from _call_morningevent File "game/6 - MorningEvents.rpy", line 3518, in script if emi6 == 1: File "/home/windchaser/Games/Dolphin/0.9.0b/renpy/ast.py", line 2133, in execute if renpy.python.py_eval(condition): File "/home/windchaser/Games/Dolphin/0.9.0b/renpy/python.py", line 1153, in py_eval return py_eval_bytecode(code, globals, locals) File "/home/windchaser/Games/Dolphin/0.9.0b/renpy/python.py", line 1146, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/6 - MorningEvents.rpy", line 3518, in <module> if emi6 == 1: NameError: name 'emi6' is not defined Linux-6.7.4-2-MANJARO-x86_64-with-glibc2.39 x86_64 Ren'Py 8.1.1.23060707 Unveiling the Unknown 0.9.0b Sat Mar 16 07:53:20 2024
Agreed on that, it would be great if event have more requirement on each other. Discovering the new event while playing a save that fully cleared the next patch was nice ; starting a new save feel like the rythm is mostly off.The events are a completely out of order in the game, lots of spoiler talks way before you get the corresponding event, specially with maid events.
Depend on their costs. Between doubling your combat power or buying a 10% discount for the next run, I know which one I would pay (since more power mean deeper dive mean more rewards)The skills to reduce costs/maximize loot should be more in your face and cheaper to upgrade, because the are usually one of the first things you upgrade for efficiency purposes.
Didn't play with them yet, but unless the bonus changed in the latest upgrade, I disagree:The dungeon +1 looks quite boring, I mean do the same thing over and over for a measly buff while carrying an annoying debuff.
I meant facilities upgrades and maid skills, both have upgrades that lower cost of upgrading the maids, the thing is those skills are somewhat expensive and by the time you can afford them you've already used lots of resources upgrading your maids, so while not a complete waste of skills it grates a bit my nerves to not be able to afford those skills at first.Depend on their costs. Between doubling your combat power or buying a 10% discount for the next run, I know which one I would pay (since more power mean deeper dive mean more rewards)
I can't disagree on the fact than the balance of skill that give flat reward is a bit on the meh side (by the time they paid themselves, what they give you amount to nothing) ; and with the fact than the loop limit in the dungeon is a tad annoying (bless the update that added the warning when you did reach these maximum)
I might have to retract my "measly" comment since the buffs are not that bad, though the enemies gain extra stats without the debuff, and said debuffs are brutal: Take %20 damage, +20% Trade and upgrade costs, lose 4% crystals and gold daily,-2%hp when moving a floor, spells cost +1mp and Heat rises +5%. FYI there's a dungeon +2 so I guess these effects increase with level, the damage and heat can be somewhat manageable but the mp/hp costs and the various resources inflation can be annoying.Didn't play with them yet, but unless the bonus changed in the latest upgrade, I disagree:
- the moment you're so strong the dungeon offer zero challenge is not my cup of tea, so I do love a way to reset the progress Allowing me to still have some fun/challenge bonking monster while unlocking the new event/progress? That's a golden feature in my book.
- Unless it changed since the release, I saw a "gain +1 mana per hit" upgrade, this seems way stronger than a measly buff
- Unless it changed since the release, Increased heat was in the debuff list ; since heat also increase rewards, I would not really pit that in the "annoying debuff" category but more in a "double edged sword" category.
At the end of the day, when you feel done with the dungeon, the game offer you the option to just stop engaging with it/get out every single day without booping a single mob.
She comes from a morning event, if you're caught up then she should be in the library with Ophelia. If you're caught up on the maids and you're not getting morning events then you might have a broken save. First try and activate it from the cheat menu (maids button, click the heart at the top then click cheats on bottom right) and if that doesn't work then drop your save here and maybe someone can fix itI can't seem to trigger Hazel's final hangout. I have had sex with all the maids in the guidebook, unless I need to fuck lyra? too? I haven't gotten her to appear yet