RPGM [Upcoming] [Unit 03] Unholy Maiden

SaltyAF

Member
Jun 21, 2017
213
273
257
Just learned of this game, it looks like actual peak. Slutty nun, outfit changing, corruption, and multiple endings? Sign me up. Hopefully it lives up to how good it looks.
 
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foldemort

Newbie
Dec 25, 2021
37
15
100
Yeah this game has looked like it's going to be great for a while now... I wonder what they have planned if when we get to 15k favourites
 

heehatatt

Member
Jun 2, 2017
115
312
235
"We are working on creating the foundation for a game that does not rely entirely on erotic events for motivation."
Encouraging and concerning at the same time. Typical scene collector rpgm slop games make me rethink my life choices whenever I play them. But what do they mean by "we are working on creating the foundation"? Isn't this game supposed to be releasing in 3 months, kinda late to be doing foundation building. Translation error?
 

big_shl0m0

Member
Jul 13, 2023
123
251
173
"We are working on creating the foundation for a game that does not rely entirely on erotic events for motivation."
Encouraging and concerning at the same time. Typical scene collector rpgm slop games make me rethink my life choices whenever I play them. But what do they mean by "we are working on creating the foundation"? Isn't this game supposed to be releasing in 3 months, kinda late to be doing foundation building. Translation error?
I'm pretty sure he's talking about polishing gameplay so it's a solid game by itself, without the porn stuff.
I ran that passage through Grok and that's how it translated it:

"The appeal of eroge lies in how the game experience heightens the excitement of erotic events. Therefore, I view creating engaging, non-boring game parts that players enjoy naturally as a major challenge that impacts the thrill of subsequent erotic events.
I'm focusing on building a solid game foundation where play motivation doesn't rely solely on erotic events."
 

Knight6797

Well-Known Member
Jul 26, 2022
1,497
3,368
387
"We are working on creating the foundation for a game that does not rely entirely on erotic events for motivation."
Encouraging and concerning at the same time. Typical scene collector rpgm slop games make me rethink my life choices whenever I play them. But what do they mean by "we are working on creating the foundation"? Isn't this game supposed to be releasing in 3 months, kinda late to be doing foundation building. Translation error?
I am not sure but I assume this is perhaps meant metaphorically as in "we are trying to give players a game that involves both engaging gameplay and erotic events without sacraficing one or the other". From what is seen in the teasers it is far from a scene collector, there is battle H and as far as we can tell from what is teased your character can go a myriad of different ways depending on how you shape her personality. They probably wanted it to be an engaging game that has tons of lewds aswell. But honestly that is just speculation, earliest we will see ourselves is when they release the trial they keep teasing which I assume to not be too far in the future.

EDIT: In prior ci-en posts they already stated that they definitely plan to release december this year so I don't see a reason for any delays atm since none of their posts indicate that.
 
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BigJohnny

Well-Known Member
Dec 31, 2017
1,053
2,143
488
"We are working on creating the foundation for a game that does not rely entirely on erotic events for motivation."
Encouraging and concerning at the same time. Typical scene collector rpgm slop games make me rethink my life choices whenever I play them. But what do they mean by "we are working on creating the foundation"? Isn't this game supposed to be releasing in 3 months, kinda late to be doing foundation building. Translation error?
If you hate collector rpgm schlop (as you should) this is most likely a good thing because they have nothing to offer besides the scenes you're supposed to collect. The dev probably means that they want to make a good game on its own.
 
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Father Dick Byrne

Formerly 'merlockbolmes'
Jun 4, 2023
40
122
124
New update with pics:


**Production Notes 4: Crafting the Gameplay Experience**
**The Unique Thrill of Games**


One of the major appeals of erotic games is how the excitement of adult content is heightened through gameplay experiences. To ensure players naturally enjoy the game without feeling bored during gameplay segments, we’ve focused on building a solid foundation as a game. Our goal is to create a work where the journey leading up to the adult events is just as enjoyable.

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**Direction of Craftsmanship**

We always strive to objectively evaluate whether our attention to detail and dedication genuinely translates into enjoyment from the player’s perspective.

With that in mind, here are some key points we’ve been mindful of during development:

※ Since this article delves into the foundational aspects of game design rather than promoting the game itself, we’ve made it exclusive to our followers to avoid wasting these insights.

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### 1. Difficulty Balancing Aligned with the Game’s Concept

The ideal difficulty level varies depending on the game’s concept. For this title, we prioritize the unique erotic experience that games can offer, so we’ve adjusted the difficulty to allow room for player experimentation.
If the game is too easy, many gameplay elements become meaningless, which would contradict our core concept.

Appropriately balanced challenges (enemies, dungeons) create universal gaming pleasures like exploration, equipment upgrades, and character growth.

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### 2. A Well-Paced Introduction

After the game begins, players go through the heroine setup and immediately gain control in a tutorial dungeon. The narrative guidance is provided after the player has completed the initial gameplay segment.

It’s difficult to capture a player’s interest with world-building or character explanations before they’ve immersed themselves in the game. Therefore, our introduction aligns with the player’s desire to start interacting with the game quickly.
Since you can start playing right away, we hope you’ll give it a try when the demo is released!

We also ensure that forced events do not interrupt moments when players are eager to take control.

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### 3. Maps That Make Exploration Fun

**Interactive Objects**


Dungeons are filled with numerous interactive objects, adding rhythm to what could otherwise be monotonous movement.

Thoughts like, “There’s an item further ahead, let’s go grab it,” “Let’s advance while avoiding traps,” or “Let’s sneak past monsters while they’re turned around” may seem minor, but they accumulate to create tension during dungeon traversal.

*Comparison: Before and after placing interactive objects.*

**Rewards That Motivate Exploration**

Optional paths, hidden routes, and mechanics-locked areas offer rewards such as erotic equipment, powerful weapons, rare items, and sub-events. When players learn that exploration leads to rewards, they become more motivated to actively seek out uncharted areas.
*“Rare item found! Players will strategize how to reach that spot.”*

**Visuals and Presentation**

Visual information from the map also serves as stimulation. While too many NPCs unrelated to gameplay can be distracting, too few make the world feel empty. To strike a balance, we’ve placed NPCs with dialogue logs that appear when brushed past, adding liveliness without overwhelming the player.
*“The night downtown stirs the imagination.”*

*Comparison: Before and after adding visual effects. The amount of on-screen information greatly impacts the sense of excitement.*

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### Conclusion

For players who prefer to skip gameplay and jump straight to adult events, options like skipping gameplay or minimizing game elements during the design phase can be solutions. However, these approaches aren’t universally ideal, as many experiences are only possible through gameplay.

The craftsmanship introduced here focuses on understanding why players might want to skip gameplay and instead aims to make gameplay segments enjoyable. The reason we insist on this approach is to deliver the heightened excitement that comes from experiencing the game fully.

We’re not sure how successfully we’ve implemented these ideas, but our goal is to create a game that not only serves as an erotic title but also appeals to those who love games in general.

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**Support Our Circle with a Like!**
 

Lasucrom

Member
Aug 27, 2018
432
449
248

13,000. We need 2k More.
Lets gooooooooooooooo!