- Oct 2, 2017
- 6,391
- 6,530
The touch mouse on my laptop has been broken for years and my USB one's wires have been partially cutA broken mouse? What does it hunt cats or something?
The touch mouse on my laptop has been broken for years and my USB one's wires have been partially cutA broken mouse? What does it hunt cats or something?
Nah, I fixed the harddrive issues already and everything else has been working fine. I just need to buy another USB mouse, and maybe get a new fan for itGood gravy man, you need a new computer.
To be honest, I do it the old fashion way. Spriting one tile at a time. And that's working "so well" for me...Honest question, does making maps using tiles instead of parallaxes make the game slower?
Already did, that's why/how Xander is there in the screenshotJust make sure to test it to make sure your characters can move around. Nothing like being stuck in one spot because of invisible walls...
There are a variety of pros and cons from my experience. Parallax gives the potential for more freedom without having to create a ton of custom tile sets, but takes a bit more work to set up. I think it runs a little smoother, but that might just be personal opinion.Honest question, does making maps using tiles instead of parallaxes make the game slower?
or you could install a fast travel system, be it magic, or the train stationsMan I keep forgetting how fucking big NYC is, maybe I should just make it smaller for the game
I'm kinda gonna do that with the sewers when you eventually meet the turtlesor you could install a fast travel system, be it magic, or the train stations
Having played and studied a variety of games, I'll say that in my opinion, when it comes to walking, less is more. I just spent 6 hours real time on a single quest, with a lot of potential missables, and 95% of that was slogging through overly large maps and nuisance battles just to get from A to B. Certainly exploration is important, but in this instance there was nothing really to find. You do good work, I'd just suggest gentle scaling for your maps; New York City is BIG!I'm kinda gonna do that with the sewers when you eventually meet the turtles
But what I meant is that I need several maps for New York so the distance between places make sense
Example: I wanted to make Central Park under the map containing Harley's apartment building but can't since in real life the two locations would be an hour away from each other and putting them right next to each other makes no real sense