- Sep 20, 2017
- 2,107
- 15,154
wait for a fix, im sure somebody who is skilled at rpg maker can fix it.I got this when playing with with the kidnapped girl at the blackmarket inn, anyone know how to fix this ?
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wait for a fix, im sure somebody who is skilled at rpg maker can fix it.I got this when playing with with the kidnapped girl at the blackmarket inn, anyone know how to fix this ?
View attachment 1505738
i dont really play rpg games, sorry.So you just upload it without testing if its mtl or not? ...I'm not even surprised anymore
Thanks, dont care if it is mtl or not. All these recent uploads have conditioned me to find the fastest way to the gallery.After a certain point I just couldn't figure out how to progress and instead decided to just unlock all the gallery stuff.
Here's my save folder, save slot 1 and slot 20, are both only a couple of seconds into the game no progress made into the actual game, but with the gallery fully unlocked(I toggled all the switches in the gallery room(not an in-game thing) in order to unlock everything)
The artwork is really nice, scenes are animated, but one of the scenes is bugged(also noted on by a user that didn't unlock the gallery like this, so probably not my fault)
Yeah, that's like, the clearest and most obvious example of MTL ever.Don't waste time on this
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I got this when playing with with the kidnapped girl at the blackmarket inn, anyone know how to fix this ?
View attachment 1505738
Similar case to what I just said above, it's the batch translation in T++, only this time the "translator" checked the box for the Animations file, so one of the maps is looking for a Japanese name for the animation file, but it's in English and breaks the game. It's not hard to fix - you rename the animation file. The issues are that 1.) you won't be able to know which file unless you can read Japanese and then rename the offending file, 2.) I'm assuming there are far more animations with this same problem given the entire Animations file was changed, so you'll need to rename many more, and 3.) This demonstrates likely that the "translator" had no idea what s/he was doing and there are more problems than just mismatched animations.wait for a fix, im sure somebody who is skilled at rpg maker can fix it.
Yup I noticed it when I screenshot it that's why I also posted it xD Clealy the translator half-assed thisYeah, that's like, the clearest and most obvious example of MTL ever.
The "Qcexy dof" is the batch translation in T++ trying to script in a variable or character name, and failing. It's an incredibly easy fix, but also a sign that the "translator" was too lazy to check his/her work when batch translating and then dumping the file onto the uploader (who I guess also didn't check before posting either).
Similar case to what I just said above, it's the batch translation in T++, only this time the "translator" checked the box for the Animations file, so one of the maps is looking for a Japanese name for the animation file, but it's in English and breaks the game. It's not hard to fix - you rename the animation file. The issues are that 1.) you won't be able to know which file unless you can read Japanese and then rename the offending file, 2.) I'm assuming there are far more animations with this same problem given the entire Animations file was changed, so you'll need to rename many more, and 3.) This demonstrates likely that the "translator" had no idea what s/he was doing and there are more problems than just mismatched animations.
When y'all defend or support MTLs ... this is EXACTLY why it's a problem.
You can be fine with reading through the half-gibberish, but when it's nonsensical, broken, or game-breaking, it's more detrimental to the community than just not posting. And it's only encouraging more of this lazy crap.
A quick fix for this bug:I got this when playing with with the kidnapped girl at the blackmarket inn, anyone know how to fix this ?
View attachment 1505738