Xill

Well-Known Member
Jan 10, 2018
1,689
2,719
I like the sound of them features, but it seems quite ambitious.

Especially this part:

  • Seductive rulers to defeat and decide their fate: whether to sexually abuse them in your dungeons or to recruit them to your council and eventually subdue them
Reminds me of that one game in RPG Maker where you go around and conquer monster girl kingdoms. Is this a sandbox? I feel like that would fit it more if it was. Especially since it says you can choose to keep them in your dungeon or not. And also the management aspect.
 

TheCrimsonRevenger

Well-Known Member
Jul 13, 2017
1,147
1,193
That one screenshot makes it look like someone went all 'two girls and a cup' on his chest....

Fuck it. I'll risk it.

If you never hear from me again, then beware those who dare risk following in my stead.
 
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D

Deleted member 3392963

Guest
Guest
Can't save. Also, the gold/troop yields don't happen some of the times.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 913, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2111, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 2978, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "renpy/display/core.py", line 3776, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 969, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 904, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 413, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 399, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
 

TundraLupus

Well-Known Member
Apr 8, 2020
1,767
2,064
Good luck Doorknob22!

Not gonna play it, because "its protagonist is a complete bastard who doesn't hesitate to sexually abuse and exploit other people", but I still sincerely wish you the best of luck! You'll find an audience for that game here, no doubt.
that made me hesitate, and I don't really like the protagonist at all, but at least you have choices about how to deal with situations, if you choose to be an asshole then the protagonist doesn't feel guilty about it but for the most part so far you can choose not to be that much of an asshole, don't get me wrong the MC is still one but not doesn't really do the things quoted if you don't choose to do it.
 

KuumaNuu

Newbie
Jul 27, 2018
24
19
So as an initial release, how much content is there? Just a broad idea would be nice, since I'm always worried to download something only for it to to say "this is the extent of this version" 10 minutes in.
 

TheCrimsonRevenger

Well-Known Member
Jul 13, 2017
1,147
1,193
I'm about five minutes in(Just returned from killing the ogre) and already I gotta say this is shockingly well-written.

The dev clearly has a command of the English language and basic grammar skills. I'm already drawn into the story and interested in the chars. And when your protagonist is already and explicitly a degenerate hedonist anti-villain, the F95-required insertion of incest content at least feels less like a required insert and more like a legitimately defining character flaw/trait.

The combat mechanic is simple enough...and thankfully simple to cheat by mouse-rolling and trying again. I hope that's by design and not by oversight. If people want to "fight fair" good for them. And those of us who would rather not be bothered can cheat, and move along quickly to the more interesting stuff.

Again, I hope this is by design and left alone.

You can further tell it's well written by conveying plot, character and setting info concisely. We're not using 5 paragraphs to convey info that can be conveyed in a few well written-lines. The conversations feel believable.

So...yeah. I've never been this genuinely impressed five minutes into an F95 game before.
 
Sep 9, 2018
125
143
Very buggy build, played only 5mins so far and I've already gotten couple of repeatable crashes.
at the Paper Sissors rock fight
Quick Save crashes the game
 
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SvenVlad

Well-Known Member
Modder
Aug 11, 2017
1,740
8,160
Can't save

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 913, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2111, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 2978, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "renpy/display/core.py", line 3776, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1027, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 969, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 904, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 413, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 399, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
 

megaplayboy10k

Well-Known Member
Apr 16, 2018
1,522
2,017
Burning down the temple is, uh, a bit challenging. You have to burn 3 locations and get out, within 25 moves...and there's no map.
 

Professor Black

Active Member
Jun 14, 2020
548
1,069
soo many errors in this game. wont even let me save in times of need!

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
    $ ui.interact()
  File "renpy/ast.py", line 908, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2104, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 2885, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "renpy/display/core.py", line 3679, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1004, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1004, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1004, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1004, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1004, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1004, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 969, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 904, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 413, in save
    reraise(t, e, tb)
  File "renpy/loadsave.py", line 399, in save
    dump((roots, renpy.game.log), logf)
  File "renpy/loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'code'>: attribute lookup __builtin__.code failed
[/CODE]
 
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Reactions: Agrik

Akeymu

Member
Jan 22, 2020
472
437
Ya im having save issues to
Managed to save one time while choosing to help or ignore forst fsmily in forest agter escape by ut all of a sudden my saves are rplaced with the error messages and my auto saves and manual. saves all dissappeared/errored out
 
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4.30 star(s) 116 Votes