Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,337
5,727
hey folks before i start this game i wanna ask. Can you be an absolute horror to your enemies while being a good boy to your loved ones in this game? or are we playing some one as outright sadistic, psycopath?
You can play as you wish. I don't keep hidden score that will bite you in the ass as a "punishment". The only minor exception is that sending a (defeated) Wench to the palace yields some sort of empire management bonus while keeping her in the dungeon doesn't.
 
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PVNUser

Newbie
Jan 22, 2022
43
71
They are towns on the map... In my defense I'll state that each town starts with a unique letter so you don't actually have to remember the who name.
Mainly the issue is overlapping screen space this way looks terrible. It's possible one of the options could be "More choices..." but this particular part of the game isn't worth it.

I did notice at least the names feel unique due to distinct letters and variations in length. I am not sure I've seen the map you're referring to -- Where does it appear? I still think using the territories on the main map would be best as this is what players see the most and anything you can do to relate the infiltration missions to the map helps the worldbuilding.
 

PVNUser

Newbie
Jan 22, 2022
43
71
New animated scenes are good. One thing I thought was odd: there are animated scenes for the minor characters, but not for the new wench(es) Dian & Antiop. I would suggest emphasizing the reverse moving forward. The wenches are intended to be more important characters so the animated scenes should be for them.

I noticed using the chicken option in combats with wenches sometimes subdues them, other times not. (Wench is not in the cells after combat.) I can't really think of a circumstance where the player wouldn't want to subdue the wench, so I would look at this. A similar issue occurs with the halfling woman in Limtinia, using the chicken button defeats her, but doesn't actually let you progress since the player is supposed to progress using specific maneuvers.

There are a number of continuity issues between certain bits of dialogue that it would be nice to eventually resolve. This is primarily an issue with the wench conversations that occur in the palace. For example, after defeating Dian & Antiop, I seduced & impregnated both of them. After they gave birth, I sent them to the dungeon. In the dungeon conversation, Karder asks if either of them are virgins. Dialogue like this is just quite silly because Karder literally bred both these women. I'm not expecting completely different scenes, but it shouldn't be too hard to track overall certain basic things and use different lines of dialogue.
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,337
5,727
New animated scenes are good. One thing I thought was odd: there are animated scenes for the minor characters, but not for the new wench(es) Dian & Antiop. I would suggest emphasizing the reverse moving forward. The wenches are intended to be more important characters so the animated scenes should be for them.

I noticed using the chicken option in combats with wenches sometimes subdues them, other times not. (Wench is not in the cells after combat.) I can't really think of a circumstance where the player wouldn't want to subdue the wench, so I would look at this. A similar issue occurs with the halfling woman in Limtinia, using the chicken button defeats her, but doesn't actually let you progress since the player is supposed to progress using specific maneuvers.

There are a number of continuity issues between certain bits of dialogue that it would be nice to eventually resolve. This is primarily an issue with the wench conversations that occur in the palace. For example, after defeating Dian & Antiop, I seduced & impregnated both of them. After they gave birth, I sent them to the dungeon. In the dungeon conversation, Karder asks if either of them are virgins. Dialogue like this is just quite silly because Karder literally bred both these women. I'm not expecting completely different scenes, but it shouldn't be too hard to track overall certain basic things and use different lines of dialogue.
1. I am literally just making the first steps in these last few months. Since I usually start a new update with the Wench, I started animating after Finishing with Dian and Antiope's bit. Black Alana's sex is all animated.
2. The chicken icon should always subdue your opponent if it's a subdueable one (for example: goblins are not subduable, I don't want to think what anyone would do with them subdued.). If it doesn't work on a subdueable character, it's a bug.
3. I should disable the Chicken icon in Zhilli's fight, it's confusing (added to tasks).
4. Please send me more continuity issues like the one you found and I'll fix them. Thanks!
 
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Stil996

Conversation Conqueror
Jan 11, 2018
6,985
6,329
...(for example: goblins are not subduable, I don't want to think what anyone would do with them subdued.). If it doesn't work on a subdueable character, it's a bug....
Ahhhh! Maaaan!, please think about it!!... ... won't someone please think of the planet!!!, make our Harem Greener, (it doesn't need to be purist, you only need 3-4 of these little green cock warmers for a big difference)
 
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PVNUser

Newbie
Jan 22, 2022
43
71
One thing that I think would be appreciated by many players is stat tracking.

I made a quick mockup of what I imagine this to look like:

1662674591215.png

On the left, you would have some clickable element that would display some honorific titles that our aspiring Khan would gain through the infiltration quests & map conquest. Not pictured: each title should track the turn on which you gained the title. e.g. Sovereign of Marbia (Turn 23)
As an additional option, these titles might be selectable, so the player could choose to use one of these titles. In dialogues where titles might be used, this would allow players to choose how the PC refers to himself.

On the right, another clickable element displays stats associated with wenches and side-girls. The top level display here would primarily be about your choices with each wench: Did you rape them? Did you add them to your harem? Are they in your dungeons? Side-girls would also be tracked.

Not pictured, but I'd like to see even more detailed breakdown for each individual wench:
  • # Children Sired
  • # Times Raped
  • # Times Sexed
  • # Oral / # Vaginal / # Anal / # Facials / # Creampies / # Analcreampies / etc
  • Anything else

In the center: I'd like to see some global / stat tracking related directly to the PC:
  • Total # Territories conquered
  • Total # Single combats fought
  • Total # opponents killed/subdued
  • Total # of people raped/seduced
  • # of wenches in harem
  • # Army battles won
  • # greatest fortune
  • etc...
Because this is a game with mechanics, I feel like the audience looking for that overlaps quite a bit with the type of person that wants stat tracking. I also think that stat tracking is important for immersion and can really help flesh out story elements in specific ways.


For example, take this entirely made-up dialogue:

Sansia (Wench of Weguk Territory): So it's you, Karder.
Karder: Yes, it's me. It's good to finally lay eyes upon you.
Sansia: That is all you will ever lay upon me, brute. Your armies will never cross into Weguk.
Karder: Is that so princess? I have already conquered <name of conquered territory>. Weguk is next.
Sansia: Never!
Karder: And once I'm done killing all of your men like <name of conquered territory> I am going to <variable based on prior actions: rape you like Nahir / throw you in the dungeon like Sumiya / make you part of my harem like Teniya / etc>
With extensive stat tracking the dialogues can be dynamic & responsive to the actual choices of the player in a way that they couldn't be otherwise.
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,337
5,727
One thing that I think would be appreciated by many players is stat tracking.

I made a quick mockup of what I imagine this to look like:

View attachment 2032706

On the left, you would have some clickable element that would display some honorific titles that our aspiring Khan would gain through the infiltration quests & map conquest. Not pictured: each title should track the turn on which you gained the title. e.g. Sovereign of Marbia (Turn 23)
As an additional option, these titles might be selectable, so the player could choose to use one of these titles. In dialogues where titles might be used, this would allow players to choose how the PC refers to himself.

On the right, another clickable element displays stats associated with wenches and side-girls. The top level display here would primarily be about your choices with each wench: Did you rape them? Did you add them to your harem? Are they in your dungeons? Side-girls would also be tracked.

Not pictured, but I'd like to see even more detailed breakdown for each individual wench:
  • # Children Sired
  • # Times Raped
  • # Times Sexed
  • # Oral / # Vaginal / # Anal / # Facials / # Creampies / # Analcreampies / etc
  • Anything else

In the center: I'd like to see some global / stat tracking related directly to the PC:
  • Total # Territories conquered
  • Total # Single combats fought
  • Total # opponents killed/subdued
  • Total # of people raped/seduced
  • # of wenches in harem
  • # Army battles won
  • # greatest fortune
  • etc...
Because this is a game with mechanics, I feel like the audience looking for that overlaps quite a bit with the type of person that wants stat tracking. I also think that stat tracking is important for immersion and can really help flesh out story elements in specific ways.


For example, take this entirely made-up dialogue:



With extensive stat tracking the dialogues can be dynamic & responsive to the actual choices of the player in a way that they couldn't be otherwise.
Marked your message for future reference, lots of good ideas here. Thanks!

That reminds me a lot of a game called Black and White. It's not a porn game. You play as a god there, and you can enter your temple to see your own statistics.
Dude, you're giving away your advanced age ;) Black and White was great, I still have the CD here somewhere.

When is new updatet?
Hopefully October.
 
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Stil996

Conversation Conqueror
Jan 11, 2018
6,985
6,329
One thing that I think would be appreciated by many players is stat tracking.

I made a quick mockup of what I imagine this to look like:

View attachment 2032706

On the left, you would have some clickable element that would display some honorific titles that our aspiring Khan would gain through the infiltration quests & map conquest. Not pictured: each title should track the turn on which you gained the title. e.g. Sovereign of Marbia (Turn 23)
As an additional option, these titles might be selectable, so the player could choose to use one of these titles. In dialogues where titles might be used, this would allow players to choose how the PC refers to himself.

On the right, another clickable element displays stats associated with wenches and side-girls. The top level display here would primarily be about your choices with each wench: Did you rape them? Did you add them to your harem? Are they in your dungeons? Side-girls would also be tracked.

Not pictured, but I'd like to see even more detailed breakdown for each individual wench:
  • # Children Sired
  • # Times Raped
  • # Times Sexed
  • # Oral / # Vaginal / # Anal / # Facials / # Creampies / # Analcreampies / etc
  • Anything else

In the center: I'd like to see some global / stat tracking related directly to the PC:
  • Total # Territories conquered
  • Total # Single combats fought
  • Total # opponents killed/subdued
  • Total # of people raped/seduced
  • # of wenches in harem
  • # Army battles won
  • # greatest fortune
  • etc...
Because this is a game with mechanics, I feel like the audience looking for that overlaps quite a bit with the type of person that wants stat tracking. I also think that stat tracking is important for immersion and can really help flesh out story elements in specific ways.


For example, take this entirely made-up dialogue:



With extensive stat tracking the dialogues can be dynamic & responsive to the actual choices of the player in a way that they couldn't be otherwise.
This page idea would be a great place to put a gallery, with links attached to each of these memorable moments.
 
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BiggestDickest

Active Member
Game Developer
Apr 14, 2021
745
1,525
Screw you :p I remember that game when it was considered bleeding edge... and stay off my lawn!!!! Damn kids!
I'm also not that young xd. I'm in my 20s. I did play the game when I was a kid. I just didn't understand the mechanics too well. But looking back, it's certainly a very unique game.
 
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