Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,338
5,727
i like the animations, im not sure if it was asked before but are you planning to animate older content?
It's always a question of how do I spend the time between the versions: every hour spent on improving existing content is an hour not spent on new content :) From time to time I poll the Patreon/SubStar supporters to whether they wish me to add new content or improve the existing and the results so far have always been "new content" over "improving content".
 
Apr 27, 2023
57
150
Latest version was released two months so I figure if there was a major problem, I'd see more people complain. Why don't you send me a saved file and I'll try to look into it? Also: please don't send me a saved file if you're using any kind of a hack, extension, etc. I have no control over code I didn't write.
You're entirely right, I forgot I was actually using a mod! Sorry about that. I was somehow able to continue game after all anyway.

I really liked that you added options for girls to come out of dungeon, so there is actually content after supposed end of content. Very nice.

Take Tinpingia before Hawatia, your life will be much easier. Also: kudos for playing the strategy mode! There aren't many real men left in the world...
Thanks. I was kinda surprised by the fact that you can't have any standing army until about conquering everything in this version, and even after that, only 10. Then I remembered, that it's kinda a bit like the way it has been for much of history, so, gj on implementing that. Still, it feels you should be able to leave enough army in every province to at least not lose obedience... so I would go at standing army limit a bit higher. Nevertheless it is interesting take, and it seems to obey one of the mechanics of the historical warfare.

It's always hard to decide, how much other elements to include in what is mostly a porn game ;P, but your strategy mode does give some fresh perspective and is easy enough to play, for it to be non-obtrusive and enjoyable. It was very interesting, even if there were just around 2-3 actions to take. Nevertheless, I couldn't help wondering about, how much it could be enlarged... food and famines as one of the staple issues before mechanization and proper agriculture development, etc. :)
 

Jaeson097

Newbie
Mar 21, 2022
44
6
At what point is the secret entrance, I already stung everyone on the entire screen and the skulls and I can't find it.
 

Jaeson097

Newbie
Mar 21, 2022
44
6
You're entirely right, I forgot I was actually using a mod! Sorry about that. I was somehow able to continue game after all anyway.

I really liked that you added options for girls to come out of dungeon, so there is actually content after supposed end of content. Very nice.



Thanks. I was kinda surprised by the fact that you can't have any standing army until about conquering everything in this version, and even after that, only 10. Then I remembered, that it's kinda a bit like the way it has been for much of history, so, gj on implementing that. Still, it feels you should be able to leave enough army in every province to at least not lose obedience... so I would go at standing army limit a bit higher. Nevertheless it is interesting take, and it seems to obey one of the mechanics of the historical warfare.

It's always hard to decide, how much other elements to include in what is mostly a porn game ;P, but your strategy mode does give some fresh perspective and is easy enough to play, for it to be non-obtrusive and enjoyable. It was very interesting, even if there were just around 2-3 actions to take. Nevertheless, I couldn't help wondering about, how much it could be enlarged... food and famines as one of the staple issues before mechanization and proper agriculture development, etc. :)
Wow... Help
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,338
5,727
This is a boring blog post about the statistics behind versions. You can skip all the way down for a sneak preview of version 0.9.

Recently I have lost my job, giving me more time to focus on what matters most in life: friends and family my game.

After a few weeks of working on the game much more than I used to in the past two years, I wanted to measure my velocity and throughput and check how (if?) my productivity has improved during version 0.9, the version I am currently working on.

There are many ways to measure outputs, but I decided to measure what takes most of my time: images and vids. That is not to say coding, story and marketing don't take time, but I feel that sticking to one, more-or-less constant measurement would be the most beneficial form of measurement.

I keep all the images I render in folders based on their versions so I created a spreadsheet containing for each version the date of the first image, the date of the last image, total number of images (and vids) produced for the version and the number of ("idle") days between the last image of the previous version and the first image of the new one.

Screenshot 2023-05-19 013435.jpg


What do I learn from this analysis?

  • It should be noted that as of version 0.6, I have started adding animations to the game, which are obviously much slower to produce, although I am getting better at creating them faster.
  • On average, I rest for two weeks between versions. During this time I throw ideas in my mind, render some wild concept images, write lore etc.
  • Unemployment increased my productivity by 40%, from an average of 4.4 images per day to 6.15 per day. To be honest, this stat is a bit disappointing to me, I hoped to be much more productive since I sit at home all day. After thinking about this for some time, I thought about two possible explanations for this:
  • Even during the time I was employed, I often spent long hours working the game. Covid work from home and good managers I trained offered me long hours of idle idle time every day, hours I used for rendering (when “working” from home) and coding/story (when “working” from the office). Hence, being unemployed was not such a dramatic change. For those who wink and think “you are unemployed because you spent time working on your game”, the short answer is no. I started working on the game because there was little for me to do at work; I trained my managers well and was left with huge empty spaces in my calendar every day. Only Then I started working on my game.
  • Another possible explanation to my less than expected productivity is that learning to be productive when you are unemployed takes time. I needed to learn how to make the best use of all those long (but not endless) hours at my disposal every day. Why do I think this theory might be true? Because I see my efficiency growing between April (5.8 images per day) and May (6.6). In other words: As time passes I learn how to better manage my time when I am completely my own boss.
So there you have it. Some numbers, stats and a lot of words. You know what? I’ll spoil you with a preview for 0.9 because why not?



harlot alam pregnant 04 b.png

Thanks for reading, 0.9 is coming in early June!
 
Last edited:

aribba32

Member
Dec 6, 2021
131
398
This is a boring blog post about the statistics behind versions. You can skip all the way down for a sneak preview of version 0.9.

Recently I have lost my job, giving me more time to focus on what matters most in life: friends and family my game.

After a few weeks of working on the game much more than I used to in the past two years, I wanted to measure my velocity and throughput and check how (if?) my productivity has improved during version 0.9, the version I am currently working on.

There are many ways to measure outputs, but I decided to measure what takes most of my time: images and vids. That is not to say coding, story and marketing don't take time, but I feel that sticking to one, more-or-less constant measurement would be the most beneficial form of measurement.

I keep all the images I render in folders based on their versions so I created a spreadsheet containing for each version the date of the first image, the date of the last image, total number of images (and vids) produced for the version and the number of ("idle") days between the last image of the previous version and the first image of the new one.

View attachment 2632333


What do I learn from this analysis?

  • It should be noted that as of version 0.6, I have started adding animations to the game, which are obviously much slower to produce, although I am getting better at creating them faster.
  • On average, I rest for two weeks between versions. During this time I throw ideas in my mind, render some wild concept images, write lore etc.
  • Unemployment increased my productivity by 40%, from an average of 4.4 images per day to 6.15 per day. To be honest, this stat is a bit disappointing to me, I hoped to be much more productive since I sit at home all day. After thinking about this for some time, I thought about two possible explanations for this:
  • Even during the time I was employed, I often spent long hours working the game. Covid work from home and good managers I trained offered me long hours of idle idle time every day, hours I used for rendering (when “working” from home) and coding/story (when “working” from the office). Hence, being unemployed was not such a dramatic change. For those who wink and think “you are unemployed because you spent time working on your game”, the short answer is no. I started working on the game because there was little for me to do at work; I trained my managers well and was left with huge empty spaces in my calendar every day. Only Then I started working on my game.
  • Another possible explanation to my less than expected productivity is that learning to be productive when you are unemployed takes time. I needed to learn how to make the best use of all those long (but not endless) hours at my disposal every day. Why do I think this theory might be true? Because I see my efficiency growing between April (5.8 images per day) and May (6.6). In other words: As time passes I learn how to better manage my time when I am completely my own boss.
So there you have it. Some numbers, stats and a lot of words. You know what? I’ll spoil you with a preview for 0.9 because why not?



View attachment 2632334

Thanks for reading, 0.9 is coming in early June!
Been waiting for pregnant Alam for ages! :love:
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
745
1,525
After a few weeks of working on the game much more than I used to in the past two years, I wanted to measure my velocity and throughput and check how (if?) my productivity has improved during version 0.9, the version I am currently working on.

There are many ways to measure outputs, but I decided to measure what takes most of my time: images and vids. That is not to say coding, story and marketing don't take time, but I feel that sticking to one, more-or-less constant measurement would be the most beneficial form of measurement.
I have heard of a collection of books that have very detailed instructions on boosting productivity, called Das Kapital. Maybe you will find them useful? :p
 

MildMasochist

New Member
Jun 26, 2019
10
4
Ok, so I downloaded the gallery unlock but I can't find where in the game files to put it. I saw an earlier comment saying the gallery folder but I can't find that in the current version, can someone explain?
 

TedInven

Newbie
Apr 30, 2022
46
399
Ok, so I downloaded the gallery unlock but I can't find where in the game files to put it. I saw an earlier comment saying the gallery folder but I can't find that in the current version, can someone explain?
The path for the current version should be "Khan-0.8.9-pc\game\gallery_unlocker.rpy".
 
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Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,338
5,727
0.9 release schedule

Hi All!

Version 0.9 is coming, and it will focus on existing characters and expanding the meta plot.

Release dates:

June 5th - Tiers 30/50$

June 7th - Tier 20$

June 9th - Tier 10$

June 11th - Tier 5$

June 13th - 3$

June 15th - Public

As for who you can expect to see in the version, I will start dropping sneak previews today, adding a new one every two days. Stay tuned!

0528.png
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,338
5,727
One of the unique elements of Vae Victis - Khan is the original score composed by NSFWNits .

In order to celebrate the launch of version 0.9 and the awesome music in it, I am announcing a Vae Victis music quiz: first five people to solve the quiz and send me correct answers get a tier 5 Early Access to version 0.9. If you're already a patron, you'll get bumped to the next higher level for the 0.9 release. If you're already tier 50, you get one of my kidneys per your selection.

To make it even more interesting, the first person to send a correct identifications of all songs in the quiz track gets a render from me per his or her request, based on (2-3) characters from the game doing... whatever is reasonable. I reserve myself the right to turn down too outrageous/complex ideas or negotiate more feasible ones. The render will be published up to one week after the public release.

How do you win?

1. Listen to the quiz track, enclosed in this message. The track consists of outtakes from seven tracks, one from each fiefdom quest.
2. Identify the exact spot in the quest the track plays. Take a screen cap or copy a text which is displayed while the relevant track plays.
3. DM me the list of songs with a proof for each, i.e.
-Song 1 - Karder: "I'll buy that for a dollar!"
-Song 2 - Domia: "Saar, I'll need you to get all the way off my back!"
etc.

Good luck!

0530.jpg
 
Last edited:

Nezron

Member
Apr 13, 2023
478
822
this seems overly complicated, I got to the map screen, tried to conquer a territory, never could. I know I did something wrong, and I might be able to figure out what eventually, but I don't like the quests (they are pretty hard).

But there are way better (and fun games) to play if you want fantasy. The Fiery Scion, Secret Island, The Outong just to name a few.

But anyway good luck, peace
 
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Dingo139

Member
Nov 8, 2019
145
184
Had any more gay content been added lately? I don't see it in the changelog but those couple were my favourite scenes in the early cities.
 

Mellow Goanna

New Member
Apr 18, 2023
3
12
I don't think I have anything terribly insightful or useful to add, just that I'm a big fan of the writing in this game. It's unusually immersive and funny. The player character is a gigantic bastard, but I found myself enjoying his perspective because he's just charming enough to get away with being that much of a gigantic bastard. I don't think I ever rolled my eyes at any over-the-top edginess.
 
4.20 star(s) 133 Votes