- Jan 23, 2021
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Anyone know where the third skyflower is? i found the one on the bottom right, as well as the one that is upper mid, but cant find the last one.
In front of Fahda's house in the evening, next to the guards.Anyone know where the third skyflower is? i found the one on the bottom right, as well as the one that is upper mid, but cant find the last one.
What version are you playing? Seems like 0.2....I fought 2 people then there is nothing more to do...wait til summer 2021
This I didn't know. I just fought and won and that was it. No question about joining or not joining or anything. Will try redo everything..If you hit them with anything other than the centre ring, they won't join you.
Nope, 0.3.16.What version are you playing? Seems like 0.2.
1. There are currently 3 fiefdoms to conquer: Oryeonguk (Angilia), Marbia (Nahir) and Tinipingia (Tiniya). Once you conquer all 3 of them you'll be notified that you have reached the maximum conquerable fiefdoms. Shortly after you'll see an interlude scene.This I didn't know. I just fought and won and that was it. No question about joining or not joining or anything. Will try redo everything..
Nope, 0.3.16.
From memory, it would be helpful if, when attacking, the symbols told us which attack it is - paper, stone, or scissors.If something wasn't clear please let me know either here or in a private message. I'm committed to making this game awesome and I want players to spend their time having fun, not wasting it not knowing what to do next.
There is a combat tutorial in the beginning of the game, but it doesn't explain the difference between the four types of attack. On the other hand, before every fight after that tutorial, the game shows you this often skipped screen:From memory, it would be helpful if, when attacking, the symbols told us which attack it is - paper, stone, or scissors.
From the sound of it, it would also be helpful if it told players that the outer ring was hardest attack and inner ring was subdue, during the fight.
I think you're right, it being easily skipped probably is the source of a lot of people not knowing how to get the girls to their dungeons.There is a combat tutorial in the beginning of the game, but it doesn't explain the difference between the four types of attack. On the other hand, before every fight after that tutorial, the game shows you this often skipped screen:
View attachment 1455703
I cheat and use rollback. So see which attack they deal, then choose the appropriate option to beat them.As for your other suggestion of using the rock paper scissor symbols to show on screen what attack the player chose, what attack the enemy chose and who came on top afterwards is not a bad idea.
Easiest way to remember is that the first letter of each attack is the same as the corresponding move, (P)aper= (P)arry (S)cissors= (S)lash (R)ock= (R)iposte.From memory, it would be helpful if, when attacking, the symbols told us which attack it is - paper, stone, or scissors.
From the sound of it, it would also be helpful if it told players that the outer ring was hardest attack and inner ring was subdue, during the fight.
YesNice one, thanks. Makes life a lot easier!
Do they also act the same way?
i.e. Rock (Riposte) beats Scissors (Slash), beats Paper (Parry), beats Rock (Riposte).
Yeah, the fact the pictures on the wheel are Rock Paper Scissors but the commentary is Riposte Parry Slash is a bit offputting. Even knowing the correlation of the first letters it takes some getting used to. I think it would be more intuitive if the images in the wheel were of combat actions with the actual name of the move (maybe typed below them.)Easiest way to remember is that the first letter of each attack is the same as the corresponding move, (P)aper= (P)arry (S)cissors= (S)lash (R)ock= (R)iposte.
Unfortunately the images do not match with the terms used.Yeah, the combat moves are obviously Rock, Paper, Scissors but I wanted to give them a little sword-fighting flavour, hence Riposte, Parry and Slash. I kept the first letters and icons to hint the players to their original nature.
Have you read through the dev's walkthrough? It is linked on the OP and also in the game on the info tab of the main menu. It explains the R-P-S combat system, and also gives your opponents' attack patterns (which seems to me more "cheat"-y than "walkthrough"-y but I digress, lol.)Unfortunately the images do not match with the terms used.
So when I get hit with a Riposte & (I now know that I need a Parry to defeat it), looking at the image on screen gives me no information about which attack is which, if I do not notice the Rock, Paper, Scissors symbols and then have to also match the letters.
Nothing tells you this, you learn it over time. I only just learned that R, P, S, equates directly, during this conversation.
Which is why I thought it would be a good idea if players got some notification of which attack is which.
Probably easiest to just label them. Riposte, Parry, Slash.
Maybe it makes it a bit more user-friendly?
I'm all good thanks mate. I know how it works. I think I did use the WT for the cave image, when gathering the flowers. But the game should inform me of crucial information, it shouldn't rely on a separate WT to do it.Have you read through the dev's walkthrough? It is linked on the OP and also in the game on the info tab of the main menu. It explains the R-P-S combat system, and also gives your opponents' attack patterns (which seems to me more "cheat"-y than "walkthrough"-y but I digress, lol.)