BGRW2020

Engaged Member
Jul 8, 2020
2,416
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To me the troops issue is you are actually limited that if you place the full compliment of troops in each fief you conquer you end up with 0 army troops, it would be nice to have 25 in the army as well
 

DomWolf

Conversation Conqueror
Jul 2, 2020
6,277
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What is the cultural influence/inspiration of each country? Just out of curiosity. I am a sucker for world building & have tried to shift through what we have currently. Heres my interpretation of each country. More than happy to be corrected (especially by the dev cos he is the creator):

•Oryeonguk- Greece(?) Specifically Athens perhaps? Not sure why this country gives me Greco-vibes but that's what I get.
Marbia- Middle Eastern. Not sure where specifically.
Hawatia- Wukanda (but w/ magic instead of rocks).
Limtinia- Medieval European (?) But ruled by Amazonians. I'm not sure... it's the most genetically European of the countries but the Amazons have established a region where men are second class to women.
Tinpingia- Elven ruled France(?) This might be a push but the Elfkin rebels remind me of the french revolution.
Daoyuen- Orcish South Africa. Savannah & Rhinos. Pretty straightforward.
Waikokipia- Scandinavia (they are vikings right?).
Geoyanguk- Japan.
 
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NorthernDick

Newbie
Jun 14, 2018
18
25
165
So I have played previous Version Khan, though I have to say very good & Intresting Concept, you can be Cruel & Abuse the Shit out of it, or a Mix of both being the Conquerer of Places, to regain your Power over your Mother, but Also I find it very good to make the Conquered & Captured Ladies better as my Concubines, rather than my Slaves..your Concubines you can Keep meeting & fill their Pie's with More Cream, rather than as Slaves you dont really get better return for your "Personal Investment". Overall 7 out 10 Rating, Gameplay is Good, Story is Good & so on, nothing really that is bad so far.
 
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Doorknob22

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Nov 3, 2017
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View attachment 3230829
What is the cultural influence/inspiration of each country? Just out of curiosity. I am a sucker for world building & have tried to shift through what we have currently. Heres my interpretation of each country. More than happy to be corrected (especially by the dev cos he is the creator):

•Oryeonguk- Greece(?) Specifically Athens perhaps? Not sure why this country gives me Greco-vibes but that's what I get.
Marbia- Middle Eastern. Not sure where specifically.
Hawatia- Wukanda (but w/ magic instead of rocks).
Limtinia- Medieval European (?) But ruled by Amazonians. I'm not sure... it's the most genetically European of the countries but the Amazons have established a region where men are second class to women.
Tinpingia- Elven ruled France(?) This might be a push but the Elfkin rebels remind me of the french revolution.
Daoyuen- Orcish South Africa. Savannah & Rhinos. Pretty straightforward.
Waikokipia- Scandinavia (they are vikings right?).
Geoyanguk- Japan.
I can talk about this for hours, but I'm trying to put all my spare time into 0.11. Yet. I can't resist the chance to talk about the fiefdoms so I'll try to be brief.

To be super blunt, the first three fiefdoms I released (Oryenguk, Marbia and Tinpingia) are pretty bland as I was just starting the game and only had vague idea of what I was doing or trying to do. I might go back and flesh them out. The Ziruan oasis in Marbia is more fleshed out with some Arabic vibe and I didn't want a copy-paste Aladin vibe going on, so I made the residents pale skinned.

Hawatia is the first fiefdom I was actively going for a vibe for, and I'm happy with the results. I wanted black skinned ladies (because they are hot) but didn't want to make them "African savages", so I went the other way, and gave them high technology Arcana and then I thought "wow, this technology probably makes them feel superior to other nations" so I made them a little racist toward pale skinned people (calling them "Salmons" or simply "fish"). Then the fights in the Red Arena make more sense, as the Wakabians are not allowed to fight themselves, only non-Wakabians are allowed to fight in the arena.

Next was Limtinia which I also consider a little bland. Because Amazons don't mix with non-Amazons (especially men) it was either Karder dressing up as a women like in a bad 80s comedy or have the adventure outside the Amazon-only area. I chose the second option, but as a result we didn't get to explore much of the Limtinian culture.

Terrible name aside, Wakokipia also has a great internal detailing IMHO. Yes, they are loosely based on Scandinavian sea raiders (and other, fantasy, sea raiders) but they bring their own flavor, slang ("ey?", "Salt crews") and a a cast of interesting characters. Located between two giants like Daoyuen and Tinpingia, I thought of how they maintain their independence, and decided that their land is almost barren (i.e. not worth fighting over) and that despite their fierce "storm in your face" façade, traditionally they always knew how to maintain good diplomatic relations with the ruling Khan and to focus their raids away from their orc and elf neighbors.

Daoyuen is an interesting example of how I "throw hooks to future me". I think "the orcs of Daoyuen" are mentioned in early quests so by the time I got to writing the quest/fiefdom I felt I already hinted to what Daoyuen is about and that now I need to flesh it. I really wanted war rhinos for them, because orcs are big and strong enough to ride fucking rhinos, hence the Savannah vibe. The orcs themselves were also a lot of fun to create. I didn't want to make them "stoopid orcs" nor "Blizzard hippie orcs", so I made them fearsome and brutal but also a bit naïve and petty but in their own twisted way, even noble, in that they will normally not attack or abuse non-orcs since they are not worthy of their wrath.

Next was Geoyanguk. Yes, I wanted Asian looking ladies but I didn't want a copy-paste medieval Japan/China/Korea. Like in the previous paragraph, I already established that the Second War in Heaven took place in the area now called Geoyanguk so I thought it would be cool if their culture bears the scars of "magic residue taint" of some sort and that it shapes their view of the world: they are constantly hunting down those affected by the Taint ("Shrieks") lest they become some horrible monsters and terrorize those around them. This gave me the idea for Bell Tollers, Asian looking witch hunters travelling the land, answering to no one but their own hierarchy and purging the land of Taint and those who were affected by it.

What will you find in Weguk? Wait and see ;)
 

DomWolf

Conversation Conqueror
Jul 2, 2020
6,277
4,128
478
I can talk about this for hours, but I'm trying to put all my spare time into 0.11. Yet. I can't resist the chance to talk about the fiefdoms so I'll try to be brief.

To be super blunt, the first three fiefdoms I released (Oryenguk, Marbia and Tinpingia) are pretty bland as I was just starting the game and only had vague idea of what I was doing or trying to do. I might go back and flesh them out. The Ziruan oasis in Marbia is more fleshed out with some Arabic vibe and I didn't want a copy-paste Aladin vibe going on, so I made the residents pale skinned.

Hawatia is the first fiefdom I was actively going for a vibe for, and I'm happy with the results. I wanted black skinned ladies (because they are hot) but didn't want to make them "African savages", so I went the other way, and gave them high technology Arcana and then I thought "wow, this technology probably makes them feel superior to other nations" so I made them a little racist toward pale skinned people (calling them "Salmons" or simply "fish"). Then the fights in the Red Arena make more sense, as the Wakabians are not allowed to fight themselves, only non-Wakabians are allowed to fight in the arena.

Next was Limtinia which I also consider a little bland. Because Amazons don't mix with non-Amazons (especially men) it was either Karder dressing up as a women like in a bad 80s comedy or have the adventure outside the Amazon-only area. I chose the second option, but as a result we didn't get to explore much of the Limtinian culture.

Terrible name aside, Wakokipia also has a great internal detailing IMHO. Yes, they are loosely based on Scandinavian sea raiders (and other, fantasy, sea raiders) but they bring their own flavor, slang ("ey?", "Salt crews") and a a cast of interesting characters. Located between two giants like Daoyuen and Tinpingia, I thought of how they maintain their independence, and decided that their land is almost barren (i.e. not worth fighting over) and that despite their fierce "storm in your face" façade, traditionally they always knew how to maintain good diplomatic relations with the ruling Khan and to focus their raids away from their orc and elf neighbors.

Daoyuen is an interesting example of how I "throw hooks to future me". I think "the orcs of Daoyuen" are mentioned in early quests so by the time I got to writing the quest/fiefdom I felt I already hinted to what Daoyuen is about and that now I need to flesh it. I really wanted war rhinos for them, because orcs are big and strong enough to ride fucking rhinos, hence the Savannah vibe. The orcs themselves were also a lot of fun to create. I didn't want to make them "stoopid orcs" nor "Blizzard hippie orcs", so I made them fearsome and brutal but also a bit naïve and petty but in their own twisted way, even noble, in that they will normally not attack or abuse non-orcs since they are not worthy of their wrath.

Next was Geoyanguk. Yes, I wanted Asian looking ladies but I didn't want a copy-paste medieval Japan/China/Korea. Like in the previous paragraph, I already established that the Second War in Heaven took place in the area now called Geoyanguk so I thought it would be cool if their culture bears the scars of "magic residue taint" of some sort and that it shapes their view of the world: they are constantly hunting down those affected by the Taint ("Shrieks") lest they become some horrible monsters and terrorize those around them. This gave me the idea for Bell Tollers, Asian looking witch hunters travelling the land, answering to no one but their own hierarchy and purging the land of Taint and those who were affected by it.

What will you find in Weguk? Wait and see ;)

Thanks for the insight to you're world. Will their be any Dwarf ruled fiefdoms we get to visit? I know there are Halflings in this world but I've yet to see a Dwarf (I beleive, unless I just missed it somehow).
 

Doorknob22

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Game Developer
Nov 3, 2017
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Thanks for the insight to you're world. Will their be any Dwarf ruled fiefdoms we get to visit? I know there are Halflings in this world but I've yet to see a Dwarf (I beleive, unless I just missed it somehow).
Probably, no. My general guideline in adding new races is "does it look hot getting fucked?"

Sadly, in my opinion, from erotic perspective dwarf girl will always be inferior to elves, elfkin, hobbit, orc or goblin girls. Whatever quality dwarf girls bring, other races' girls do it better.
 

DomWolf

Conversation Conqueror
Jul 2, 2020
6,277
4,128
478
Probably, no. My general guideline in adding new races is "does it look hot getting fucked?"

Sadly, in my opinion, from erotic perspective dwarf girl will always be inferior to elves, elfkin, hobbit, orc or goblin girls. Whatever quality dwarf girls bring, other races' girls do it better.
How about a land ruled by a hobbit then? Could be interesting.
 

Esquaria

Newbie
Jan 2, 2018
41
103
161
In my opinion there is already several small and delicate races. Are more necessary? Also, thanks for the curvy milfs, they're great.
 

aspar4gus

Well-Known Member
Mar 27, 2019
1,120
2,746
447
Next was Geoyanguk. Yes, I wanted Asian looking ladies but I didn't want a copy-paste medieval Japan/China/Korea. Like in the previous paragraph, I already established that the Second War in Heaven took place in the area now called Geoyanguk so I thought it would be cool if their culture bears the scars of "magic residue taint" of some sort and that it shapes their view of the world: they are constantly hunting down those affected by the Taint ("Shrieks") lest they become some horrible monsters and terrorize those around them. This gave me the idea for Bell Tollers, Asian looking witch hunters travelling the land, answering to no one but their own hierarchy and purging the land of Taint and those who were affected by it.
Ok so i just finally reached the region and the worldbuilding vibes that i get is actually... Kenshi
 
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