quiboune

Well-Known Member
Sep 2, 2018
1,014
1,024
IN that post I did make a very important (to me) request, that we have the story continue without the use of... let's say very young girls (like a certain slave's daughter for instance), that I do sincerely hope can be heard and implimented, as it was traumatizing to almost witness that possible outcome.
The path being optional, which it is iirc, is enough. There's no need to remove content or not implement it simply because it makes some people uncomfortable to think about what could have been. If you're asking for some kind of preference setting that hides that part of the game without having to pick the options, that's alright.
 

7empest5teele

Well-Known Member
Dec 23, 2019
1,107
769
The path being optional, which it is iirc, is enough. There's no need to remove content or not implement it simply because it makes some people uncomfortable to think about what could have been. If you're asking for some kind of preference setting that hides that part of the game without having to pick the options, that's alright.
Riiiight, I understand your position on making content optional or wanting those who are...interested in looking at children within... let's say compromising positions to have their"fetish" accepted, (I am aware that this is a fantasy setting, a game or visual novel) but in the real world that sort of interest gets people arrested, and in most prisons that I know of, they never get out for obvious reasons.
Mainly those that have children of their own, seem to really frown upon seeing adults look at their little clones as sexual objects for some odd reason.
I am failing to see the appeal of it being included in anything at all since the story can easily continue to be over-filled with a generous amount of EVERYTHING else while giving the player an option to not include things like, you have a golden shower fetish, add it in, you want some step-siblings, MILF or GILF have at it, you have a cosplay interest, WHY not?
There does need to be a reason to pander to pedophiles at all, and I can't believe I even have to debate that.
 
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quiboune

Well-Known Member
Sep 2, 2018
1,014
1,024
Riiiight, I understand your position on making content optional or wanting those who are...interested in looking at children within... let's say compromising positions to have their"fetish" accepted, (I am aware that this is a fantasy setting, a game or visual novel) but in the real world that sort of interest gets people arrested, and in most prisons that I know of, they never get out for obvious reasons.
Mainly those that have children of their own, seem to really frown upon seeing adults look at their little clones as sexual objects for some odd reason.
Some of us are into that, it is what it is. And the fact that this is a game with no real images and no real characters makes this a non-issue in most countries if I'm not mistaken. And, again, I understand that it is extremely niche, to say the least, but removing it because other people don't like it is not cool.

I am failing to see the appeal of it being included in anything at all since the story can easily continue to be over-filled with a generous amount of EVERYTHING else while giving the player an option to not include things like, you have a golden shower fetish, add it in, you want some step-siblings, MILF or GILF have at it, you have a cosplay interest, WHY not?
There does need to be a reason to pander to pedophiles at all, and I can't believe I even have to debate that.
The same could be said about most fetishes in every porn game though. It's something that appeals to some and the Dev is probably not against adding it with respect for those that don't like it, and that's what's important in the end. But one thing that you should remember is the content of the Dev notes: Vae victis - Khan is a very NSFW game. Its protagonist is a complete bastard who doesn't hesitate to sexually abuse and exploit other people. There is no gore or blood during the sexual scenes of the game but other than that Karder can be a total sadist.
It's not essential to the story that Karder is into diddling kids, but it helps massively to build this POS character.
 
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Onetogo

Active Member
Jul 16, 2019
526
728
cannot have sex without love dude
I think there will be some of us who will end up hate fucking the MC's Mom when she is conquered. That's rap sex...no love needed. Perhaps Mom will swoon for her son when he conquers her kingdom and marches into her bedroom and fucks the bitch against her will maybe she just needs to be dominated. Not sure how I would trust her after she poisoned her husband however.

Edit: By the way I've always been a purveyor of romance(love) with sex not raping , so don't put me in that fetish box.
 
May 31, 2020
337
488
Posting the error message may help me debug it.
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/0GUI/save.rpy", line 27, in execute
File "game/0GUI/save.rpy", line 27, in execute
File "game/0GUI/save.rpy", line 29, in execute
File "game/0GUI/save.rpy", line 35, in execute
File "game/0GUI/save.rpy", line 35, in execute
File "game/0GUI/save.rpy", line 48, in execute
File "game/0GUI/mm.rpy", line 112, in execute
File "game/0GUI/mm.rpy", line 112, in execute
File "game/0GUI/mm.rpy", line 115, in execute
File "game/0GUI/save.rpy", line 48, in execute
File "game/0GUI/save.rpy", line 71, in execute
File "game/0GUI/save.rpy", line 73, in execute
File "game/0GUI/save.rpy", line 74, in execute
File "game/0GUI/save.rpy", line 78, in execute
File "game/0GUI/save.rpy", line 79, in execute
File "game/0GUI/save.rpy", line 79, in <module>
AttributeError: 'NoneType' object has no attribute 'split'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1052, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
File "renpy/display/core.py", line 3804, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 451, in visit_all
callback(self)
File "renpy/display/core.py", line 3804, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 462, in per_interact
self.update()
File "renpy/display/screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/0GUI/save.rpy", line 27, in execute
File "game/0GUI/save.rpy", line 27, in execute
File "game/0GUI/save.rpy", line 29, in execute
File "game/0GUI/save.rpy", line 35, in execute
File "game/0GUI/save.rpy", line 35, in execute
File "game/0GUI/save.rpy", line 48, in execute
File "game/0GUI/mm.rpy", line 112, in execute
File "game/0GUI/mm.rpy", line 112, in execute
File "game/0GUI/mm.rpy", line 115, in execute
File "game/0GUI/save.rpy", line 48, in execute
File "game/0GUI/save.rpy", line 71, in execute
File "game/0GUI/save.rpy", line 73, in execute
File "game/0GUI/save.rpy", line 74, in execute
File "game/0GUI/save.rpy", line 78, in execute
File "game/0GUI/save.rpy", line 79, in execute
File "game/0GUI/save.rpy", line 79, in <module>
AttributeError: 'NoneType' object has no attribute 'split'

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.2.22081402
Khan 0.6.11
Fri Nov 11 09:00:58 2022
 

gregers

Forum Fanatic
Dec 9, 2018
4,411
5,577
And the fact that this is a game with no real images and no real characters makes this a non-issue in most countries if I'm not mistaken.
You are (at least somewhat) mistaken. Fictional child pornography is illegal in plenty of jurisdictions, incl. parts of Europe and the U.S. (with some exceptions). It's the reason for rule #7 on this website.
 
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Onetogo

Active Member
Jul 16, 2019
526
728
no matter what i do, i cant hit nahir with subdue... always fails... any idea anyone on whats going on?
I had this problem at some point, but then I realized if at anytime if you hit anything other then subdue you will not be able to capture her. Always use subdue from beginning to end.
 

Onetogo

Active Member
Jul 16, 2019
526
728
i did! thats why im so confused
When you hit subdue does it take large amounts of hit points like regular attacks? Not sure what it's called, but in some games when placing the cursor of the intended target it's off a bit and not centered...someone else with a better understanding of game mechanics will hopefully help you. I doubt it's my hypothesis considering other's have no complaint of uncentered cursor. Usually it's operator error.

edit: One such game comes to mind that has the problem for me it's called Lust Village.
 

Conrad-N7

Member
May 8, 2020
421
378
When you hit subdue does it take large amounts of hit points like regular attacks? Not sure what it's called, but in some games when placing the cursor of the intended target it's off a bit and not centered...someone else with a better understanding of game mechanics will hopefully help you. I doubt it's my hypothesis considering other's have no complaint of uncentered cursor. Usually it's operator error.

edit: One such game comes to mind that has the problem for me it's called Lust Village.
i realised wtf i did wrong

i misread the tutorial(because lets be honest it looks a bit ass to understand) and i thought subdue was one of the hands lol. didnt realise i had to click ACTUAL subdue. now i do.:D
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,213
5,334
What's new in 0.7?

Fief screen - now you can easily access all your fiefdoms, see what’s the Obedience, Morale and all other stats, see what buildings are built, how many troops are present and more.

screenshot0001.png

  • Troops transfer screen - you can now send troops directly from one fiefdom to the other, order all troops to leave the fiefdom and join the Army and more
screenshot0002.png

  • Notification when troops arrive their destination
  • Toggleable the outlines for names and dialog for easy reading
  • There’s now a limit to Shadow Institute options you can use per turn
  • Troops and garrisons
    • Troops can stay in a fiefdom without a garrison
    • Turn troops back from rebelled fief and return to the army
    • When your army conquers a fiefdom, it remains there
    • When troops are present in a fiefdom without a garrison
      • They defend from raiders
      • The contribute to Obedience but only 50%, i.e. 2 troops = 1 Obedience point instead of 1 troops = 1 Obedience point with garrison
      • Prevent Obedience drop but Obedience will not rise without a Garrison
  • Once you capture a Wench you can decide whether you want her “fur” trimmed or stay natural.
  • You can now interact only with fiefdoms you share a border with.
  • In R/P/S combat: Subdue option is gone, all R/P/S combat is automatically considered Subdue success. No more accidental killing of the ruling Wench.
  • Music enhancement throughout the game.
  • And of course: lots of adventure and sex in the hard and cold fiefdom of Waikikopia, land of the sea raiders.

You don't have permission to view the spoiler content. Log in or register now.


Since this is an early access, the following are missing and will be added in a day or two:

  • Original music
  • Walkthrough was not updated
  • Had an epiphany during a dream tonight: I might add a small scene to the final release. If I do, it will be accessible via the gallery for those who played the early access.
 

gregers

Forum Fanatic
Dec 9, 2018
4,411
5,577
What's new in 0.7?

Fief screen - now you can easily access all your fiefdoms, see what’s the Obedience, Morale and all other stats, see what buildings are built, how many troops are present and more.

View attachment 2162211

  • Troops transfer screen - you can now send troops directly from one fiefdom to the other, order all troops to leave the fiefdom and join the Army and more
View attachment 2162212

  • Notification when troops arrive their destination
  • Toggleable the outlines for names and dialog for easy reading
  • There’s now a limit to Shadow Institute options you can use per turn
  • Troops and garrisons
    • Troops can stay in a fiefdom without a garrison
    • Turn troops back from rebelled fief and return to the army
    • When your army conquers a fiefdom, it remains there
    • When troops are present in a fiefdom without a garrison
      • They defend from raiders
      • The contribute to Obedience but only 50%, i.e. 2 troops = 1 Obedience point instead of 1 troops = 1 Obedience point with garrison
      • Prevent Obedience drop but Obedience will not rise without a Garrison
  • Once you capture a Wench you can decide whether you want her “fur” trimmed or stay natural.
  • You can now interact only with fiefdoms you share a border with.
  • In R/P/S combat: Subdue option is gone, all R/P/S combat is automatically considered Subdue success. No more accidental killing of the ruling Wench.
  • Music enhancement throughout the game.
  • And of course: lots of adventure and sex in the hard and cold fiefdom of Waikikopia, land of the sea raiders.

You don't have permission to view the spoiler content. Log in or register now.


Since this is an early access, the following are missing and will be added in a day or two:

  • Original music
  • Walkthrough was not updated
  • Had an epiphany during a dream tonight: I might add a small scene to the final release. If I do, it will be accessible via the gallery for those who played the early access.

Showing troops in transit and collating a troop transfer screen are great QoL improvements for those of us with shitty memories (Hello!).
 

quiboune

Well-Known Member
Sep 2, 2018
1,014
1,024
  • Had an epiphany during a dream tonight: I might add a small scene to the final release. If I do, it will be accessible via the gallery for those who played the early access.
Sounds very promising. Really excited for this new release!
 

gojira667

Member
Sep 9, 2019
265
245
I'm sorry, but an uncaught exception occurred.
...
AttributeError: 'NoneType' object has no attribute 'split'

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.2.22081402
Khan 0.6.11
Fri Nov 11 09:00:58 2022
What page are you trying to save on? Also did you rename it? See if it still happens if you save on a normal, fresh stock named page. E.G. Page 6
 
4.20 star(s) 126 Votes