What size arms/shoulder/neck should the new enemy have? See post 1161 for pics.

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valkaree99

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Game Developer
Sep 7, 2022
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10 years old TK17, that explains why the characters look the way they do. I've seen capable work done in Blender and GIMP, though industry standard is converging towards Maya, Photoshop, Substance, Nuke, and UE5. TK17, Blender, and GIMP are fine for early porn game projects -- folks around here are using Honey Select 2 and Koikatsu in the niche TK17 fulfills.
DAS is the one I hear about the most, but I haven't used that or HS or any of the other tools. They're definitely better for CGIs and stills in general, but I hear they're hard to use for animations. That's what TK can do and it does it well, which is why I'm able to build an action game with animations while possessing zero artistic skills. And it's probably a big reason why there are so many more VN's than action games in this genre - it's just tough to do if you're not an artist.

I've been considering putting together some tutorials on how I build the game and animations.
 

JustAl

Active Member
Jan 28, 2022
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545
DAS is the one I hear about the most, but I haven't used that or HS or any of the other tools. They're definitely better for CGIs and stills in general, but I hear they're hard to use for animations. That's what TK can do and it does it well, which is why I'm able to build an action game with animations while possessing zero artistic skills. And it's probably a big reason why there are so many more VN's than action games in this genre - it's just tough to do if you're not an artist.

I've been considering putting together some tutorials on how I build the game and animations.
DAS is capable. I don't recommend HS2 or Koikatsu as animation studios though they seem capable enough for most people's needs. As Ubisoft and other companies donate more talent into developing Blender for their needs, it'll eventually be strong enough to support complex IK. I can see deeper Blender as being really beneficial.
 

Tempering

Member
Jan 28, 2018
263
214
Played the game a few times but missing some CGs, Is there any gallery unlocker avail yet :)?
You can use cheat codes in the main menu: type unlockallanims and unlockallcgis ( I may be wrong with the codes, but these works, so it's fine).
 
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Yann33

Member
Oct 18, 2017
171
171
This game is good but hard to bang your head against the wall! How do you expect me to beat 70 zombies. She gives 1 kick that does nothing and she has a crappy gun :eek:.. Note to the developer: either you give her a more powerful gun or give her a sequence of kicks but not that, I tried more than 10 times but frankly I give up, too hard and not enough life. :cautious:
 
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JustAl

Active Member
Jan 28, 2022
529
545
This game is good but hard to bang your head against the wall! How do you expect me to beat 70 zombies. She gives 1 kick that does nothing and she has a crappy gun :eek:.. Note to the developer: either you give her a more powerful gun or give her a sequence of kicks but not that, I tried more than 10 times but frankly I give up, too hard and not enough life. :cautious:
That's not hard at all. Just think of it as a reflexes puzzle -- you count the number of shots in your magazine, reload, turn, shoot more. It's really a puzzle game than a combat game.

The hardest part I saw was flying buzzsaws, spikes, and enemies at once. Theoretically a timing puzzle you have to fail a bunch of times to get the timing right, but thankfully there's easy cheese if you don't care to grind learning timing.

It's a barebones game. You're not missing much.
 

Tempering

Member
Jan 28, 2018
263
214
This game is good but hard to bang your head against the wall! How do you expect me to beat 70 zombies. She gives 1 kick that does nothing and she has a crappy gun :eek:.. Note to the developer: either you give her a more powerful gun or give her a sequence of kicks but not that, I tried more than 10 times but frankly I give up, too hard and not enough life. :cautious:
If you search the area, there is plenty of ammo to kill more than 70 zombies. The trick is to move and shoot.
 

Yann33

Member
Oct 18, 2017
171
171
If you search the area, there is plenty of ammo to kill more than 70 zombies. The trick is to move and shoot.
Thank you I know all that, the zombies (big and small) appear on both sides and when there are too many, even the little dodge doesn't save it from taking a hit and after 3 slaps it's game over :cautious:. Ammunition refills are located at both ends of the screen and how can I get there without ammo?. I was able to pass the 70 zombies stage (with great luck) but the next one is 100 (and why not 1000 while we're at it :ROFLMAO:). In my opinion, it is not a problem of ammunition but of life points, there are really too few for such a large number of enemies. look at this, it’s an invasion :eek:
Capture d’écran.png
 

JustAl

Active Member
Jan 28, 2022
529
545
Yann33, what you'd learn quickly is that in this game -- especially early on -- your grenades are your primary weapon, not your pistol. You need the DPS against a crowd and the pistol doesn't give you that until later upgraded versions (rapid autofire with large magazine) because bullets tend to hit different zombies when they rush in a pack so you wouldn't kill many before the mob arrives to your location. I'm not gonna mention the "sex flop" button as a solution for combat because combat is easy and not at all hard. Use grenades, run forward, get more grenades.

Do not forget that this game treats magazines as whole entities instead of a collection of bullets, similar to other survival-oriented games. If you reload you lose any remaining bullets in the current magazine. You don't want to reload prematurely or spend bullets often. When you're alone with few zombies you can do fine with kick-slide-repeat to save ammo.
 

vitadvore

Newbie
Nov 14, 2018
23
50
Thank you I know all that, the zombies (big and small) appear on both sides and when there are too many, even the little dodge doesn't save it from taking a hit and after 3 slaps it's game over :cautious:. Ammunition refills are located at both ends of the screen and how can I get there without ammo?. I was able to pass the 70 zombies stage (with great luck) but the next one is 100 (and why not 1000 while we're at it :ROFLMAO:). In my opinion, it is not a problem of ammunition but of life points, there are really too few for such a large number of enemies. look at this, it’s an invasion :eek:
Lol I'm guessing you're not kiling them fast enough, if you don't they'll overwhelm you quick. Can you post a video of you playing that part? Use OBS studio it works great and it will help us give you tips. Plus videos of Val getting fucked are always fun :love:
 

Tempering

Member
Jan 28, 2018
263
214
Thank you I know all that, the zombies (big and small) appear on both sides and when there are too many, even the little dodge doesn't save it from taking a hit and after 3 slaps it's game over :cautious:. Ammunition refills are located at both ends of the screen and how can I get there without ammo?. I was able to pass the 70 zombies stage (with great luck) but the next one is 100 (and why not 1000 while we're at it :ROFLMAO:). In my opinion, it is not a problem of ammunition but of life points, there are really too few for such a large number of enemies. look at this, it’s an invasion :eek:
View attachment 3062007
This part is kinda hard, but if you use your few ammo to make space through the horde, you can reach the other ammo crate...and it takes 2 ammo crate to end this part, one you get at the start and you camper there until u use it, than you walk to the right. And don't waste ammo or the crate, pick it up only when you run out, and as soon as you pick it up, start going slowly right killing anything that comes up to you.
 
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valkaree99

Member
Game Developer
Sep 7, 2022
479
882
Just posted a new update, a little something to tide folks over as I continue working on Level 5...

V0.4.75
Released 2023-11-08


Code now supports foursome animations and triggers
  • New Content
    • New Animation: Goblin foursome
    • New CGI: Goblin threesome, unlocked during threesome animation
    • Existing Goblin foursome CGI now unlocked during foursome animation
  • Bug Fixes
    • Fixed bug where key mappings were not reset on ‘reset data’
    • Level 4 now renders foreground objects in the correct layer (multiple rooms)
 

k2ren

Member
Jun 13, 2023
117
482
ok so i think i either encountered a critical gamestopping bug or i missed something:

on first level. i fingered the skirt girl after finding the code then getting the key then getting the shackles and shackled her...

so when i go to the end of next phase, i tell the "gatekeeper" girl that the skirt girl (newt) went up a tree and she should follow... then she opens a portal and at the end of the portals i find the lieutenant... he doesn'T open the portal. he said he opens but before that i tell him everything about raven... is this a bug? i backtracked to every map and i found nothing new.
 
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4.60 star(s) 23 Votes