- Sep 7, 2022
- 614
- 1,179
Glad you like the game, and thanks much for all the feedback.
- Please add the appropriate tags - guro/necro, etc. I was a bit surprised by this content - the current disclaimer is a bit vague and easy to miss.
Like Hargan2 said below, there is no 'guro' tag, but I did add the necro tag (didn't realize there was one until now).
- Val's corruption was a great surprise, and really the main thing that kept me in the game. It sounds like you already have plans to expand on this in the future, which is welcome. It would be great to see some visual indicators of her mindset (alternative animations, a profile image with various stages of corruption, a simple counter/bar indicator, etc.)
The game is (and will continue to be) pretty linear. I.e., gameplay won't be affected by decisions. I like the idea but that mechanic needs to be built in from the start and the game is too far along to add it. Perhaps next game. But you can expect Val to become more corrupted as the game progresses.
- Controls are a little awkward at first, and the responsiveness could be tightened up a bit. This was especially evident on the "one hit kill" levels stuffed with spikes.
Can you provide more details? Controls feel good/responsive for me but I'm used to them.
- The option to skip/speed up the various animations was a nice user-friendly touch.
Thanks, glad they're helpful, I added them a few releases back and felt it would improve the gameplay/replay.
- Could benefit from a few more enemy types, but I understand the work throughput is limited.
Next release will have a new enemy. I have 3 other enemies prototyped.
- Val spying on the monsters taking the other women instead of rescuing them - or even joining in if she's corrupted enough. Val leading other soldiers into the creature's clutches would fall into the same bucket. As a bad end, someone above mentioned "Zombie Val" and I'll second the suggestion. Could be an opportunity to introduce a female enemy type as well.
Cool ideas, will consider
- Dialogue and choices could use a review for consistency of capitalization, etc.
If you find any specific issues w/ the dialogue just let me know and I'll fix them. Hell, if anyone wants to edit/contribute to the dialogue I'm open to that as well. I hate writing dialogue.