- May 4, 2017
- 108
- 203
I agree with almost everything you said. It's hard to try continue a game or make a parody or whatever. It will be hard to get support because people won't trust you in the beggining and, until now, many who tried couldn't make a good continuation.You are wasting your time and effort. If you think that you have the talent to make a game, then make a game of your own. It will be better received by the players, and you'll be more likely to receive support.
But it's your time and effort to waste, so do as you please.
No, he isn't delusional. He's correct. It's a terrible idea. Rebooting someone else's abandoned game is always a terrible idea. It's been attempted dozens of times on this forum - probably scores of times - and I don't know of a single time when it was successful.
Every time some starry eyed dreamer thinks that they have what it takes to steal someone else's intellectual property and successfully complete the game, they fail. I've seen it happen over and over and over again in the time that I've been here.
Very few people want to support a reboot by an unknown artist, especially if they were really into the game before it was abandoned. They don't trust that someone else can make something comparable to the original. And while you may not care about it being like the original, most of the people who originally supported the game do care.
It's funny that you say this to someone who has been here three-and-a-half years longer than you have, and who has over 10,000 posts to your 4 posts. And it's especially funny when your remarks make it obvious that you are the one who knows little or nothing about how games are developed.
Developing a game is a long and grueling process which involves many layers of hard work. It's not just downloading some 3D assets for Daz and making a few renders. You also have to build game mechanics, compile assets, make maps, and program events. And, of course, you also have to write a story, which by itself is as difficult, time consuming, and energy draining as all of the other work combined.
You made good points and everyone who are thinking to continue any game should read what you said.
But peepee169 is right saying you guys are gatekeeping the game for no reason too.
I may sound repetitive by my other posts, but why it's a steal when DRG was okay to publish his previous game's assets and said: "If some crazy person feels like extending the existing content and wanted to share it online, feel free. Just give me credit as the original author. But I won't be involved in any way. Oh, and you can't charge money for it." ?
Why are we even talking about stealing in a forum filled with free downloads of paid games?
Parodies can be under fair-use of Copyright and depending of the country of the new creator can be fully, entirely legal, so it's not stealing too.
You guys say you care about the game but sound more like you just don't want anybody touching it like you own the thing. Caring about something is wanting it alive, real and having a proper finish. Maybe you are mixing it up with possessing it which is more related to creating a control and restraint over the game. People who care about the game would quickly go over a new version and say things like "amazing" or say a constructive criticism like "I didn't like your game because of this and that".
Not only models were awesome, there's a lot of mechanisms in VWA using RPGM that no one tried to recreate until now and talking about mechanisms, the lessons Astrid can take in the academy is a big parody of Akabur's Witch Trainer game... So, yeah, imagine his fans saying DRG is an asshole because he "copied" Akabur's idea.
Outside porn games there are a lot of amazing fanmade work. Black Mesa is a very good recreation of Half-Life that even Steam recognized it. Skyrim is still selling because Bethesda keeps milking fan creations. Some dudes messed with Warcraft III and created Dota, then some other people made League of Legends and HoN. How many copies of Vampire Survivors are out there already? A lot are as good as the original. You may say no game surpassed Stardew Valley, but it was heavily inspired by Harvest Moon, the original farm game.
You got the point, so why don't we just let people do their magic?