if i use the save file you sent me, and i wear the escort dress and grab the sword early, Ramon uses her, then it sends me to the camp for that bad ending
Oddly, w/save22, which likely predates my mod, she does get sent to camp after getting used if she goes for the sword too early, but another save that I access back to it from scene gallery has her stab him.
It just now occurred that I should see if the gallery saves it differently (unlikely, but I have seen at least 1 other game where that happened).
Otherwise, my mod may be baked into the other save, and may actually have broken that very chain I wanted, and which existed, before I had a chance to encounter it, which is ironic.
I had initially been trying to mod from the other direction (combat loss not jumping straight to camp), and broken it for the other path (edit: I didn't break it; see below).
Going to test a bit more.
EDIT:
OK, so the scene gallery actually plays it back differently than when you play it in-game from the beginning, off a fresh (pre-scene) save, and a save that predates my modding.
I always ran it back via gallery to avoid all the unskippable scenes before the money shots, so didn't realize the gallery version was different and broken. Likely DRG forgot to update the gallery when he updated the main. Weird, as my mod was affecting both, IIRC.
Desert Stalker also had a few gallery mismatches; it's where I learned they could happen. I guess gallery saves are their own isolated instances, so they don't flag changes in the game, and devs sometimes forget to transfer script changes to them, or maybe some paths inherently get broken when moved to an instance where they cannot flag changes.
Good to know, but annoying that one of the changes I was trying to make was already how it ran, outside the gallery.