I have almost the same feeling>No central antagonist for the player to play as
>Unga bunga BBC black natives sterotype complete with awkward twerking
>Uglification of attractive women
This one ain't it Chief. Your other games were way better.
I had to google the artist. I recognize the style, but I can't say I am a fan.@Tjord I can't help but wonder, are you a fan of Inoue Nanaki's work?
Easily thwarted? Its like watching the third harry potter movie and wondering if Harry will die. Of course the mc will win.I share the same opinion as many others in regards to no male MC. Tribal transformations are fine, but BBC ain't my thing. Also, in Isis and Valdana, as the MC, you also felt your plans could easily be thwarted, in this one, I didn't feel that time limit and pressure. Still a good game though, just not my niche
I asked because he sometimes draws very similar corruption. Take this for instance.I had to google the artist. I recognize the style, but I can't say I am a fan.
In all honesty, I am myself... not the biggest fan of girls' final forms in Valkyrie :> But I made this aesthetic choice very early, as it fit best the tone and story I was writing. And I don't think it was a mistake. It's just is that way with H games - one minor detail, one incompatiblity can be enough to make a player totally lose interest. But if I cared about that, I'd be churning vanilla incest romcoms instead of filling a niche.
Sure, but in Isis the MC is captured by Kobayashi and helpless, in Valdana the church is assaulted 2 or 3 times and you can see their facilities being attacked, here, except for the end, the 'corruptors' dont experience difficulties, also, the time limit was more present. In Valkyries, unless I didn't read it well, you don't have a clear time when rescue arrives. Sure, it's after the mission is complete, but as we can see, even after killing the merc, they still go on.Easily thwarted? Its like watching the third harry potter movie and wondering if Harry will die. Of course the mc will win.
I see your point, but I felt the adverse conditions and the gradually shrinking team was a pretty dire "pressure", as shown by the leader gradually losing her calm. They also almost got away, but then decided to go for that one last clue.Sure, but in Isis the MC is captured by Kobayashi and helpless, in Valdana the church is assaulted 2 or 3 times and you can see their facilities being attacked, here, except for the end, the 'corruptors' dont experience difficulties, also, the time limit was more present. In Valkyries, unless I didn't read it well, you don't have a clear time when rescue arrives. Sure, it's after the mission is complete, but as we can see, even after killing the merc, they still go on.
I agree on the later point, but I meant that in this type of games I expect to see pressure tho the 'evil' ones, like Nao, Fritz and, in this case, the tribemen. Of course the valkyries were pressured. Maybe its just that i don't like this kind of corruption and im nitpicking, didn't mean to offend anyone who enjoyed the game.I see your point, but I felt the adverse conditions and the gradually shrinking team was a pretty dire "pressure", as shown by the leader gradually losing her calm. They also almost got away, but then decided to go for that one last clue.
Thinking more about the story, I just think that the corrupted characters should have stayed around, like they do in other games. I get why that was impossible here with the nature of the final transformation, but I think it would be much more fun. Wondering why you are getting sabotaged. Team members often leaving somewhere, suspicious stuff happening on their night watch etc. I was sad they were taken away so abruptly, just when the fun mystery stuff was getting started.