Can somebody spoil me with a transformation? Either midway into it or just end result is fine.
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Can somebody spoil me with a transformation? Either midway into it or just end result is fine.
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The reason I still recommend it is:Man you put into words exactly why I disliked this game completely. And you still recommended it, meanwhile I wouldn't recommend this at all, this feels like the reading version of walking through Blighttown in Dark Souls 1.
By the end of it I felt I just wasted my time and I should have chosen to do something else instead of playing this. It felt like a NTR story but the one getting cucked is me and the bull is the writer because he choose to make such weird writing choices.
It reminds you that sometimes tropes and formulas exist for a reason and differing from them doesn't always lead to a good story.
Let's be frank, if Alliance wasn't able to fight back at all against the technology, Nao would be running the show already, and the good guys would make a poor foil for the villains. I believe Isis mentions that Alliance's counterintelligence is very capable and does fight somehwat effectively against what Neo-Terrans throw at them. Also, Valkyries are the cream fo the crop in the Allied forces, and serve directly under intelligence - of course they employ the best precautions against brainwashing Alliance can offer.Supposedly the Alliance now possesses technology that can detect ultrawaves, which is strange, since it's supposed to be a fundamental irreversible change in the woman's being.
I hope my rambling thoughts weren't too overbearing. It's difficult because there is a lot of subjectivity innately built into experiencing someone else's writing. I try to clarify my more emotive personal opinions versus discussion on pacing and execution, but of course that can't be perfect.I am reading all the critique and will keep it in mind in regards to my new projects. That being said, as I already mentioned once in Valdana thread - I do not enjoy writing the same story over and over, and will try to spice things up a bit, be it different perspectives, methods of corruptions or various plot devices.
I appreciate the elaboration, and hopefully it didn't come off as too heavy of a critique, it was mostly just me pondering.Let's be frank, if Alliance wasn't able to fight back at all against the technology, Nao would be running the show already, and the good guys would make a poor foil for the villains. I believe Isis mentions that Alliance's counterintelligence is very capable and does fight somehwat effectively against what Neo-Terrans throw at them. Also, Valkyries are the cream fo the crop in the Allied forces, and serve directly under intelligence - of course they employ the best precautions against brainwashing Alliance can offer.
To be fair, I think the ending shows that the girls are happy living a simpler tribal life with less care of what's going on with the world (no more intricate politics, suffering, etc).I hope my rambling thoughts weren't too overbearing. It's difficult because there is a lot of subjectivity innately built into experiencing someone else's writing. I try to clarify my more emotive personal opinions versus discussion on pacing and execution, but of course that can't be perfect.
Funnily enough, the game emotionally resonated with me, in that it made me quite sad even a few days later .
I felt the writing was so effectively done that I felt actively connected with the girls, and I liked Ellen and her sincere bond with Andrea strongly enough that I felt awful about her suffering!
The gradual character arc built between them was so engaging I felt emotional whiplash when that was completely abandoned.
It's tricky because for darker smut, abandoning endearing characters and satisfying storytelling on the altar of mean-spirited titillation is the whole point. I'm in this awkward area where niches and kinks I actively seek out and enjoy are often grouped with intentionally edgy content that is unappealing.
I greatly respect trying to avoid restricting yourself to one type of storytelling. Your high-concept world-building combined with erotica is a really entertaining and rare niche. I think the new protagonist and narrative perspective was a massive success, and Andrea is one of my favourite characters that you've made.
I mostly just like seeing the women in your stories get happy, if depraved and evil, endings, just because they are so damn likeable!
I appreciate the elaboration, and hopefully it didn't come off as too heavy of a critique, it was mostly just me pondering.
I really loved how the alternate Valdana campaign elaborated on the infrastructural and cultural failings of Neo-Terra, and their inefficient and counter-intuitive slave-breaking practices.
The Alliance's intelligence and technological research divisions are unparalleled due to the talent they've propagated, which is why being able to obtain unwavering loyalty from the best and brightest in the galaxy is a huge game-changer.
I thought it makes more sense for the villains of The Fall franchise to serve their own interests at the expense of Neo-Terra, or at least the federalists; an unsustainable oligarchy full of betrayal, nepotism, and self sabotage.
The reason I was wondering is mostly because Serena has infiltrated the head of intelligence, which seems like it would have a run-down effect on counterintelligence. Although it's possible they are shifting blame directly onto Neo-Terra as part of the plan to prolong the stalemate.
It's just the mental lobotomy and identity death aspects that ruin it for me. Without that, they could live in nature, but also use their education and talents to live idyllically as rural pioneers. That also gives them the freedom to manipulate or elevate the tribes however they wish, should they develop evil dreams of megalomania .To be fair, I think the ending shows that the girls are happy living a simpler tribal life with less care of what's going on with the world (no more intricate politics, suffering, etc).
Staring at the beautiful night sky unpolluted by artificial lights, drinking koiki, and unga bunga everyday (lol).
Who know in next game the planet would become Wakanda of The Fall Universe.To be fair, I think the ending shows that the girls are happy living a simpler tribal life with less care of what's going on with the world (no more intricate politics, suffering, etc).
Staring at the beautiful night sky unpolluted by artificial lights, drinking koiki, and unga bunga everyday (lol).
In my view, stupid people are generally happier in life, as long as they are happy and healthy (mataru is GMO btw) there should not be any concern for any intelligence related task :3, should just stay tribal.It's just the mental lobotomy and identity death aspects that ruin it for me. Without that, they could live in nature, but also use their education and talents to live idyllically as rural pioneers. That also gives them the freedom to manipulate or elevate the tribes however they wish, should they develop evil dreams of megalomania .
Celebrating peaceful existence is a nice idea, and I was hoping that Ellen was foreshadowing that.In my view, stupid people are generally happier in life, as long as they are happy and healthy there should not be any concern for any intelligence related task :3, should just stay tribal.
Intelligence breeds complexity, one pioneering leads to the other, soon they will create primitives such as economy (imagine creating money, capitalism, assets class, tax, interest rate, CDS, exotic hybrids (lol)) and politics, and soon life is not as simple as it used to be.
Perhaps unga bunga and koiki is the way for true dyonisian :3.
My problem with Spec Ops never was that.A good half of the Spec Ops line plays perfectly into the COD tropes. 3 men special force, big bombastic action set pieces, superhuman feats, and a clear goal to stop a Hero that had fallen into tyranny. Only when you reach the town where the twist begin. Some players felt cheated out at that point, some praised it for the subversion.
I suggest starting a new theme where the Alliance and the Empire are on equal footing: Allied agents infiltrate the Empire to carry out sabotage, release hostages, and instigate or brainwash high-ranking female officials.Let's be frank, if Alliance wasn't able to fight back at all against the technology, Nao would be running the show already, and the good guys would make a poor foil for the villains. I believe Isis mentions that Alliance's counterintelligence is very capable and does fight somehwat effectively against what Neo-Terrans throw at them. Also, Valkyries are the cream fo the crop in the Allied forces, and serve directly under intelligence - of course they employ the best precautions against brainwashing Alliance can offer.
Good ending: the Alliance and Neo-Terra solve their conflict by joining forces in brainwashing and mind controlling womenI suggest starting a new theme where the Alliance and the Empire are on equal footing: Allied agents infiltrate the Empire to carry out sabotage, release hostages, and instigate or brainwash high-ranking female officials.
Although you are a very, very good game developer, after I spent a few hours playing your new game, I still can't help but want to leave you some comments. Please forgive my rude words.I am reading all the critique and will keep it in mind in regards to my new projects. That being said, as I already mentioned once in Valdana thread - I do not enjoy writing the same story over and over, and will try to spice things up a bit, be it different perspectives, methods of corruptions or various plot devices.
I'm not looking for an argument, but just for the sake of giving Tjord differing opinions to chew I will say that I couldn't disagree more about the "Identity death" aspect. To me that's also what happens in the previous game. You said earlier that the heroines become happy, but they only become happy because Nao and Villers thoroughly rewrite their brains. It's not that different.It's just the mental lobotomy and identity death aspects that ruin it for me. Without that, they could live in nature, but also use their education and talents to live idyllically as rural pioneers. That also gives them the freedom to manipulate or elevate the tribes however they wish, should they develop evil dreams of megalomania .