- Aug 5, 2016
- 244
- 480
they probably think average is big tbh.... nurse said I was well-endowed when I was born... but she was wrongLol no... I work in a hospital. I agree with you on extremes though.
Seems interesting, whats the frequency of updating?Man, today I'm gonna get drunk as fuck!
You have no idea how happy I am to release this first version. It's been many months of hard work, and I've already bought a pack of beer to celebrate that my game is finally being shared with the community.
I've written and rewritten dialogues, improved my art (yes, it was worse! and I keep getting better every day!) , reworked each map, racked my brains to bring you an enjoyable gameplay, because I want to deliver the best game possible to you guys - even though it's still in a very early version and with a lot of things to be done, added and improved.
I count on your ideas so that we can build an amazing game together!
I hope you like it and get involved in the project as much as I am.
See you next year! (No, just kidding)
Fullscreen will be optional as of version 0.0.2. I don't know why I didn't think of that before!is it full screen for everyone? i tryed anything but its still full screen
Dude, thank you so much for this feedback, you were really helpful. I will consider and resolve these 10 issues for the next version. The idea of being able to control the speed with which time passes is excellent.The art style and music is nice.
Feedback
- Skipping text should be faster.
- Some of the menu is not in English (I think Portuguese)
- Fix stove mini-game needs more time.
- Show sub-quest updates when we find new hints.
- Add thumbnails for saves
- Add a gallery with all unlocked erotic scenes.
- Time moves too fast (add a slow mode)
- Error : failed to load = img/pictures/Spritesheet.png
- I got stuck trying to walk left in the forest failed to load /Spritesheet.png (stuck on loading screen)
- The English is ok mostly, but some needs extra grammar check. Some words are not translated.
I apologize for that, it really went unnoticed. In the next version, it will be solved!seems aint, but some of the quest are in French or some other Langueage. . Plz fix to english
Jamieboy, thank you so much for your kind words man. This kind of comment makes me even more excited to continue working on this project. And art will get better, that's a commitment!The game is really amusing so far, the dialogue is funny and I am going to eagerly wait to see how it develops. I don't love the art so far, but I will wait to see what this becomes. Good luck with your game, JazzyJoint. Your enthusiasm for it really shines through.
Version 0.0.2 will be released next week.Seems interesting, whats the frequency of updating?
I worked on it very hard and I'm really grateful for that kind of feedback. Some RPGM developers don't care much about pixel art, but I really believe it contributes to the player's experience.Honestly love the pixel art in this. Those tilesets are marvelous.
In fact, it is still not possible to open the door. As this content is still incomplete, I preferred to keep the solution out of this first version. I should have kept this quest off.I think I've completed everything for 0.0.1 except for the old bus, I can't figure out how to open its door. Any help?
Very promising game btw.
Thanks for the feedback! I don't know if I'll be able to solve this minigame issue this way, but I will definitely try. I agree with your note.Small feedback on the minigames, I think starting the timer on the first key press after you show the sequence would make them more enjoyable and more manageable.
If possible instant text would be great as I'm reading faster than the scroll making it an unenjoyable read.
Edit:Real time passing = Hard pass for me.
Good luck with your game though.
you can buy apple and cheese they heal stamina also a guy in trailer area sell 35 energy for 5 $Hello JazzyJoint
I really like the game:
The art is great, the visual effects are very nice.
Also the diversity of girls is a good appeal.
Please, can you consider two observations?
Real time passing is a stressing element that ruins the experience for some players (me included).
The same goes for the energy being consumed automatically.
Those two elements make the player to rush and can't explore with ease and calm.
Some players like to explore and enjoy the details without hurry.
Also, how can you replenish your energy? I tried to eat in the kitchen and the "30 energy" message appeared, but the energy bar is not filling.
Thanks a lot.