SexGameSluts — Who Will You Fuck First? Play Now!
x

Luncher

Newbie
Jun 16, 2023
44
68
77
yup, VaM by itself without all the plugins from different creators is a total mess to play with, and lacking a ton of stuff too
I'm curious as to why more "essential" plug-ins aren't integrated officially into Vam? Or why does he not do what EA/Maxis does with The Sims 4 and 'take influence' from these plug-ins and implement the functionality in game.

I know for Vam 2 some popular creators are going to be involved, like Hazmhox, currently working on Vammoan 2 which is going to be integrated into Vam 2. So clearly it isn't out of the question.
 

JJay11

Newbie
Oct 1, 2020
29
51
61
An "embarrassment to indie devs", and yet no competition has shown up to rake in millions of dollars "for free". I wonder why?
I wish community would come together and make an open source version on a better engine. Would then have more growth and creativity.
 
  • Like
Reactions: Sharamws

hades0

New Member
Feb 22, 2022
12
13
126
I'm curious as to why more "essential" plug-ins aren't integrated officially into Vam? Or why does he not do what EA/Maxis does with The Sims 4 and 'take influence' from these plug-ins and implement the functionality in game.

I know for Vam 2 some popular creators are going to be involved, like Hazmhox, currently working on Vammoan 2 which is going to be integrated into Vam 2. So clearly it isn't out of the question.

I remember reading for the game Rimworld that there are a lot of mods that are basically "essential" for a lot of players. The developer has implemented a small number of mods as part of the base game or DLC but is usually very slow, and even then, only a handful of mods have been integrated. The developer himself answered to the criticism and said the reason why they don't is because patching the game often causes mod compatibility issues, if they keep patching in features, they end up breaking a lot of mods in the process.

Maybe its the same thing with VAM too and so they may not want to inadvertently break mods especially if the mods no longer have maintainers anymore. I've only ever made one update to VAM however so i'm not really familiar with how it goes.
 
  • Like
Reactions: MaxieJ and Luncher

ZERO88

Member
Jul 18, 2018
269
149
143
I hope VAM2 solves the issue of having multiple looks in one scene or is it the limitation of old Unity?
 

azel1221

Newbie
Apr 13, 2019
98
202
166
An "embarrassment to indie devs", and yet no competition has shown up to rake in millions of dollars "for free". I wonder why?
Because they understand it's a relative niche, and they're very very unlikely to gain the same commercial traction, or enjoy the immense free labor creator community Meshed has enjoyed from being first to market. It would entail a lot of work, and pretty much no one's going to roll the dice on such a gamble. And to point out of the obvious, most devs simply aren't interested in making porn.

I'm also not entirely clear on how "legal" VAM actually is considering it's built on top of DAZ IP, maybe he was the first to approach them for anything of this nature, which got him an unbeatable agreement with them they're now unwilling to give anyone else given the success of VAM.

Don't get me wrong, I love VAM as a concept, but there's no denying the actual software is terrible. It's arguably the worst performing "game" of all time WRT hardware resources, there's no reason the thing should take 20 minutes to load a basic scene and lose 90% of it's performance if you have a lot of VAR's. Like why in the fuck is it processing 2TB's of VAR's when there's a scene .json telling it these 12 are used? Why is it trying to preload 50,000 morphs and taking minutes to pull up menus when it could simply scan and build a list, and load the actual morphs only demand? Why have third party add-on developers had to band aid fix this stuff for free years later?
 
Last edited:
  • Haha
Reactions: Luncher

pkingstar

Newbie
Aug 21, 2020
61
50
153
yup, VaM by itself without all the plugins from different creators is a total mess to play with, and lacking a ton of stuff too
As someone that have used vam without the plugins and have created a good scene and I can say you're a bit wrong. As another user once said to me. "you've gotta put in the work". The only plugin that is a must have is the timeline plugin to be honest. Made animating way easier.
 
Jan 20, 2021
393
683
216
As someone that have used vam without the plugins and have created a good scene and I can say you're a bit wrong. As another user once said to me. "you've gotta put in the work". The only plugin that is a must have is the timeline plugin to be honest. Made animating way easier.
I said is a total mess as it is difficult for a first timer to do basic stuff. It should be way more accessible. You said it, u gotta put in the work, and it shouldnt be that way.
 
  • Like
Reactions: scoutjoe and fbass

Luncher

Newbie
Jun 16, 2023
44
68
77
I remember reading for the game Rimworld that there are a lot of mods that are basically "essential" for a lot of players. The developer has implemented a small number of mods as part of the base game or DLC but is usually very slow, and even then, only a handful of mods have been integrated. The developer himself answered to the criticism and said the reason why they don't is because patching the game often causes mod compatibility issues, if they keep patching in features, they end up breaking a lot of mods in the process.

Maybe its the same thing with VAM too and so they may not want to inadvertently break mods especially if the mods no longer have maintainers anymore. I've only ever made one update to VAM however so i'm not really familiar with how it goes.
I can see how the lack of manpower does hinder any progress that could be made, but Vam by it's nature is modular, I'm not aware of many built in features you cannot disable. Though it is true when talking about the sims, there is work that needs to be done to keep mods compatible.

Also its worth noting the newest version of Vam fixes a security exploit, its probably a good idea to update when you can.
 

VamJamA4

Member
Dec 23, 2021
290
438
187
As someone that have used vam without the plugins and have created a good scene and I can say you're a bit wrong. As another user once said to me. "you've gotta put in the work". The only plugin that is a must have is the timeline plugin to be honest. Made animating way easier.
"Good" is entirely subjective, what you think is a good scene is likely not worth the loading time for me. Certain plugins just make VAM better, objectively, and should be how the app works by default.
 

Anand Neemish

Member
Apr 19, 2022
351
524
192
I wasn't going to say anything but this is getting ridiculous. I think what AndaCagarForro was addressing was the gobsmacking sense of entitlement in this thread.

All this whining is the equivalent of a shoplifter complaining the goods he just nicked were not to his liking.

Even though we're pirates, it doesn't mean we have to be Karens too.
 

Luncher

Newbie
Jun 16, 2023
44
68
77
I wasn't going to say anything but this is getting ridiculous. I think what AndaCagarForro was addressing was the gobsmacking sense of entitlement in this thread.

All this whining is the equivalent of a shoplifter complaining the goods he just nicked were not to his liking.

Even though we're pirates, it doesn't mean we have to be Karens too.
I really dont know, man.. I got into Vam in early 2022 and after a few months I got so annoyed by the unintuitive UI and almost unusable controls, I went back into setting up and using Local AI with Python(I've lost count of how many venv ive created). Because that was more straight forward than trying to create a fucking scene in VaM.

I think Mesh made an amazing character creator , and perhaps a good VR control experience. I'll never take away from his talent, but we might as well be honest with ourselves here, VaM is not a user friendly program.

Sure once you get the hang of it, it has its strengths. But that doesnt mean its entitled to speak the truth. VaM2 needs to get its shit together in the UI/control area if they ever want to hit it big.
 

kretos

Member
Jun 30, 2017
369
124
119
High quality scenes will definitely be ported.
I doubt because animations are the hardest to do and VAM2 will have NO SUPPORT for animations... It will be like VAM1 with more polygons and without plugins.

to justify the project compared to what he could make as a dev taking a "real job"
I doub't he could make such money on "real job"...
 

rabbit1qaz

Member
Feb 24, 2018
229
138
117
LOLWAT. Guy has had an average of 12,000+ paying Patreons for over 5 years. The absolute bare minimum most conservative estimate he's made off VAM up to this point is over $5 - $10 million US Dollars. He couldn't even dream of making a fraction of that in a "real dev role", he's below mediocre at best. VAM 1.0 is a janky AF half baked shit show that would embarass most indie developers releasing their first RPG Maker game. He's achieved his success by finding an untapped niche with no competition and lucking into a large community of creatives supporting it for him for free.
lol :) meshed would laugh at your point of view. i always have fun for guys who says sth is fuckin easy but no one do that proper way.

I supported some guys which was also vam crators with their "NewVAM" on new unity engines (which are totaly awesome with graphics) and all of them end bad.
 
Last edited:

rabbit1qaz

Member
Feb 24, 2018
229
138
117
I can't believe anyone is defending VAMs absolute fucking dogshit user interface that looks like it was designed by a blind person and its lack of basic features while the developer milks their Patreon users for years with little to no progress.
Becouse there is no such product like VAM yet. especialy if you are able to do sth with blender/unity. then you can create scenes of your dreams :D
 
Jan 20, 2021
393
683
216
Look, i dont get why stating truths makes us karens. VaM without plugins is pretty rough in the edges. It would be different if i just began "complaining" without any arguments, and if you like VaM vanilla without plugins, go ahead and use it just like that. I mean, if you dont like something, you just have to take it and not say anything, right? Now, i recognize that Meshed said that plugin integration will be way easier for vam2, so thats fine by me, since we will get the plugins that make vam easier to play with sooner.
 

gghhoosstt123

Member
Oct 9, 2022
358
438
177
When ever vam 2 releases i can see in few years right after that the same mfs hating on it would be dwelling on this site asking for looks and scenes for it and commenting +1 on the request section :HideThePain:
 
Jan 20, 2021
393
683
216
When ever vam 2 releases i can see in few years right after that the same mfs hating on it would be dwelling on this site asking for looks and scenes for it and commenting +1 on the request section :HideThePain:
I didnt know that pointing issues about something is to hate on that thing...thats the same level of argument the woke mob throws to not take accountability
 
  • Like
Reactions: Aleazarek