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Oct 27, 2020
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If there isn't a substantial difference in performance/features with vam 2.0, there isn't a convenient way to import 1.x vars over, and/or there's a large change in the development pipeline for creators, i imagine vam 2.0 wouldn't die, but rather community development would be much slower, in its first year or so anyways. I've been noticing a lot of "creator burnout" with vam 1.x creators. Many of the creators I've once subscribed to no longer release content, or do so at a snails pace. I'm sure others have also noticed many of the prominent creators out there are pushing out content less and less, some silently quitting outright for one reason or another. I doubt they'd wanna come back to vam 2.0 for the reasons I listed earlier.
 

VamJamA4

Member
Dec 23, 2021
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I don't think his entirely wrong and you can look at the Illusion games as proof. There are far more mods in the older HS2/K..(forgot it's name)? then say, RoomGirl which is technologically a far better and more impressive game. That game is dead on the modding / creation side more or less.
Nope, he is entirely wrong. Honey Select caters to a specific audience that is generally less PC-centric than the broader audience VAM appeals to.

The only way it doesn't hold true is if there isn't a substantial difference in visual quality between VAM1.x models and VAM2.X models, but there is. Gen8 is a substantial improvement over Gen2 not only in quality but also in available assets for it. It seems like a lot of commenters here don't realize how much of VAMs assets are imported from DAZ. The upgrade for hair alone when going from Gen2 to Gen8 would make the switch worth it.

The instant VAM2.X gives someone like me the Gen8 avenue of resources suddenly nearly everything in this directory:

Screenshot 2024-12-09 180524.png

becomes available in VAM. I am by no means an anomaly, and I don't have the largest collection. Also that folder is composed of mostly compressed files.
 

VamJamA4

Member
Dec 23, 2021
290
438
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interesting, i don't know all that much about daz/blender/etc so your take makes me much more optimistic about vam 2.x
I'll put it to you this way: I've never seen your VAM asset library but I guarantee (unless you have a fresh install of VAM) that if you look at the morphs you have available to you right now you have at least some morphs that were imported directly from DAZ.

Even on a fresh install of VAM you will have assets from DAZ in the form of skins.
 

Magoo2

Newbie
Feb 21, 2020
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Most creators will remake their old looks or do improved versions of old scenes because it's easy free money so why wouldn't they?

I'm someone capable of making things, but don't really want to this close to the VaM 2 lifecycle, so I'm just waiting. I think a lot of people have been doing this a long time and are either losing interest overall in the work path, or are just waiting because VaM2 is at least somewhat close to a point where creators can begin creating things in a year or two.
 

pkingstar

Newbie
Aug 21, 2020
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Most creators will remake their old looks or do improved versions of old scenes because it's easy free money so why wouldn't they?

I'm someone capable of making things, but don't really want to this close to the VaM 2 lifecycle, so I'm just waiting. I think a lot of people have been doing this a long time and are either losing interest overall in the work path, or are just waiting because VaM2 is at least somewhat close to a point where creators can begin creating things in a year or two.
Most?. Well you are right to be honest. For sure the look a likes will be coming because it's a look a like, but I doubt those that do fictional characters most likely won't unless it's a core character to their content, but scenes, nah.
 

Magoo2

Newbie
Feb 21, 2020
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High quality scenes will definitely be ported. The Mocap creators still have the mocap data, it would be pointless to not port it over. The non-mocap higher quality scenes also already have a lot of work done, assets, voice acting, so again there is no reason to burn the investment there. The things you might lose are lower quality scenes or one off fictional characters, but as someone who dealt with Daz for years, you learn to just recreate things yourself when you have to.
 
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targus95

Newbie
Nov 25, 2021
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High quality scenes will definitely be ported. The Mocap creators still have the mocap data, it would be pointless to not port it over. The non-mocap higher quality scenes also already have a lot of work done, assets, voice acting, so again there is no reason to burn the investment there. The things you might lose are lower quality scenes or one off fictional characters, but as someone who dealt with Daz for years, you learn to just recreate things yourself when you have to.
Not to worry, we all have years to read up on how to import DAZ models to 2.x with it being a decade + out from release. If only there were just a few thousand more Patreon members. Maybe they could hire another coder. It's just one guy you know. Doing what he can to improve Vam 1.x to 2.x

We need to find some bookie to figure out if there's a wager on StarCitizen or Vam2.x launching before each one another.
 
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pkingstar

Newbie
Aug 21, 2020
61
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Not to worry, we all have years to read up on how to import DAZ models to 2.x with it being a decade + out from release. If only there were just a few thousand more Patreon members. Maybe they could hire another coder. It's just one guy you know. Doing what he can to improve Vam 1.x to 2.x

We need to find some bookie to figure out if there's a wager on StarCitizen or Vam2.x launching before each one another.
Vam2 will still be out before HL3 then. There is a tutorial to port gen 8 to Vam 1 so it's no biggie when it's time to convert them fully.
 
Jan 20, 2021
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Not to worry, we all have years to read up on how to import DAZ models to 2.x with it being a decade + out from release. If only there were just a few thousand more Patreon members. Maybe they could hire another coder. It's just one guy you know. Doing what he can to improve Vam 1.x to 2.x

We need to find some bookie to figure out if there's a wager on StarCitizen or Vam2.x launching before each one another.
Meshed has said that it would be a lot of work to train a new coder, it would take them a lot of time from vam2 development. I just say bullshit, less programmers=more money for each and they have the perfect excuse for why is taking too long to develop. "we are just 3 people" :ROFLMAO:
 

Magoo2

Newbie
Feb 21, 2020
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Meshed has been somewhat honest too and said he needs to make enough within reason to justify the project compared to what he could make as a dev taking a "real job".

He sort of has a deadline no matter what, since AI is moving at extreme pace, if 2.0 takes too long to come out it will be a pointless relic. I don't think he's intentionally taking long, as once 2.0 is in a state where people can make content, he can coast a lot more as the community carries the bulk of the interest and dev work.
 

Dukez

Member
Dec 19, 2020
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Meshed has been somewhat honest too and said he needs to make enough within reason to justify the project compared to what he could make as a dev taking a "real job".

He sort of has a deadline no matter what, since AI is moving at extreme pace, if 2.0 takes too long to come out it will be a pointless relic. I don't think he's intentionally taking long, as once 2.0 is in a state where people can make content, he can coast a lot more as the community carries the bulk of the interest and dev work.
Well considering he has 15k patrons then I bet he makes far more now than he would as a dev, heck even if he half that number I bet he would still make way more and I bet that was the case before even he started working on 2.0 let alone the freedom that comes with working for yourself which is a big upside so long as you can stay motivated to work from home properly.
 
Jan 20, 2021
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I think he knows as soon as he has VaM2.0 out, a lot of people will just grab it and unsubscribe, since they will not see the purpose of support him anymore. So im more inclined to believe he knows this and is delaying on purpose to grab as more money as he can. Why do people think is almost taboo asking for release dates on discord?
 
Oct 27, 2020
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I just hope this doesn't turn into another yanderedev situation, I'm less inclined to believe so since vam 1.0 is already such a well established program, but still
 

azel1221

Newbie
Apr 13, 2019
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Meshed has been somewhat honest too and said he needs to make enough within reason to justify the project compared to what he could make as a dev taking a "real job".

He sort of has a deadline no matter what, since AI is moving at extreme pace, if 2.0 takes too long to come out it will be a pointless relic. I don't think he's intentionally taking long, as once 2.0 is in a state where people can make content, he can coast a lot more as the community carries the bulk of the interest and dev work.
LOLWAT. Guy has had an average of 12,000+ paying Patreons for over 5 years. The absolute bare minimum most conservative estimate he's made off VAM up to this point is over $5 - $10 million US Dollars. He couldn't even dream of making a fraction of that in a "real dev role", he's below mediocre at best. VAM 1.0 is a janky AF half baked shit show that would embarass most indie developers releasing their first RPG Maker game. He's achieved his success by finding an untapped niche with no competition and lucking into a large community of creatives supporting it for him for free.
 
Jan 20, 2021
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LOLWAT. Guy has had an average of 12,000+ paying Patreons for over 5 years. The absolute bare minimum most conservative estimate he's made off VAM up to this point is over $5 - $10 million US Dollars. He couldn't even dream of making a fraction of that in a "real dev role", he's below mediocre at best. VAM 1.0 is a janky AF half baked shit show that would embarass most indie developers releasing their first RPG Maker game. He's achieved his success by finding an untapped niche with no competition and lucking into a large community of creatives supporting it for him for free.
yup, VaM by itself without all the plugins from different creators is a total mess to play with, and lacking a ton of stuff too
 

Magoo2

Newbie
Feb 21, 2020
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LOLWAT. VAM 1.0 is a janky AF half baked shit show that would embarass most indie developers releasing their first RPG Maker game. He's achieved his success by finding an untapped niche with no competition and lucking into a large community of creatives supporting it for him for free.
An "embarrassment to indie devs", and yet no competition has shown up to rake in millions of dollars "for free". I wonder why?