- Mar 4, 2020
- 1,382
- 3,283
In this particular case, I wouldn't blame the artists. Venture Seas hired on two additional artists a while back - Bikupan and Rayzoir. Both of them went basically radio silent for a bit after being hired, and Bikupan actually explicitly rejected a job offer I had made for a different project (I won't specify details here) due to the existing responsibilities. Both of them are now back to actively posting on their own social media and patreon pages and such.
In this case, it's very much the development team's fault. They've spent the majority of the last two years on rebuilding the game multiple times, with little to no publicly posted information and little to no progress. In fact, as best I can tell from comments, the initial steam release had less content than the release prior to the first rebuild, while Royal Summons, their first big update after that release tacked in a few items, a new town, and a quest with three sex scenes.
I don't know the specific details of what goes on behind closed doors at the studio, but from what I've seen of how content in this game is implemented, with an artist on hand adding massive swathes of new content to the game would be legitimately easy. With a decent artist and writer together, it wouldn't be difficult to literally double the existing game content in a month or two. Most of it is implemented in plaintext files stored inside the jar, and the only reason I wrote up a mod rather than a modloader is that the game's data loading implementation makes some pretty nasty assumptions about what exists where, and needs to be patched accordingly.
In this case, it's very much the development team's fault. They've spent the majority of the last two years on rebuilding the game multiple times, with little to no publicly posted information and little to no progress. In fact, as best I can tell from comments, the initial steam release had less content than the release prior to the first rebuild, while Royal Summons, their first big update after that release tacked in a few items, a new town, and a quest with three sex scenes.
I don't know the specific details of what goes on behind closed doors at the studio, but from what I've seen of how content in this game is implemented, with an artist on hand adding massive swathes of new content to the game would be legitimately easy. With a decent artist and writer together, it wouldn't be difficult to literally double the existing game content in a month or two. Most of it is implemented in plaintext files stored inside the jar, and the only reason I wrote up a mod rather than a modloader is that the game's data loading implementation makes some pretty nasty assumptions about what exists where, and needs to be patched accordingly.