Is Scoreville still around? That used to be pretty good for girlpacksI don't know if or when other content will be added to the main game itself, but as others said, the game can have limitless/endless new girlpacks created for it, and that's the most important thing. You can even make or edit your own if you feel like it, which is something that almost no other adult game features.
It seems the packs aren't available anymore. I grabbed a few of them at some point. It had a lot of scenarios to keep the game interesting. The Scoreville game itself is still downloadable but it's of no use without packs.Is Scoreville still around? That used to be pretty good for girlpacks
EDIT: Unless the torrent is still seeded Scoreville tragically seems to be dead, shame because it's still a better sandbox than most modern porn games.
I can't really think of anything satisfying I can really add to the game that I would enjoy. If I get an idea and some time to bash it out, that can change.abandoned?
I think the most important thing would be to make it at least as easy to customize/create new girl packs as it is right now. New packs help to prolong the amount of time people are willing to spend on the game. It bothers me for example when clips need to have a certain resolution, so that you manually have to convert an old 4:3 clip to 16:9 so it doesn't get distorted.I kinda got an itch recently to try my hand at my own VC version, I was working on one a couple of years ago and lost the project due to hard drive failure. I still have some of the assets, funnily enough.
First thing I've managed to improve is the loading. By having the game generate a json of video files, loading of my extended list of girlpacks (650) went from 2 minutes to less than 5 seconds.
I want to avoid a one-to-one recreation and make something better than "Venus Club but faster". Anyone have requests or suggestions?
Amazing (old) initiative! My two cents for a similar game would be to have a better or more fleshed out story and the accompanying balance of the mechanics/progression. I recognize that Venus' Club was meant to be mainly a clip player, but I would love to see more story. With unique characters or using girl packs. Tying in the different factions and having some end goal. If some progression was more fleshed out, it would also help balance the game, I think. For some reason, with Venus' Club, my progression (order of picking upgrades) is always the same because some are way better than others. And there are no options to "play" differently. I am missing something that I think is some strategy. Might help to add some randomization/events such that you need to make a more robust business or deal with dips in income or something.I kinda got an itch recently to try my hand at my own VC version, I was working on one a couple of years ago and lost the project due to hard drive failure. I still have some of the assets, funnily enough.
First thing I've managed to improve is the loading. By having the game generate a json of video files, loading of my extended list of girlpacks (650) went from 2 minutes to less than 5 seconds.
I want to avoid a one-to-one recreation and make something better than "Venus Club but faster". Anyone have requests or suggestions?
Firstly, the plot is not the main thing that such games should have, the main thing is a set of mechanics and the possibilities that the game gives.I kinda got an itch recently to try my hand at my own VC version, I was working on one a couple of years ago and lost the project due to hard drive failure. I still have some of the assets, funnily enough.
First thing I've managed to improve is the loading. By having the game generate a json of video files, loading of my extended list of girlpacks (650) went from 2 minutes to less than 5 seconds.
I want to avoid a one-to-one recreation and make something better than "Venus Club but faster". Anyone have requests or suggestions?
That's the key. If I had to sort through all of my 350+ packs and adjust them to play on a new game, that would be quite the pain in the ass.ThroneAweigh
I'll add a few words and thoughts.
We have such good games as VC and TUSC. I like playing both of these games, they have both pros and cons. Why not take them and combine them into one? I don't think anyone would mind such an idea.
It is clear that it is simply not necessary to combine them, it is necessary to refine their good sides and try to correct the shortcomings of these games. Well, the main thing to remember is that your game should be able to use the kits that the players created for these games and run on your game without any problems.
Well, you know, there may have been some moments of manual adjustment for certain tasks of the video set. The main thing is that the base works and everything else can be configured before as it was in TUSC.That's the key. If I had to sort through all of my 350+ packs and adjust them to play on a new game, that would be quite the pain in the ass.
That's fair enough.Well, you know, there may have been some moments of manual adjustment for certain tasks of the video set. The main thing is that the base works and everything else can be configured before as it was in TUSC.
Already working on it but not good enough to show it yet. Has a larger focus on the actual management part and models of the girl packs basically become special performers in my world, all others are generic and without a lot of media. Import/usage of girlpacks works but a lot of data has to be converted to fit into my schemes as the focus is different.ThroneAweigh
I'll add a few words and thoughts.
We have such good games as VC and TUSC. I like playing both of these games, they have both pros and cons. Why not take them and combine them into one? I don't think anyone would mind such an idea.
It is clear that it is simply not necessary to combine them, it is necessary to refine their good sides and try to correct the shortcomings of these games. Well, the main thing to remember is that your game should be able to use the kits that the players created for these games and run on your game without any problems.
Management should be the main thing in such games, everything else is leisure, which allows the player to relax during the gameAlready working on it but not good enough to show it yet. Has a larger focus on the actual management part and models of the girl packs basically become special performers in my world, all others are generic and without a lot of media. Import/usage of girlpacks works but a lot of data has to be converted to fit into my schemes as the focus is different.
Venus, TUSC and Strip Club Wars have been the reason to start my own project as I felt each of them was lacking something that one of the others had. My main problem was the mix of dating sim and strip club management so far. Each requires a different focus and thus i decided to make something like Football Manager just with Strippers etc. So much more a management simulation with special appearances during conventions in the city etc. People get hired by setting ads in newspapers or on the internet and not by roaming around randomly. Romancing your employees, which seems to be the major attraction for most players, will become part 2 of the project once all core mechanics work to satisfaction.
Venus club has been the first inspiration for me , followed by TUSC for its better statistics. Strip club wars has the right idea but lacks a lot in terms of actual management components for my taste.
How's the progress coming on your game?Already working on it but not good enough to show it yet. Has a larger focus on the actual management part and models of the girl packs basically become special performers in my world, all others are generic and without a lot of media. Import/usage of girlpacks works but a lot of data has to be converted to fit into my schemes as the focus is different.
Venus, TUSC and Strip Club Wars have been the reason to start my own project as I felt each of them was lacking something that one of the others had. My main problem was the mix of dating sim and strip club management so far. Each requires a different focus and thus i decided to make something like Football Manager just with Strippers etc. So much more a management simulation with special appearances during conventions in the city etc. People get hired by setting ads in newspapers or on the internet and not by roaming around randomly. Romancing your employees, which seems to be the major attraction for most players, will become part 2 of the project once all core mechanics work to satisfaction.
Venus club has been the first inspiration for me , followed by TUSC for its better statistics. Strip club wars has the right idea but lacks a lot in terms of actual management components for my taste.
I'll open a dev log here on F95 when I think it can be shown to others. Fighting some nasty data stuff right nowHow's the progress coming on your game?