What would you like me to add to the game in the next update?

  • The connection (police) mechanic. This would be a new "currency" and a new batch of upgrades.

  • More events and the possiblity for the packmakers to add some in their packs.

  • The possbility to train the skills of the girls

  • Progress the story and add story missions (mostly focused on Nicole)

  • Something else (tell me either by PM or in this thread).


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Logan1377

Well-Known Member
Feb 13, 2023
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I don't know if or when other content will be added to the main game itself, but as others said, the game can have limitless/endless new girlpacks created for it, and that's the most important thing. You can even make or edit your own if you feel like it, which is something that almost no other adult game features.
 

AnHorse

Member
Aug 2, 2018
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I don't know if or when other content will be added to the main game itself, but as others said, the game can have limitless/endless new girlpacks created for it, and that's the most important thing. You can even make or edit your own if you feel like it, which is something that almost no other adult game features.
Is Scoreville still around? That used to be pretty good for girlpacks

EDIT: Unless the torrent is still seeded Scoreville tragically seems to be dead, shame because it's still a better sandbox than most modern porn games.
 
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Tkbeowulf

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Aug 5, 2018
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Is there a file that is able to be edited easily to get rid of the passive growth? I want the girls to only level up their stats when I am trying to level them specifically, if possible.
 

jggold

Member
Jun 22, 2019
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I think that's just a way to spend your connection points (the 93.8 at the top) once you've bought everything. I think it works the same way as the Mafia Services lottery. You spend 30 points and get a new random girl.
 
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Mar 22, 2021
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Is Scoreville still around? That used to be pretty good for girlpacks

EDIT: Unless the torrent is still seeded Scoreville tragically seems to be dead, shame because it's still a better sandbox than most modern porn games.
It seems the packs aren't available anymore. I grabbed a few of them at some point. It had a lot of scenarios to keep the game interesting. The Scoreville game itself is still downloadable but it's of no use without packs.
 

ThroneAweigh

Newbie
Aug 7, 2018
65
128
183
I kinda got an itch recently to try my hand at my own VC version, I was working on one a couple of years ago and lost the project due to hard drive failure. I still have some of the assets, funnily enough.

First thing I've managed to improve is the loading. By having the game generate a json of video files, loading of my extended list of girlpacks (650) went from 2 minutes to less than 5 seconds.

I want to avoid a one-to-one recreation and make something better than "Venus Club but faster". Anyone have requests or suggestions?
 

qwertzasdfyx

Newbie
Mar 1, 2019
74
241
218
I kinda got an itch recently to try my hand at my own VC version, I was working on one a couple of years ago and lost the project due to hard drive failure. I still have some of the assets, funnily enough.

First thing I've managed to improve is the loading. By having the game generate a json of video files, loading of my extended list of girlpacks (650) went from 2 minutes to less than 5 seconds.

I want to avoid a one-to-one recreation and make something better than "Venus Club but faster". Anyone have requests or suggestions?
I think the most important thing would be to make it at least as easy to customize/create new girl packs as it is right now. New packs help to prolong the amount of time people are willing to spend on the game. It bothers me for example when clips need to have a certain resolution, so that you manually have to convert an old 4:3 clip to 16:9 so it doesn't get distorted.
A great example is slavemaker, you can easily make your own girl with just an image folder. But you can also make crazy complexe girls with an additional xml or swf file. Both beginners and experts can contribute content.

Things I wished VC would offer, which might be interesting for you:
- the possibility to customize/exchange the assistant/secretary.
- more controll over girls variables and more options for lessons: e.g. a girl (which does have anal clips) still refuses to do anal but with a successful lesson you can change a variable or bitflag or w/e so that from now on she agrees to do it, or caps for obedience levels which can be lifted by lessons
 

Kealan

Newbie
Feb 9, 2018
78
149
165
I kinda got an itch recently to try my hand at my own VC version, I was working on one a couple of years ago and lost the project due to hard drive failure. I still have some of the assets, funnily enough.

First thing I've managed to improve is the loading. By having the game generate a json of video files, loading of my extended list of girlpacks (650) went from 2 minutes to less than 5 seconds.

I want to avoid a one-to-one recreation and make something better than "Venus Club but faster". Anyone have requests or suggestions?
Amazing (old) initiative! My two cents for a similar game would be to have a better or more fleshed out story and the accompanying balance of the mechanics/progression. I recognize that Venus' Club was meant to be mainly a clip player, but I would love to see more story. With unique characters or using girl packs. Tying in the different factions and having some end goal. If some progression was more fleshed out, it would also help balance the game, I think. For some reason, with Venus' Club, my progression (order of picking upgrades) is always the same because some are way better than others. And there are no options to "play" differently. I am missing something that I think is some strategy. Might help to add some randomization/events such that you need to make a more robust business or deal with dips in income or something.

I will think more on this and see if and when you ask people for feedback again. For now I would say; make what you want to make (more chance to keep working on it, which is all I hope for).

Good luck and thanks for the effort.
 

Feyschek

Well-Known Member
Jun 12, 2021
1,778
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I kinda got an itch recently to try my hand at my own VC version, I was working on one a couple of years ago and lost the project due to hard drive failure. I still have some of the assets, funnily enough.

First thing I've managed to improve is the loading. By having the game generate a json of video files, loading of my extended list of girlpacks (650) went from 2 minutes to less than 5 seconds.

I want to avoid a one-to-one recreation and make something better than "Venus Club but faster". Anyone have requests or suggestions?
Firstly, the plot is not the main thing that such games should have, the main thing is a set of mechanics and the possibilities that the game gives.

(The content does not play a role here if the basis is made by the players at the expense of female sets.)

Secondly, the game should give the player a scenario of how he should develop his club and options for this development.

(Although the player is the owner of the club, he cannot manage it alone, he needs assistants. Which ones will help him develop the vectors of the club's development.)

The game should also punish the player for wrong decisions from the point of view of the club's management. What's the point of playing games like this? If there is no feeling that your decision can lead to both success and failure.

Well, the main thing is a deep balancing of the economy, because it should play an important role in such games. Although everything is quite adequate in this game, but there is something to work on.
 
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Feyschek

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Jun 12, 2021
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ThroneAweigh
I'll add a few words and thoughts.

We have such good games as VC and TUSC. I like playing both of these games, they have both pros and cons. Why not take them and combine them into one? I don't think anyone would mind such an idea.

It is clear that it is simply not necessary to combine them, it is necessary to refine their good sides and try to correct the shortcomings of these games. Well, the main thing to remember is that your game should be able to use the kits that the players created for these games and run on your game without any problems.
 
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Logan1377

Well-Known Member
Feb 13, 2023
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ThroneAweigh
I'll add a few words and thoughts.

We have such good games as VC and TUSC. I like playing both of these games, they have both pros and cons. Why not take them and combine them into one? I don't think anyone would mind such an idea.

It is clear that it is simply not necessary to combine them, it is necessary to refine their good sides and try to correct the shortcomings of these games. Well, the main thing to remember is that your game should be able to use the kits that the players created for these games and run on your game without any problems.
That's the key. If I had to sort through all of my 350+ packs and adjust them to play on a new game, that would be quite the pain in the ass.
 

Feyschek

Well-Known Member
Jun 12, 2021
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That's the key. If I had to sort through all of my 350+ packs and adjust them to play on a new game, that would be quite the pain in the ass.
Well, you know, there may have been some moments of manual adjustment for certain tasks of the video set. The main thing is that the base works and everything else can be configured before as it was in TUSC.
 
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Logan1377

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Well, you know, there may have been some moments of manual adjustment for certain tasks of the video set. The main thing is that the base works and everything else can be configured before as it was in TUSC.
That's fair enough.
 

tooldev

Active Member
Feb 9, 2018
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ThroneAweigh
I'll add a few words and thoughts.

We have such good games as VC and TUSC. I like playing both of these games, they have both pros and cons. Why not take them and combine them into one? I don't think anyone would mind such an idea.

It is clear that it is simply not necessary to combine them, it is necessary to refine their good sides and try to correct the shortcomings of these games. Well, the main thing to remember is that your game should be able to use the kits that the players created for these games and run on your game without any problems.
Already working on it but not good enough to show it yet. Has a larger focus on the actual management part and models of the girl packs basically become special performers in my world, all others are generic and without a lot of media. Import/usage of girlpacks works but a lot of data has to be converted to fit into my schemes as the focus is different.

Venus, TUSC and Strip Club Wars have been the reason to start my own project as I felt each of them was lacking something that one of the others had. My main problem was the mix of dating sim and strip club management so far. Each requires a different focus and thus i decided to make something like Football Manager just with Strippers etc. So much more a management simulation with special appearances during conventions in the city etc. People get hired by setting ads in newspapers or on the internet and not by roaming around randomly. Romancing your employees, which seems to be the major attraction for most players, will become part 2 of the project once all core mechanics work to satisfaction.

Venus club has been the first inspiration for me , followed by TUSC for its better statistics. Strip club wars has the right idea but lacks a lot in terms of actual management components for my taste.
 

Feyschek

Well-Known Member
Jun 12, 2021
1,778
1,171
288
Already working on it but not good enough to show it yet. Has a larger focus on the actual management part and models of the girl packs basically become special performers in my world, all others are generic and without a lot of media. Import/usage of girlpacks works but a lot of data has to be converted to fit into my schemes as the focus is different.

Venus, TUSC and Strip Club Wars have been the reason to start my own project as I felt each of them was lacking something that one of the others had. My main problem was the mix of dating sim and strip club management so far. Each requires a different focus and thus i decided to make something like Football Manager just with Strippers etc. So much more a management simulation with special appearances during conventions in the city etc. People get hired by setting ads in newspapers or on the internet and not by roaming around randomly. Romancing your employees, which seems to be the major attraction for most players, will become part 2 of the project once all core mechanics work to satisfaction.

Venus club has been the first inspiration for me , followed by TUSC for its better statistics. Strip club wars has the right idea but lacks a lot in terms of actual management components for my taste.
Management should be the main thing in such games, everything else is leisure, which allows the player to relax during the game ;)
 
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macewindoom

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Nov 28, 2017
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Already working on it but not good enough to show it yet. Has a larger focus on the actual management part and models of the girl packs basically become special performers in my world, all others are generic and without a lot of media. Import/usage of girlpacks works but a lot of data has to be converted to fit into my schemes as the focus is different.

Venus, TUSC and Strip Club Wars have been the reason to start my own project as I felt each of them was lacking something that one of the others had. My main problem was the mix of dating sim and strip club management so far. Each requires a different focus and thus i decided to make something like Football Manager just with Strippers etc. So much more a management simulation with special appearances during conventions in the city etc. People get hired by setting ads in newspapers or on the internet and not by roaming around randomly. Romancing your employees, which seems to be the major attraction for most players, will become part 2 of the project once all core mechanics work to satisfaction.

Venus club has been the first inspiration for me , followed by TUSC for its better statistics. Strip club wars has the right idea but lacks a lot in terms of actual management components for my taste.
How's the progress coming on your game?
 
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