Is it ok to download it and start thinker with it? I honestly wanted to see if I could, and would like to extend on it if possible.
Also, have you stopped completely with this one or you still at it trying to improve?
I haven't got any ideas on what I'd want to do to improve it. Nothing that I'd think would be particularily fun or engaging in -this- game.
The only things I'd want to cook would be some very difficult QoL ideas that I have--moving the Assistant to a public directory and allowing Assistant Packs to be dev'd was something I had on the drawing board, but doing so is rough.
One problem with going forward is me being a dumb and not quite understanding lambda functions and how they work in C#, which is necessary for asynchronous operations. This matters in unity because loading images in Unity requires asyncs whereas activating the video player does not.
This kinda limits my ability to improve certain factors of the game. There's also some underlying code stuff I'd be eager to switch and refactor if I had the time--but refactoring code isn't 'sexy' and doesn't lead to much of a direct result to you guys so I never really got deep into it.
Then the workstation I was working on died--a minor setback.
But with all that said, if anyone wants to put their own spin/take on things, by ALL means, please do so.
The best part about Venus's Club, both the original and the Happy Hour, wasn't Tobe or me working on it, it's always been you guys, your input, your suggestions (both the ones taken and the ones not), and most importantly, your girlpacks. I've yet to see any game on here that has anywhere near the amount of user content of the quality and breadth as you guys have done for VC and it's set a high bar for other games.
So thank you, and everyone else, for what you have done, what you've cooked, and for your future work on this game.