Hmm, now I think I would like to mod that parameter. Sometimes in the very late game girls just have so much free energy it feels weird not to utilize it...
True, true, this investor is a must have !On the similar note, let me share a funny exploit (that prob was discovered already lol)
If you unlock the Investor that restores energy on the preferred finish, for your girls with Energetic trait he restores A LOT more than they spent, so much so you can select a semi-tired girl and she'll be full at the end of the shift. Couple that with the investor that makes all finishes preferred, and you get a restless cum-craving succubi in your booth
If you talking about restoring energy one - that's the thing, while it can be stupidly powerful, usually energy stops being a problem in mid game where you have a lot of bonuses for conserving/restoring energy already. It would be useful early on, but it's really hard to get going, and there are more useful early investorsTrue, true, this investor is a must have !
LOL, that's a fun side aspect. I don't usually go down that road because I like to keep cycling the girls through and use all of the different ones I have. Usually six girls for three booths, with a few less leveled ones and a few that can do everything I've unlocked to that point.On the similar note, let me share a funny exploit (that prob was discovered already lol)
If you unlock the Investor that restores energy on the preferred finish, for your girls with Energetic trait he restores A LOT more than they spent, so much so you can select a semi-tired girl and she'll be full at the end of the shift. Couple that with the investor that makes all finishes preferred, and you get a restless cum-craving succubi in your booth
That's exactly what I was thinking! It caps at 3 minutes at 6 booths, but I feel like it's not nearly enough time to fully take advantage of the girls' potential, especially with longer shows with finishers.Hmm, now I think I would like to mod that parameter. Sometimes in the very late game girls just have so much free energy it feels weird not to utilize it...
I'm still working on a continuation of this little by little, when I have spare time and some inspiration. I think I'm close to releasing an update.Abandoned, but not really how most other games on this site are "abandoned". The dev is looking for someone to take over the torch, even shared the codebase.
There was one promising fork some time back, not sure what happened:
https://f95zone.to/threads/venuss-club-v9-5-0-1-disgruntler.48941/post-15295101
I was just looking at Scutterhut earlier today. I made a spreadsheet of all the listings there because it wasn't searchable before, and sometimes I check my spreadsheet against the live listings to update which packs are dead. I notice that a lot of the dead packs are no longer listed there at all. That makes sense, the only real benefit to having them there is knowing that there was a pack that you could ask other people to re-up. But just out of curiosity, are those listings being manually removed, or is it something Scutterhut does automatically?I had a little time and added search to the Scutterhut DB, you'll find it at the top.
I also removed the ads at the top. It turns out you need a shit ton of visitors and/or really intrusive ads to make any money.
fuck doing that shit
enjoy
There's an excellent editor linked within the thread that allows you to do that, among many other things. I strongly recommend it for any and all pack adjustments. You can also choose who's part of the lotto that way.Some girls cant be picked by "grab first girls" or "pick random girls". How i can fix that?
I was just looking at Scutterhut earlier today. I made a spreadsheet of all the listings there because it wasn't searchable before, and sometimes I check my spreadsheet against the live listings to update which packs are dead. I notice that a lot of the dead packs are no longer listed there at all. That makes sense, the only real benefit to having them there is knowing that there was a pack that you could ask other people to re-up. But just out of curiosity, are those listings being manually removed, or is it something Scutterhut does automatically?
Ooh, I love that! I actually started keeping a spreadsheet for this kind of thing, but in-game is way better.You can now sort girls by how long it's been since they were last used.
Thats a great question that I cant remember the answer to off the top of my head. I'll take a look tomorrow and let you know.
I was just looking at Scutterhut earlier today. I made a spreadsheet of all the listings there because it wasn't searchable before, and sometimes I check my spreadsheet against the live listings to update which packs are dead. I notice that a lot of the dead packs are no longer listed there at all. That makes sense, the only real benefit to having them there is knowing that there was a pack that you could ask other people to re-up. But just out of curiosity, are those listings being manually removed, or is it something Scutterhut does automatically?
Can't tell if I'm enjoying the new system or not. I like the opportunity to speed up the start by taking the starting money from the girls, but the regular payments to them slow you down much more.9.5.1.0x (I was told to give this a new version number)
I love that you've put the work into this. Eager to try it out and see how it goes.OK, I think I'm done with this for now. This is a continuation of my previous 9.5.0.2p, with the main addition being an interpretation of the Adversity option and Disloyalty stat that Disgruntler added but didn't get around to implementing.
9.5.1.0x (I was told to give this a new version number)
Changelog:
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The Disloyalty stat right now is more of an introduction or proof-of-concept. The stat gains/losses are small, and in the current course of natural gameplay, it is unlikely for Disloyalty to go too positive. That is, unless you take a large chunk of her money, in which case her disloyalty can increase drastically.
Speaking of the girl's money, as far as I know, her money is otherwise currently only used for taking classes and the new random chance energy gain mechanic. I'd like to explore more ideas around a girl using her money to do things.
Apart from that, this is just something I mess around with in my spare time. I would like to do this more regularly, but I have little experience in Unity and any drastic gameplay changes will probably take a long time as I figure out how everything in the project connects without accidentally blowing something up. If anyone else wants to expand on this version of the game, let me know and I'll provide the source code.