- May 5, 2017
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j=0
: loopRegisterPlayer
if j<(ARRSIZE('entityWithActionTemplate')-ARRSIZE('actionTemplate')):
! loop to add all necessary information, without adding a specific action
$eventEntityWithActionArray[index+','+$entityWithActionTemplate[j]]=$entityTemplatePlayer[$entityTemplate[j]]
! add the information to the array
j=j+1
JUMP 'loopRegisterPlayer'
end
KILLVAR('j')
i=0
: loopAllyList
if i<ARRSIZE('allyList'):
! loop the list of all ally possible
index = ARRSIZE('eventEntityWithActionArray')/ARRSIZE('entityWithActionTemplate')
! set the indexing variable to be after the last entry in the array
if allyList[i+','+'inTeam']=1:
! check if the ally is currently in the team
$entityTemplateAlly='entityTemplate'+$allyList[i+','+'name']
! make a variable shortcut to access the ally template
j=0
: loopRegisterAlly
if j<(ARRSIZE('entityWithActionTemplate')-ARRSIZE('actionTemplate')):
! loop to add all necessary information, without adding a specific action
$eventEntityWithActionArray[index+','+$entityWithActionTemplate[j]]=$entityTemplateAlly[$entityTemplate[j]]
! add the information to the array
j=j+1
JUMP 'loopRegisterAlly'
end
KILLVAR('j')
end
i=i+1
JUMP 'loopAllyList'
end
KILLVAR('i')
i=0
: loopEnemyList
index = ARRSIZE('eventEntityWithActionArray')/ARRSIZE('entityWithActionTemplate')
! set the indexing variable to be after the last entry in the array
if i<ARRSIZE('enemyList'):
$entityTemplateEnemy='entityTemplate'+$enemyList[i]
j=0
: loopRegisterEnemy
if j<(ARRSIZE('entityWithActionTemplate')-ARRSIZE('actionTemplate')):
! loop to add all necessary information, without adding a specific action
$eventEntityWithActionArray[index+','+$entityWithActionTemplate[j]]=$entityTemplateEnemy[$entityTemplate[j]]
! add the information to the array
j=j+1
JUMP 'loopRegisterEnemy'
end
KILLVAR('j')
i=i+1
JUMP 'loopEnemyList'
end
KILLVAR('i')
healer and witch potion crafting works like so:How do we craft potions? Is it at some particular location? Some other conditions to unlock? The witch wants cash and i figured making potions of our own would be much better in comparison.
Thank you. Could you also confirm if there is an alternative way to tf into futa without dealing with the witch?healer and witch potion crafting works like so:
Other potions can only be bought.
- forage in southern forest for potion materials
- in battle, in the item/potion menu, choose to craft a healing potion and automatically drink it (put your health, mana, and stamina to max value)
Thank you. Could you also confirm if there is an alternative way to tf into futa without dealing with the witch?
'You take a bite of a peach, then move over to an eggplant and bite into it, swallowing the two pieces at once.'
else
'You bite into an eggplant, tearing a chunk out of it and then moving over to a peach and take a bite out of it, swallowing the two pieces at once.'
end
*nl
'The sickness you feel in your stomach immediately make you realize this might have been a bad idea.'
*nl
'The two items taste good together and seperate, but the fact one of them began to sour before the other almost makes you sick.'
*nl
'You rub your stomach and place a hand over your mouth to keep you from retching, one of your arms touching the tip of your penis and the other pressing against your breasts as the changes are almost immediate.'
*nl
'These things are potent, but the taste of rot stays in your mouth for some time.'
futa tf : be warned that this is story spoilers:Guess i should have phrased it better for details. Where/how does this happen?
Also, is there content with pet dog?(where/how?)
Shipwreck (fem pc) start gave me a dog, but the only interaction i get is taking it for combat. Dont even know if its male or female.
I didnt even know we could set up camps or how (edit: found the tentsfuta tf : be warned that this is story spoilers:
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for your dog, take them with you in combat, set up a camp and you can interact with them there (with the option enabled in the ledger)
Goto/Jump is something the time system uses, which is objectively the thing that is/was broken the most ingame. It never seemed reliable to me, always breaking in odd ways even though I never touched it.flemy update:
finished the coding for this part:
View attachment 3397070
(obviously the code's variable name will be adjusted to current variable names, tis just prototyping atm)
It's pretty easy to convert them to dynamic code if needed. I'm just doing it them like this cuz I like loopsGoto/Jump is something the time system uses, which is objectively the thing that is/was broken the most ingame. It never seemed reliable to me, always breaking in odd ways even though I never touched it.
I am absolutely ready to see how it works and just be obliterated by how wrong I've been doing it.
1. Unicorn event/quest isnt fully implemented, correct? I've spotted it like 4 times in the forest looking sad but got no way to proceed.
elseif $forestSRNG="unispot":
cla
*clr
'<center><img <<$set_imgh>> src="images/forest/unicorn.jpg"></center>'
*nl
'You almost miss it, a pale specter of a being standing in the middle of a clearing.'
*nl
'A pale while horse, bearing a brilliant ivory horn on its head stands, looking around the forest.'
*nl
'You stare at the unicorn for awhile and, while it doesn`t run, it does occasionally glance directly at you.'
*nl
'You`re unsure what is causing it, but there is a profound sense of sadness about the scene in front of you.'
act 'Look away':
minut+=30
gt $locP
end
Should probably be fixed when I finish and snekk implement the battle code refont I'm doing (slowly) atm.2. Statistics seems bugged. Every win in battle (tested in forest/sewer) is counted as 2.
3b. Ledger says 'You do want to commit crimes' by default while meaning 'do not want to'.
if DoCrimes=0: 'You do want to <a href="exec: DoCrimes=1> ''ledger''">commit crimes</a>.'&*nl
Looking at the code, elfghost flag:4a. I have no idea what to do about the elf ghost. I see her grave but no clue how to talk to her again, if thats what we're meant to do.
You can choose to leave any number of tentacles at any position in the southern forest (not locations, positions) to create a tentacle nest.4b. Being infested by tentacles seems to keep increasing the number of tentacles in player body but again i have no idea what to do. Nothing in quest tab about it.
--- !onBattleEvent ---
if ARRSIZE('ARG[0]') ! 0:
!specific encounter (example: goblin boss)
elseif $loc = 'southForest':
! generate battle that occur in south forest (with probability depending on where you are in it?)
elseif $loc = 'sewers':
! generate battle that occur in the sewers
elseif $loc = 'tentisle':
! etc...
gs '!registerSidesForBattle'
1. The unicorn is used for two events that I don't have in the game, one for the Sultanate and one at the end of Percy's questline.1. Unicorn event/quest isnt fully implemented, correct? I've spotted it like 4 times in the forest looking sad but got no way to proceed.
2. Statistics seems bugged. Every win in battle (tested in forest/sewer) is counted as 2.
3a. Crafting any potion gives a text that female potion was crafted.
3b. Ledger says 'You do want to commit crimes' by default while meaning 'do not want to'.
4a. I have no idea what to do about the elf ghost. I see her grave but no clue how to talk to her again, if thats what we're meant to do.
4b. Being infested by tentacles seems to keep increasing the number of tentacles in player body but again i have no idea what to do. Nothing in quest tab about it.
Haha, speaking of time: At one point my ledger said that my char got impregnated at 04:84Just an update to how jank QSP coding is, I'm setting the time between when you mutate between five and ten hours.
On a scale of 5 to 10, I just got a 43. QSP is great to code in. This is the bug keeping the release back.