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stumple79

New Member
Mar 26, 2021
1
0
124
Getting an error after being captured by goblins as a fairy, exact wording of the error is
Location: petfairysex
area: on visit
Line: 22
Code: 107
Desc: sign [:] not found!
 

Le_Flemard

Member
Jul 30, 2021
180
69
71
Getting an error after being captured by goblins as a fairy, exact wording of the error is
Location: petfairysex
area: on visit
Line: 22
Code: 107
Desc: sign [:] not found!
confirmed:
Code:
if pregnant=1 and daypass<=0
    $gobeventSArray[]="birth"
end
if statements do need their :

(qsp coding language is more of a pain than basic C imo)
 

Vombatidi

Newbie
Jul 19, 2021
68
31
142
If we want to consider gestation times, we could introduce a new character into the game, who acts as a nurse and sells you fertility potions, or which one speed up gestation etc.

However, the idea that gestations are based on race is nice. Among the fastest, I imagine there are goblins.
 

Vombatidi

Newbie
Jul 19, 2021
68
31
142
Can I say I'm proud of this little thread? That is, look at how quickly and consistently you move forward. You all deserve a pat on the back.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,518
388
If we want to consider gestation times, we could introduce a new character into the game, who acts as a nurse and sells you fertility potions, or which one speed up gestation etc.

However, the idea that gestations are based on race is nice. Among the fastest, I imagine there are goblins.
Now there is a thought, species specific gestation times.

Something you could work towards via Alchemical Mutations, having the reproductive ability of a goblin while having the alchemical boosting ears of a cat while having the asset hefting of the holstaur.

I will consider it as I move forward.

Solid Snekk
since someone said they were interested in having encounter be position dependant in the forest, here's how that would looks like if implemented:

local edit : most of the event already ingame are not present in this code as this is a prototype

If you have difficulty deciphering it, basically I'm using the northroad length for only the south forest to make the chance of encounter.
I also made a separate function location to calculate the absolute difference (which is what those @ calls are)
The encounter choice is basically the one who got the max value by rng minus the distance from the marker where they are.

This method has the advantage that you could randomize every location position on the southern forest part of the northern road for each new game if you want.

Now for my question: do you want the witch hut and the wolf den to be at a specific marker?

(I'm working on the battle system at the same time, just wanted a bit of change of pace for a bit)
The previous system was if you were within 5 units of distance you had the option to discover it while searching.

People were saying that certain events were entirely unavailable despite just needing to search. After searching enough times you simply found the area if you were within the distance threshold due to a stat just giving you the location if you search X amount of times, I think 10.

It didn't quite work.

I would put something along the lines of "You think there is something here that you have not yet found" but when I was working on the demon library I had a giant and bolded notice that the area was under construction and I still got complaints that it was unfinished and broken.
 

Le_Flemard

Member
Jul 30, 2021
180
69
71
Now there is a thought, species specific gestation times.

Something you could work towards via Alchemical Mutations, having the reproductive ability of a goblin while having the alchemical boosting ears of a cat while having the asset hefting of the holstaur.

I will consider it as I move forward.



The previous system was if you were within 5 units of distance you had the option to discover it while searching.

People were saying that certain events were entirely unavailable despite just needing to search. After searching enough times you simply found the area if you were within the distance threshold due to a stat just giving you the location if you search X amount of times, I think 10.

It didn't quite work.

I would put something along the lines of "You think there is something here that you have not yet found" but when I was working on the demon library I had a giant and bolded notice that the area was under construction and I still got complaints that it was unfinished and broken.
Mmm... maybe it would work better if the search action text was where that information was indicated? I tend to read less the description window myself than the action window, so might be a possible fix.
 

Kel2513

Newbie
May 16, 2019
84
75
202
Some bugs:
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Other than that there are missing words/sentences in a couple of places
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7. Is sleeping not supposed to advance time? The only place which does it is the circus bed and that one does it by 12 hours.

8. Accepting the witch class gives us its effects but checking player info says that we are inspired by the class we had before becoming witch.

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TrashBandit

Newbie
Dec 9, 2018
77
36
71
Is it possible to have the werewolf's children? I finished the cursed collar quest and let the werewolf go to town on me but nothing happened.
 

faraza92

Member
Jul 29, 2018
133
14
226
Was the guide for the quests removed from the cheat menu? And where can I find the guide or can someone send it.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,518
388
Was the guide for the quests removed from the cheat menu? And where can I find the guide or can someone send it.
I removed it as I was reworking some quests. I'll add it back in before 2.0.

Some bugs:
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Other than that there are missing words/sentences in a couple of places
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7. Is sleeping not supposed to advance time? The only place which does it is the circus bed and that one does it by 12 hours.

8. Accepting the witch class gives us its effects but checking player info says that we are inspired by the class we had before becoming witch.

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1. Fixed, there was a lot wrong somehow. Just ran through the scene.

2. I don't think I have yuri prostitution in for those races yet. I'll work on it soon-ish.

3. I am eventually going to have the player spontaneously orgasm if their arousal gets too high. I added in the potion maxing out your arousal for the moment and I'll finish that event chain later.

4a. Fixed. They mention Det now.
4b. Fixed. She was originally only encountered as an enemy if you failed to pay back Det but I added more conversations to her.
4c. You now need to ask her about her past to trigger seeing her in the slums.

5&6: This is a good time to bring up a recurring problem. I am not sure if I am compressing the game wrong, if it is a saving issue or simply that QSP is a bad engine but I still have the knotted cocks in my notes from where I rewrote it to have the Wolf Bitch mutation attached. The words are not missing in my notepad file. Somehow between me saving and zipping up the game to posting it online there are errors where things don't save or are cut off.

7. It is. Fixed, and in the process I found some of the old potion code that was preventing it.

8. Fixed. The Witch Class has two areas you can turn into a witch and I only added the class tracker to one. It is now in both scenes.

9. What you pick up in the scene with Rev is stolen power from the spear. I adjusted the description of the spear to say what it is you have. It basically doubles the damage of the spear.

10. I misspelled the item in that passage. It's female steel armor, a medium armor. I added a cheat in the cheat menu to fix it, it'll do it automatically upon entering.

Is it possible to have the werewolf's children? I finished the cursed collar quest and let the werewolf go to town on me but nothing happened.
Let it continue to go to town on you until you get the Beast Master mutation and then you can have animal children.
 

astral94

New Member
May 13, 2020
6
0
125
Stuck in a infinite loop with the foreman just asleep 24hrs a day 7 days a week, actually need to talk to him about building things but unable to because the jackass is just hibernating the whole time.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,518
388
Stuck in a infinite loop with the foreman just asleep 24hrs a day 7 days a week, actually need to talk to him about building things but unable to because the jackass is just hibernating the whole time.
They're both supposed to be at the sawmill from 4 in the morning to 7 at night. Have you done any quests relating to the Sawmill yet?
 

astral94

New Member
May 13, 2020
6
0
125
They're both supposed to be at the sawmill from 4 in the morning to 7 at night. Have you done any quests relating to the Sawmill yet?
I've done percys questline involving it not sure if there was anything else and since then its just the same message, "the foreman is asleep". I can still work at it but as for getting anything built that's a no go.
 

Kel2513

Newbie
May 16, 2019
84
75
202
1. Does the futa curse do anything? As in, is there any reason to break it other than wanting to revert?
Edit: the text said i should talk to circe about it but there is no such dialog option.

Some bugs:
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Last edited:

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
1,518
388
1. Does the futa curse do anything? As in, is there any reason to break it other than wanting to revert?
Edit: the text said i should talk to circe about it but there is no such dialog option.

Some bugs:
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1. The futa curse prevents other effects from changing your gender. Circe was meant to recognize and suggest the cure, but she wasn't for some reason. It's a natural potion, the cureall she suggests for most things.

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Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
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388
Solid Snekk is it me or the variable lovkost (agility) never get assigned any value and thus is 0 for any conditional check it is used in?
Lovkost was only used for a type of attack for the player, it was changed to a straight speed check.

Enemies used a version of lovkost called plovkost, I changed it to "pknowledge" since the player uses knowledge for their to hit.

I also changed bonya/bronya to "armor" as they're the armor class variables for enemies and the player.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,219
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I did not get a whole lot done due to Helldivers 2 taking up a lot of my time.

The previous, test version, of mutations is still in for the moment but a few changes have been made.

Humanity, Catfolk and Bee girls are all instant changes now.

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I'm doing a final fun of the bee transformation and it is a bit of a pain in the ass to make the honey, but in the future it will be easier when you can make Eve or any slaves you capture lactate honey for collection.

The remaining races that you can turn into are:
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Once I do my testing of bee weapons, armor and setting up the hive I'll release 1.99.22.
 
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