confirmed:Getting an error after being captured by goblins as a fairy, exact wording of the error is
Location: petfairysex
area: on visit
Line: 22
Code: 107
Desc: sign [:] not found!
if pregnant=1 and daypass<=0
$gobeventSArray[]="birth"
end
Now there is a thought, species specific gestation times.If we want to consider gestation times, we could introduce a new character into the game, who acts as a nurse and sells you fertility potions, or which one speed up gestation etc.
However, the idea that gestations are based on race is nice. Among the fastest, I imagine there are goblins.
The previous system was if you were within 5 units of distance you had the option to discover it while searching.Solid Snekk
since someone said they were interested in having encounter be position dependant in the forest, here's how that would looks like if implemented:
local edit : most of the event already ingame are not present in this code as this is a prototype
If you have difficulty deciphering it, basically I'm using the northroad length for only the south forest to make the chance of encounter.
I also made a separate function location to calculate the absolute difference (which is what those @ calls are)
The encounter choice is basically the one who got the max value by rng minus the distance from the marker where they are.
This method has the advantage that you could randomize every location position on the southern forest part of the northern road for each new game if you want.
Now for my question: do you want the witch hut and the wolf den to be at a specific marker?
(I'm working on the battle system at the same time, just wanted a bit of change of pace for a bit)
Mmm... maybe it would work better if the search action text was where that information was indicated? I tend to read less the description window myself than the action window, so might be a possible fix.Now there is a thought, species specific gestation times.
Something you could work towards via Alchemical Mutations, having the reproductive ability of a goblin while having the alchemical boosting ears of a cat while having the asset hefting of the holstaur.
I will consider it as I move forward.
The previous system was if you were within 5 units of distance you had the option to discover it while searching.
People were saying that certain events were entirely unavailable despite just needing to search. After searching enough times you simply found the area if you were within the distance threshold due to a stat just giving you the location if you search X amount of times, I think 10.
It didn't quite work.
I would put something along the lines of "You think there is something here that you have not yet found" but when I was working on the demon library I had a giant and bolded notice that the area was under construction and I still got complaints that it was unfinished and broken.
yes after you brake his collarIs it possible to have the werewolf's children? I finished the cursed collar quest and let the werewolf go to town on me but nothing happened.
I removed it as I was reworking some quests. I'll add it back in before 2.0.Was the guide for the quests removed from the cheat menu? And where can I find the guide or can someone send it.
1. Fixed, there was a lot wrong somehow. Just ran through the scene.Some bugs:
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Other than that there are missing words/sentences in a couple of places
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7. Is sleeping not supposed to advance time? The only place which does it is the circus bed and that one does it by 12 hours.
8. Accepting the witch class gives us its effects but checking player info says that we are inspired by the class we had before becoming witch.
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Let it continue to go to town on you until you get the Beast Master mutation and then you can have animal children.Is it possible to have the werewolf's children? I finished the cursed collar quest and let the werewolf go to town on me but nothing happened.
They're both supposed to be at the sawmill from 4 in the morning to 7 at night. Have you done any quests relating to the Sawmill yet?Stuck in a infinite loop with the foreman just asleep 24hrs a day 7 days a week, actually need to talk to him about building things but unable to because the jackass is just hibernating the whole time.
I've done percys questline involving it not sure if there was anything else and since then its just the same message, "the foreman is asleep". I can still work at it but as for getting anything built that's a no go.They're both supposed to be at the sawmill from 4 in the morning to 7 at night. Have you done any quests relating to the Sawmill yet?
1. The futa curse prevents other effects from changing your gender. Circe was meant to recognize and suggest the cure, but she wasn't for some reason. It's a natural potion, the cureall she suggests for most things.1. Does the futa curse do anything? As in, is there any reason to break it other than wanting to revert?
Edit: the text said i should talk to circe about it but there is no such dialog option.
Some bugs:
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That's supposed to be Speed. I'll search through and fix it.Solid Snekk is it me or the variable lovkost (agility) never get assigned any value and thus is 0 for any conditional check it is used in?
Lovkost was only used for a type of attack for the player, it was changed to a straight speed check.Solid Snekk is it me or the variable lovkost (agility) never get assigned any value and thus is 0 for any conditional check it is used in?