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1. They can join the other NPC's that I have that are unfinished, they'll be in good company.

3. Up to you. If you add new areas to the city you can also also add people talking about it to the rumors passage where they talk about it so it seems like a living part of the city.


4. Elected president. I plan on adding them but I don't know if I should.
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.


5. Wait, did I leave the text file in? Ah fuck.
1. No place like home except in the unfinished pile am I right?

3. Well the plan was to have it as an "abandoned house" away from cities, so possibly in the forest, due to story reasons.

4. So a silent hills 2 situation?

5. You didn't leave it in. That's my one I made. The first thing I do after getting the new version (after unzipping it) is make a txt file. I save that base txt into the folder with the game. This way I know it's the base with no mods or patches. I then make a second txt to a second file for modding or patching. This way in the off chance I messed something undoing it is just a simple copy and past.
 
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Laughingfox

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3. Succubus magic. A Chosen One character is completely in the dark about Annette's whoring in Britmor, only knowing that she has a lot of 'boyfriends' and dresses sluttily. I'll eventually add in sleeping with guards as a higher tier Succubus to forgive some/all of your crimes.

4. I can add that as a random event.

7. If you want to take Mitsu then by all means. I'll bump up the lewd combat system. She currently uses a random monk image but if you want to give her a specific character then I'll add it in.

7b. Avedon does crack down on their bimbo behavior, that's why there's only a handful of Kitsune in Avedon.

7c. Elected president. I plan on adding them but I don't know if I should.
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8a. Her dad is right there and he is a perverted old man. Having her be a bit of a repressed slut and none of the other monks having such a libido could be her main driving issues. Mastery of self has issues where certain needs are unfulfilled.

X. You have to turn things on in the ledger. I've tried really hard to make the experience customizable.
3. That's right, I totally forgot that the PC was somehow oblivious to that.

4. Cool. Mostly I'm kinda thinking ahead, as the PC isn't the only adventurer, then obviously getting shagged until one goes crosseyed isn't the rarest of occurrence. So finding other adventurers in compromising situations seems par for course.

If anything, that makes for a great idea of a group of bandits that work as fake adventurers, preying on other would be heroes or hired hands when they are vulnerable.

7. Hm. Can give it a go. I'll backtrack through some various posts and consolidate the stupidly long list of random ideas in a PM, maybe to narrow down the direction or scope, haha. I write a lot of crap.

7b. This is kind of tied to 7c, but my impression for Monduval was it was almost a more open, relaxed free spirit merchant city sort of vibe. For example, you have kitsune roaming freely in the park, if they have been freed from the mountains and the gate fixed. If anything the bandit presence seemed oddly removed.

It might be the collection of schools, parks, and three central hubs, I suppose.

8a. Hm. It's true. Dear 'ol Dad may have to go off on another mission, be entirely hands off / oblivious, or something else. Will ponder a bit.

X. I guess my point or quandary is I'm not sure taking stuff from bandits *is* stealing. Like, let's say a quest is to recover a jewel encrusted silver dong statue the bandits yoinked. Would reclaiming the statue after giving them a sound thrashing then be considered theft?

It's a silly nitpick, but it's also kind of odd that when accepting the idea of victory loot from baddies you also accept the broad blanket of You want to commit crimes, excluding big ticket items that also need toggles like kidnapping, murder and rape.

X1. I'm not sure how nicely grape is going to interact with concepts such as combat sex. Goblin logic is if your ass can fight, your ass can fuck. Clearly, your foes are often eager enough to take advantage. Then again, writing a post battle interaction like that for every encounter also seems absurd.

Though the toggle mostly seems to be used in regard to home invasions and such.
 
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Laughingfox

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Here's a odd one: Went to do the arena tournament. Took Alex as an ally, beat the Troll. Tourney was over fast enough to do a second one that same day.

All was well until there was NINE goddamned hellhounds, each with a life draining aura. Bit of a difficulty spike, and overall pretty high on the bullshit factor.

They give you a cup for 'humility' for winning a arena tournament for the first, then literally unleash hell on your in the next. Avedon really is the worst.

Curiously, Alex didn't have anything to say after the first tourney, and only that she enjoyed herself after (failing) the last.

For shits and giggles I did a standard human fighter match where Alex usually is.

Once I won, I was given a dog for winning the entire tournament, as if this battle just now, somehow triggered the victory for the tournament I got curbstomped at earlier.

Alex also doesn't seem to show any indication of having a kid earlier, if traveling to Amazonia from her was supposed to be an option.

Just got back to the second pair of not Steelwinds, but I'm not sure where to go from there next.

This is more of a plot and lore question regarding the summit of Dragon Isle, but:


This bit:

The peak of the Dragon Isles, giving you a fantastic view of the surrounding area, along with the smell of lavender that seems to grow freely here.

You stand at the summit of a high mountain, with Chaos watching you.

There is a shimmering light at one point that faces you no matter which direction you look at it from.

There is an option to speak to a faceless Chaos.
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Solid Snekk

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3. That's right, I totally forgot that the PC was somehow oblivious to that.

4. Cool. Mostly I'm kinda thinking ahead, as the PC isn't the only adventurer, then obviously getting shagged until one goes crosseyed isn't the rarest of occurrence. So finding other adventurers in compromising situations seems par for course.

If anything, that makes for a great idea of a group of bandits that work as fake adventurers, preying on other would be heroes or hired hands when they are vulnerable.

7. Hm. Can give it a go. I'll backtrack through some various posts and consolidate the stupidly long list of random ideas in a PM, maybe to narrow down the direction or scope, haha. I write a lot of crap.

7b. This is kind of tied to 7c, but my impression for Monduval was it was almost a more open, relaxed free spirit merchant city sort of vibe. For example, you have kitsune roaming freely in the park, if they have been freed from the mountains and the gate fixed. If anything the bandit presence seemed oddly removed.

It might be the collection of schools, parks, and three central hubs, I suppose.

8a. Hm. It's true. Dear 'ol Dad may have to go off on another mission, be entirely hands off / oblivious, or something else. Will ponder a bit.

X. I guess my point or quandary is I'm not sure taking stuff from bandits *is* stealing. Like, let's say a quest is to recover a jewel encrusted silver dong statue the bandits yoinked. Would reclaiming the statue after giving them a sound thrashing then be considered theft?

It's a silly nitpick, but it's also kind of odd that when accepting the idea of victory loot from baddies you also accept the broad blanket of You want to commit crimes, excluding big ticket items that also need toggles like kidnapping, murder and rape.

X1. I'm not sure how nicely grape is going to interact with concepts such as combat sex. Goblin logic is if your ass can fight, your ass can fuck. Clearly, your foes are often eager enough to take advantage. Then again, writing a post battle interaction like that for every encounter also seems absurd.

Though the toggle mostly seems to be used in regard to home invasions and such.
3. Before the Chosen One PC died Annette's magic worked on them. You should get a little message about feeling her/Bill's aura when you talk to them until the PC has become "slutty" enough. Not sure what else to call it.

4. They sort of do that by tying up women in the forest and jumping people that try to save them.

7b/7c. Bandits is a vague term for the criminal element in Monduval. They operate more or less openly and when I get to them they're going to be running escort services and sex shows. The slavery status of the women is going to be pretty obvious and the PC can choose on what to do about it.

X. I am working on trying to fix the combat, combat rewards and adding in sexual combat. My current combat system is, as hard as I worked on it, rather shit. I hold no qualms for doing it over as I've done it before.

X1. By default sex combat will be turned off, but that does not stop enemies from raping nude PC's. Armor will be given status and it will be more difficult to be stripped if you are armored, depending on the armor. Nine goblins will be able to strip a lightly armored adventurer quite quickly, and so on.
 

Solid Snekk

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1. Here's a odd one: Went to do the arena tournament. Took Alex as an ally, beat the Troll. Tourney was over fast enough to do a second one that same day.

2. All was well until there was NINE goddamned hellhounds, each with a life draining aura. Bit of a difficulty spike, and overall pretty high on the bullshit factor.

3. They give you a cup for 'humility' for winning a arena tournament for the first, then literally unleash hell on your in the next. Avedon really is the worst.

4. Curiously, Alex didn't have anything to say after the first tourney, and only that she enjoyed herself after (failing) the last.

5. For shits and giggles I did a standard human fighter match where Alex usually is.

Once I won, I was given a dog for winning the entire tournament, as if this battle just now, somehow triggered the victory for the tournament I got curbstomped at earlier.

6. Alex also doesn't seem to show any indication of having a kid earlier, if traveling to Amazonia from her was supposed to be an option.

7. Just got back to the second pair of not Steelwinds, but I'm not sure where to go from there next.

8. This is more of a plot and lore question regarding the summit of Dragon Isle, but:


This bit:

The peak of the Dragon Isles, giving you a fantastic view of the surrounding area, along with the smell of lavender that seems to grow freely here.

You stand at the summit of a high mountain, with Chaos watching you.

There is a shimmering light at one point that faces you no matter which direction you look at it from.

There is an option to speak to a faceless Chaos.
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1. I need to adjust match times then, it should last all day.

2. It is hilariously bullshit and I love it. The hellhound is the worst enemy in the arena and I hope more people hit it.

3. I think it works but if you somehow eat it should mention your cup and give you extra temp HP for it.

4. Alex, before winning with you, conceded the fight. It should be mentioned when you return after you get a reward.

5. It didn't clear the variables for that. Fixed.

6. It is unfinished. I have a lot on my plate that I'm trying to tie off at the moment.

7. I think that was a joke based on part of a quest I can't exactly remember. I'll take a look at it later.

8. Chaos gets her face back when helping Avee learn her powers in the southern forest. I just need to go through and update the references to Chaos and her picture.
 

Laughingfox

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Oh, as a melee type without heavy armor there is no way I'm beating that without cheesing the hell out of the Monastery for 10k martial skill or whatever. Those doggos absolutely rocked my shit.

That aura thing is absolutely something that should be able to be manipulated with learned powers or whatever.



Kobolds seem kinda borked, too. First you're told you can't sex them because reasons. Then you can't sex Lo, because other reasons. Then you can, somehow, bang one kobold at a time like the earlier scene with the sex not working, and Lo speaking, never happened.

Oh, and if you gain the portal thing to the island, it only leads to the top, so after you get the 'gift', you need to go back to the port and charter your way back to the island if you had something unfinished. Possibly cursing all the way.

I can't help but imagine
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fillername574832

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Images won't load implies that either the image is named wrong or they don't exist. Is the image folder in the same folder as the qsp and qproj file? Your files should look like this picture I just sent. Also it's safe to ignore the txt file. That's just there for modding the game.

View attachment 3771051

also you are using QSP version 1.9?
yeah my files are like that and i am using QSP version 1.9 but it still doesn't load any images and also beds don't work it just gives an error message if i try to sleep anywhere
 

Fitz416

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hey im stuck on the port of famine quest. im past the part where i did the wooden bars for the warehouse but i don't know what else to do.
 

Solid Snekk

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1. Oh, as a melee type without heavy armor there is no way I'm beating that without cheesing the hell out of the Monastery for 10k martial skill or whatever. Those doggos absolutely rocked my shit.

2. That aura thing is absolutely something that should be able to be manipulated with learned powers or whatever.

3. Kobolds seem kinda borked, too. First you're told you can't sex them because reasons. Then you can't sex Lo, because other reasons. Then you can, somehow, bang one kobold at a time like the earlier scene with the sex not working, and Lo speaking, never happened.

4. Oh, and if you gain the portal thing to the island, it only leads to the top, so after you get the 'gift', you need to go back to the port and charter your way back to the island if you had something unfinished. Possibly cursing all the way.

5. I can't help but imagine
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1. I need the people to see that their OP characters are only dealing with things in Avedon. I, currently, do not have a way to show that giants exist in Primora and that packs of hellhounds roam the deserts of the Sultanate like wolves so having the player get wrecked in the arena is a step towards that.

2. The PC gets one of their own if they're a succubus.

4. The PC can use abilities to get down once they finish that quest. Catfolk don't take fall damage and can jump, the Acrobat class can climb up and down with no issues, and if you have wings you can fly. I'll make it so you can tie rope and climb down.

5. I'll add the Dragon Isle to things to mess with this update.
 

Laughingfox

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1. Mission accomplished! Although it makes you wonder how the fuck they got the hell doggos in there to begin with.

I keep trying to come at it with different styles, like a chosen one would be from a stance of 'this time, I'm playing a sword and board fighter', how would I do this legit?

2. True, but I was looking at it more like, how could the player train themselves to deal with / resist it? Such as a Paladin or Monk style purity of body / diamond soul sort of nonsense.

I mean, Silas Law fought these in the past and managed, for example. So there had to be means to resist and combat them in close quarters; the man used a spear.

The other horseman (Juste? The Cook. ) was just too angry to die and used dual swords or whatever.

William had to have some sort of trick, considering whom he was married to and all that.

4. Kind of wild that Acrobat is their own class. Most of the stuff they do I attribute others for. Falling long distances? Monk. Climbing walls? Thief. Running up walls (or even dashing along water at high level) Monks again. Performance stuff? Bard. etc. Losing both parents in a freak accident and being picked up a square chinned, masked crime fighter? ...Okay, Acrobats can have that one. (But technically the crime fighter is a martial artist, sooo...)

But the gargoyle quest giver statue hybrid is flipping adorable. I'll give her that.
 
Mar 23, 2022
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yeah my files are like that and i am using QSP version 1.9 but it still doesn't load any images and also beds don't work it just gives an error message if i try to sleep anywhere
Okay, this might sound dumb but are you running the game or are you running the game through QSP? What I mean is if you double click the game to run it it might have issues. Where if you run the QSP engine then load the game it won't have those issues.

hey im stuck on the port of famine quest. im past the part where i did the wooden bars for the warehouse but i don't know what else to do.
If you aren't a ratkin or I think a fairy you need a batgirl. A batgirl will find a rat.

1. Mission accomplished! Although it makes you wonder how the fuck they got the hell doggos in there to begin with.

I keep trying to come at it with different styles, like a chosen one would be from a stance of 'this time, I'm playing a sword and board fighter', how would I do this legit?

2. True, but I was looking at it more like, how could the player train themselves to deal with / resist it? Such as a Paladin or Monk style purity of body / diamond soul sort of nonsense.

I mean, Silas Law fought these in the past and managed, for example. So there had to be means to resist and combat them in close quarters; the man used a spear.

The other horseman (Juste? The Cook. ) was just too angry to die and used dual swords or whatever.

William had to have some sort of trick, considering whom he was married to and all that.

4. Kind of wild that Acrobat is their own class. Most of the stuff they do I attribute others for. Falling long distances? Monk. Climbing walls? Thief. Running up walls (or even dashing along water at high level) Monks again. Performance stuff? Bard. etc. Losing both parents in a freak accident and being picked up a square chinned, masked crime fighter? ...Okay, Acrobats can have that one. (But technically the crime fighter is a martial artist, sooo...)

But the gargoyle quest giver statue hybrid is flipping adorable. I'll give her that.
1. Duh, that's easy. They went "Here doggy, doggy, doggy. Here's some nice malnurished steak for you." to lead it onto the boat and closed the door on the slave/intern unlucky enough to be luring it onto the boat.

2. One would assume that there would be either a class or armour that negates it. Or possibly a quest that gives immunity.

After all:

Silas Law had either armour or was immune because they are a true palidin

Juste The Cook (great name btw) was the same I think. If not they are similar enough that I'd say the cause is the same.

William is William. How he does stuff and why he does stuff is a mystery even to he's family.

4. I think you might be confusing monks with ninjas. Ninjas were often seen doing well those. Where monks were potraied as hand to hand gods. Monks didn't often do the extreme feats that ninjas did (like running on walls). They were more often shown as the one dude who'd take out a whole army with their bare hands. This is going by old school movies though. As new school stuff just does what ever it wants. Monk/ninja/samurai, same thing.
 

Laughingfox

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I'm not confusing nothin'. D&D nerd, DM, and player for over two decades here. Every silly edition. Ninja's could be considered either a rogue or monk style, but were typically stealth and pointy objects. Scary dangerous glass cannons. (They also get melted by lone Samurai. It's a critical weakness, unfortunately.)

Monks are the type that will perfect the same strike 10,000 times to master the ability to punch through a target, a wall, and the guy behind that wall. (Monk weapons do exist, and some of them are quite strong, but most eventually grow outclassed as the hand to hand die improved.)

Monks as a core class were running up and down walls, flipping through the air, deflecting missiles and chucking them back, becoming immune to every kind of poison and disease and saying 'nope' to fear and charm spells, regardless of the level.

They still typically got outclassed by pure Fighters, especially when you add magical weapons into the mix, but Monks had all sorts of really fun nonsense, as well as hyper mobility. So long as you had chi to burn, there was a lot of neat nonsense to be done.

One of the silliest combinations is a Centaur Monk, for example. In the later levels, monks can run up walls, so long as they don't stop. It doesn't matter what race they are. So clickity clomp, clomp, clomp up the castle wall they go. (Surviving to make it to those later levels could be tricky though, depending on how many ladders show up across the journey.)

Endgame, wizards and sorcerers are still the top of the pack, but that's just how it goes.
 
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Solid Snekk

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1. Mission accomplished! Although it makes you wonder how the fuck they got the hell doggos in there to begin with.

I keep trying to come at it with different styles, like a chosen one would be from a stance of 'this time, I'm playing a sword and board fighter', how would I do this legit?

2. True, but I was looking at it more like, how could the player train themselves to deal with / resist it? Such as a Paladin or Monk style purity of body / diamond soul sort of nonsense.

I mean, Silas Law fought these in the past and managed, for example. So there had to be means to resist and combat them in close quarters; the man used a spear.

The other horseman (Juste? The Cook. ) was just too angry to die and used dual swords or whatever.

William had to have some sort of trick, considering whom he was married to and all that.

4. Kind of wild that Acrobat is their own class. Most of the stuff they do I attribute others for. Falling long distances? Monk. Climbing walls? Thief. Running up walls (or even dashing along water at high level) Monks again. Performance stuff? Bard. etc. Losing both parents in a freak accident and being picked up a square chinned, masked crime fighter? ...Okay, Acrobats can have that one. (But technically the crime fighter is a martial artist, sooo...)

But the gargoyle quest giver statue hybrid is flipping adorable. I'll give her that.
1. Adventurers can donate creatures. The PC can donate most monster kids to the arena.

2. Large enough health pool that it didn't matter.

4. I want to add in her race but Primora isn't ready yet.

kitsune start when?
Working on it. Certain art is hard to find and male kitsune is a dry market of stuff I like.

I'm not confusing nothin'. D&D nerd, DM, and player for over two decades here. Every silly edition. Ninja's could be considered either a rogue or monk style, but were typically stealth and pointy objects. Scary dangerous glass cannons. (They also get melted by lone Samurai. It's a critical weakness, unfortunately.)

Monks are the type that will perfect the same strike 10,000 times to master the ability to punch through a target, a wall, and the guy behind that wall. (Monk weapons do exist, and some of them are quite strong, but most eventually grow outclassed as the hand to hand die improved.)

Monks as a core class were running up and down walls, flipping through the air, deflecting missiles and chucking them back, becoming immune to every kind of poison and disease and saying 'nope' to fear and charm spells, regardless of the level.

They still typically got outclassed by pure Fighters, especially when you add magical weapons into the mix, but Monks had all sorts of really fun nonsense, as well as hyper mobility. So long as you had chi to burn, there was a lot of neat nonsense to be done.

One of the silliest combinations is a Centaur Monk, for example. In the later levels, monks can run up walls, so long as they don't stop. It doesn't matter what race they are. So clickity clomp, clomp, clomp up the castle wall they go. (Surviving to make it to those later levels could be tricky though, depending on how many ladders show up across the journey.)

Endgame, wizards and sorcerers are still the top of the pack, but that's just how it goes.
Since the ORC license is open source I could technically code in an xp leveling system and combat system. It is always an option.

This would focus what classes the PC could do but give a stronger focus on individual abilities. I would also have to restart the game (again, for the fourth time).
 
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I'm not confusing nothin'. D&D nerd, DM, and player for over two decades here. Every silly edition. Ninja's could be considered either a rogue or monk style, but were typically stealth and pointy objects. Scary dangerous glass cannons. (They also get melted by lone Samurai. It's a critical weakness, unfortunately.)

Monks are the type that will perfect the same strike 10,000 times to master the ability to punch through a target, a wall, and the guy behind that wall. (Monk weapons do exist, and some of them are quite strong, but most eventually grow outclassed as the hand to hand die improved.)

Monks as a core class were running up and down walls, flipping through the air, deflecting missiles and chucking them back, becoming immune to every kind of poison and disease and saying 'nope' to fear and charm spells, regardless of the level.

They still typically got outclassed by pure Fighters, especially when you add magical weapons into the mix, but Monks had all sorts of really fun nonsense, as well as hyper mobility. So long as you had chi to burn, there was a lot of neat nonsense to be done.

One of the silliest combinations is a Centaur Monk, for example. In the later levels, monks can run up walls, so long as they don't stop. It doesn't matter what race they are. So clickity clomp, clomp, clomp up the castle wall they go. (Surviving to make it to those later levels could be tricky though, depending on how many ladders show up across the journey.)

Endgame, wizards and sorcerers are still the top of the pack, but that's just how it goes.
You may be right on this one as I'm not familiar with D&D classes. I think the last time I played was like 5-6 years ago and we had the base classes for I think the 6th gen. But I was refering more so to older movies. But if you have more solid D&D stuff then we'll go with that.

Since the ORC license is open source I could technically code in an xp leveling system and combat system. It is always an option.

This would focus what classes the PC could do but give a stronger focus on individual abilities. I would also have to restart the game (again, for the fourth time).
Please don't. I like changing classes and not being limited to my class. I'm me, not <<$name>> the <<$class>>. I'm a thief who slings spells, sings song, punches harder then a dump truck and is a succubus. I'm not just a thief.

In saying that I have no say in what you do. So I'll still support you if you did decide to go that route.
 

Solid Snekk

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Please don't. I like changing classes and not being limited to my class. I'm me, not <<$name>> the <<$class>>. I'm a thief who slings spells, sings song, punches harder then a dump truck and is a succubus. I'm not just a thief.

In saying that I have no say in what you do. So I'll still support you if you did decide to go that route.
The Hall of Heroes would still exist and allow class changes. It would be more of changing how skills/abilities work.

I want to give working in the shops more impact on the story so there's a reason to do so. Manning the counter in the flower shop would be an intelligence position as you have to know what flowers go in what bundles, netting you Intelligence xp along with the meager gold reward.

Instead of having a 10 in Intelligence, you start at 100, but it is divided by 10 so having 101 or 199 would be the same stat.

I also want to set a defined set of skills and their uses.

I'm looking at my current combat system and testing ways to improve it but its current version is reaching what it can do. It will need to be replaced if I want it to be better.

For the moment it is fine as is, I'll possibly make a combat test file to try out a new system and put it to a vote.


How do i get a batgirl? all i know is that they are in the sewers but i don't know what to do.
* Buy rope from either the mountain shops or the market in Avedon
* Beat and then capture a bat

You should get the quest 'Breaking the Bat' which should help you along from there. Basically:
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1. The Hall of Heroes would still exist and allow class changes. It would be more of changing how skills/abilities work.

2. I want to give working in the shops more impact on the story so there's a reason to do so.

3. Manning the counter in the flower shop would be an intelligence position as you have to know what flowers go in what bundles, netting you Intelligence xp along with the meager gold reward.

4. Instead of having a 10 in Intelligence, you start at 100, but it is divided by 10 so having 101 or 199 would be the same stat.

5. I also want to set a defined set of skills and their uses.

6. I'm looking at my current combat system and testing ways to improve it but its current version is reaching what it can do. It will need to be replaced if I want it to be better.

For the moment it is fine as is, I'll possibly make a combat test file to try out a new system and put it to a vote.
1. Good to know my thief/wizard/bard/monk/fighter/succubus play style would be safe.

2. What do you mean by that? Do you mean like story events are hidden behind working at the shop similar to the thief and the bread shop? Or that it'd be better for the player to go and work at shops instead of just punching stuff to level up? More claarifacation on this would be nice.

3. As it is now when you level up you get a point to add to any stat. If working give stats does that mean leveling up would also change to fit this so leveling up won't give stats or would it still give stats?

4. Makes sense. Combat would need to be reworked due to those changes too. Can't have something doubling 5 now doubling 100. Wait you've figured out how to round numbers in QGen? Please tell me. I couldn't find it on the wiki.

5. I have questions but they'll wait for now. No point asking soemthing if it's going to change right?

6. If you do decide to make a new combat mechanic I'd still like to look through it. No harm in viewing someone else work right? Even if the community votes against it.

6a. It's funny. One of the main things I actually was going to test in my quest area was a new test fight mechanic once I figure out one thing and after I was finished the lore part. The other main one was crime, I was going to test out a few things regarding that. I have a few other smaller ideas like enchanting, new inventory system, necromancy/puppetry (summons) just to name a few. Most of the major ones would require a rework (obviously) but in a enclosed enviroment it would be fine to test those out without breaking the game. If they broke there then they can't break the game. Also better yet if people didn't like it then it wouldn't matter it's a single quest.
 
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